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Franchise-starcraft.png This is from the StarCraft universe.


I will not falter, I will not waver!

Damage (8/10) Utility (6/10) Survivability (6/10) Complexity (5/10)

Zeratul is a Melee Assassin Hero from the StarCraft universe.

Background

On Char, Zeratul met the former protoss executor Tassadar, a member of the Templar Caste, and the terran Jim Raynor. Tassadar reacted badly upon his meeting with this leader of a forbidden caste and attacked Zeratul. However, Zeratul refused to take offense, even attempting to teach Tassadar the art of combat. Eventually Zeratul overcame Tassadar's prejudice, beginning to heal the rifts between the Khalai and the Dark Templar. The two leaders (and Jim Raynor) came to an understanding, joining forces and hiding from the zerg.[1]

Gameplay Summary

Zeratul is an Assassin that uses mobility and strength, along with the element of surprise, to confuse his enemies by quickly teleporting in and out of battle while dishing high damage.

Strengths

Weaknesses

Abilities

IconGreaterCleave.png
Cleave (Q)
Mana: 40
Cooldown: 6 seconds

Deal 212 (+4% per level) damage to nearby enemies.

IconSustainedAnomaly.png
Singularity Spike (W) [Skillshot]
Mana: 80
Cooldown: 12 seconds

Flings a Singularity Spike that sticks to the first enemy hit. Deals 240 (+4% per level) damage after 1 second and slows the enemy by 40% for 3 seconds.

IconRapidDisplacement.png
Blink (E)
Mana: 50
Cooldown: 10 seconds

Teleport to the target location. Using this Ability does not break cloak.

IconVorpalBlade.png
Vorpal Blade (1)
Cooldown: 15 seconds

Activate to teleport to Zeratul's last non-structure Basic Attack target within 3 seconds. The target is revealed during these 3 seconds.

Traits

IconAssassinsBlade.png
Permanent Cloak [Passive]

Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you.

Heroic Abilities

Icon Might of the Nerazim.png
Might of the Nerazim [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 30
Cooldown: 20 seconds

Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.

Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.

IconVoidPrison.png
Void Prison [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 100 seconds

Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.

Talents

Tier 1, Hero Level 1

IconGreaterCleave.png
Greater Cleave
Tier 1 (Hero Level 1)

Increases the radius of Cleave by 33%.

IconRapidDisplacement.png
Shadow Hunter
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3.
IconQuestTalent.png Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 0.10 seconds.

IconShroudofAdun.png
Move Unseen
Tier 1 (Hero Level 1)

Gain 30% Movement Speed while Stealthed.

Tier 2, Hero Level 4

IconGreaterCleave.png
Rending Cleave
Tier 2 (Hero Level 4)

Cleave deals an additional 40% damage over 3 seconds.

Icon Psionic Strength.png
Psionic Strength
Tier 2 (Hero Level 4)

Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.

Icon Darkness Descends.png
Darkness Descends
Tier 2 (Hero Level 4)
Cooldown: 30 seconds

Activate to gain 40% Attack Speed for 5 seconds.

Passive: Gain 20% Attack Speed.

Tier 3, Hero Level 7

IconRapidDisplacement.png
Wormhole
Tier 3 (Hero Level 7)

For 3 seconds, you can activate Blink again to return to the point where it was cast from.

IconSustainedAnomaly.png
Seeker in the Dark
Tier 3 (Hero Level 7)

Singularity Spike takes 50% longer to explode. It can be reactivated to Blink to the target, granting 30% increased Move Speed for 3 seconds.

IconVorpalBlade.png
Warp Skirmisher
Tier 3 (Hero Level 7)

Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade causes Zeratul's next Basic Attack within 6 seconds to deal 40% more damage.

Tier 4, Hero Level 10

Icon Might of the Nerazim.png
Might of the Nerazim [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 30
Cooldown: 20 seconds

Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.

Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.

IconVoidPrison.png
Void Prison [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 100 seconds

Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.

Tier 5, Hero Level 13

IconShroudofAdun.png
Shroud of Adun
Tier 5 (Hero Level 13)

Zeratul gains a shield equal to 15% of his Maximum Health over 5 seconds while under Permanent Cloak.

IconLeechingRounds.png
Mending Strikes
Tier 5 (Hero Level 13)

Basic Attacks heal for 35% of the damage dealt to the primary target.

IconSpellShield.png
Spell Shield
Tier 5 (Hero Level 13)
Cooldown: 0.5 seconds

Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.

Tier 6, Hero Level 16

IconAssassinsBlade.png
Master Warp-Blade
Tier 6 (Hero Level 16)

Every third consecutive Basic Attack against the same Hero deals 125% bonus damage.

IconGreaterCleave.png
Void Slash
Tier 6 (Hero Level 16)

If Cleave hits more than one enemy Hero, it deals 50% (+4% per level) increased damage and its cooldown is reduced by 3 seconds.

IconSustainedAnomaly.png
Sentenced to Death
Tier 6 (Hero Level 16)

Deal 30% increased damage to enemies while they have a Singularity Spike attached to them.

Tier 7, Hero Level 20

Icon Might of the Nerazim.png
Twilight Falls
Tier 7 (Hero Level 20)

Might of the Nerazim resets the cooldown of all Basic Abilities.

IconVoidPrison.png
Gift of the Xel'Naga
Tier 7 (Hero Level 20)

Allies are no longer affected by Void Prison, and enemies are slowed by 50% for 3 seconds once Void Prison ends.

Nexus Blades Icon New.png
Nexus Blades
Tier 7 (Hero Level 20)

Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Icon Shadow Mending.png
Shadow Mending
Tier 7 (Hero Level 20)

Heal for 75% of Spell Damage dealt to Heroes.

Talent Builds

Tips

Matchups

Pairings

Effective against

Aurielplate.png
Zeratul’s ability to create havoc in the backline forces Auriel into really difficult situations. Zeratul is good at picking off the fragile Auriel, or her Bestow Hope target, without opening himself up to damage that would fuel Auriel’s healing. As an answer to this, Auriel might want her team whole team to group up together - but this can set them up for some nasty Void Prison setups.


Lúcioplate.png
Lúcio doesn’t have much Health, and his main source of protecting himself is via his knockback and increased Movement Speed. Zeratul preys on low-Health targets and has multiple ways to close the gap, making him an especially difficult foe to shake off.


Probiusplate.png
Probius has trouble with heroes who can consistently get to him, and no one is quite as good at that as Zeratul. Zeratul has a plethora of ways to get to Probius, and he can often safely retreat if things go south once he engages. Both Shadow Assault and Void Prison are also great tools for catching and eliminating Probius if he is even a little out of position.


Stukovplate.png
In similar fashion to Illidan, Zeratul can quickly combo his abilities on Stukov before the infected Terran can even get a Lurking Arm silence going. Zeratul’s Blink tends to counter both of Stukov’s Heroic Abilities as well.


Effective foes

Skins

Prelate (base)
ZeratulDefault.png ZeratulDOrange.png ZeratulDGreen.png
Prelate Crimson Jungle
Executor IconShard.png 100
In his final moments, Zeratul made the ultimate sacrifice to defeat the Overmind and secure victory over the zerg. Inspired by his example, the Templar and Dark Templar are united once more.
Zeratul - Executor.jpg Zeratul - Executor - Ara.jpg
Executor Ara
High Templar IconShard.png 100
Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that this "Tassadar" may be the key to Aiur's salvation.
ZeratulHBlue.png ZeratulHOrange.png ZeratulHWhite.png
High Templar Solarite Pearl
Unraveler IconShard.png 100
The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.
This skin is related to the Diablo themed-skins.
Zeratul - Unraveler.jpg Zeratul - Unraveler - Hollow.jpg Zeratul - Unraveler - Noxious.jpg Zeratul - Unraveler - Golden.jpg
Unraveler Hollow Noxious Golden
Zeratul - Unraveler - Ancient.jpg
Ancient
Dark Prelate IconShard.png 100
Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
ZeratulMSPurple.png ZeratulMSBlack.png ZeratulMSRed.png
Dark Prelate Onyx Vengeful
Ronin IconShard.png 400
After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
Features themed abilities.
ZeratulRRed.png ZeratulRBlue.png ZeratulRBlack.png
Ronin Teal Night
Zerg Hunter IconShard.png 400
The Zer'atai clan of Dark Templar are renowmed hunters. For nearly a millennium, they have wandered across Shakuras, fashioning intricate armors from the bones of their prey.
ZeratulZHPurple.png ZeratulZHBlack.png ZeratulZHBlue.png
Zerg Hunter Tal'darim Exiles

Development

Zeratul was conceived within the first two years of the game's development.[2] He appeared in early builds of the game. His abilities allowed him to move quickly and confuse the enemy. He benefited from dexterity items. He had the following stats and abilities:

  • Stats
    • Life: 2
    • Attack: 5
    • Abilities: 3.25
    • Speed: 5.75
  • Abilities:
    • Precience
    • Phase Strike
    • Phase Blades
    • Blink (retained in the current build)
    • Astral Projection
    • Illusion Dance[3]

Patch changes

  • Patch.png (Patch December 12, 2017Note: Zeratul has received updated art to coincide with Talent changes.
  • Patch.png (Patch September 26, 2017Note: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.
  • Patch.png (Patch June 13, 2017Note: Unraveler skins added.
  • Patch.png (Patch April 4, 2017Note: Nova and Zeratul will no longer attempt to automatically acquire attack targets after issuing and canceling an attack order while cloaked.
  • Patch.png (Patch March 22, 2017Note: Fixed an issue that removed all Mana Cost and Cooldown details from Zeratul’s Ability tooltips.
  • Patch.png (Patch November 15, 2016Note: Base Maximum Health increased from 1545 to 1622; Base Health Regen increased from 3.22 to 3.38.; Danger Pings will no longer remain visible over a Hero who enters Stealth.
  • Patch.png (Patch October 6, 2015Note: Basic Attack damage reduced from 47 (+13 per level) to 47 (+12 per level).

Trivia

  • The "Exiles" variant of the "Zerg Hunter" skin bears resemblance to Raziel, a character from the Legacy of Kain series.

References

  1. From the StarCraft wiki
  2. 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
  3. StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.

External links

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