“ | I will not falter, I will not waver!
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Zeratul is a Melee Assassin Hero from the StarCraft universe.
Background[]
On Char, Zeratul met the former protoss executor Tassadar, a member of the Templar Caste, and the terran Jim Raynor. Tassadar reacted badly upon his meeting with this leader of a forbidden caste and attacked Zeratul. However, Zeratul refused to take offense, even attempting to teach Tassadar the art of combat. Eventually Zeratul overcame Tassadar's prejudice, beginning to heal the rifts between the Khalai and the Dark Templar. The two leaders (and Jim Raynor) came to an understanding, joining forces and hiding from the zerg.[1]
Gameplay Summary[]
Zeratul is an Assassin that uses mobility and strength, along with the element of surprise, to confuse his enemies by quickly teleporting in and out of battle while dishing high damage.
Strengths[]
Weaknesses[]
Abilities[]
Mana: 80
Cooldown: 12 seconds
Flings a Singularity Spike that sticks to the first enemy hit. Deals 240 (+4% per level) damage after 1 second and slows the enemy by 40% for 3 seconds.
Mana: 50
Cooldown: 10 seconds
Teleport to the target location. Using this Ability does not break cloak.
Cooldown: 15 seconds
Activate to teleport to Zeratul's last non-structure Basic Attack target within 3 seconds. The target is revealed during these 3 seconds.
Traits[]
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you.
Heroic Abilities[]
Tier 4 (Hero Level 10)
Mana: 30
Cooldown: 20 seconds
Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.
Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 100 seconds
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.
Talents[]
Tier 1, Hero Level 1[]
Tier 1 (Hero Level 1)
Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3.
Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 0.10 seconds.
Tier 2, Hero Level 4[]
Tier 2 (Hero Level 4)
Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.
Tier 2 (Hero Level 4)
Cooldown: 30 seconds
Activate to gain 40% Attack Speed for 5 seconds.
Passive: Gain 20% Attack Speed.
Tier 3, Hero Level 7[]
Tier 3 (Hero Level 7)
Singularity Spike takes 50% longer to explode. It can be reactivated to Blink to the target, granting 30% increased Move Speed for 3 seconds.
Tier 3 (Hero Level 7)
Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade causes Zeratul's next Basic Attack within 6 seconds to deal 40% more damage.
Tier 4, Hero Level 10[]
Tier 4 (Hero Level 10)
Mana: 30
Cooldown: 20 seconds
Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.
Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 100 seconds
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.
Tier 5, Hero Level 13[]
Tier 5 (Hero Level 13)
Zeratul gains a shield equal to 15% of his Maximum Health over 5 seconds while under Permanent Cloak.
Tier 5 (Hero Level 13)
Basic Attacks heal for 35% of the damage dealt to the primary target.
Tier 5 (Hero Level 13)
Cooldown: 0.5 seconds
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Tier 6, Hero Level 16[]
Tier 6 (Hero Level 16)
Every third consecutive Basic Attack against the same Hero deals 125% bonus damage.
Tier 6 (Hero Level 16)
If Cleave hits more than one enemy Hero, it deals 50% (+4% per level) increased damage and its cooldown is reduced by 3 seconds.
Tier 6 (Hero Level 16)
Deal 30% increased damage to enemies while they have a Singularity Spike attached to them.
Tier 7, Hero Level 20[]
Tier 7 (Hero Level 20)
Might of the Nerazim resets the cooldown of all Basic Abilities.
Tier 7 (Hero Level 20)
Allies are no longer affected by Void Prison, and enemies are slowed by 50% for 3 seconds once Void Prison ends.
Tier 7 (Hero Level 20)
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
Talent Builds[]
Tips[]
Matchups[]
Pairings[]
Effective against[]
Effective foes[]
Skins[]
- Prelate (base)
Prelate | Crimson | Jungle |
- Executor 100
- In his final moments, Zeratul made the ultimate sacrifice to defeat the Overmind and secure victory over the zerg. Inspired by his example, the Templar and Dark Templar are united once more.
Executor | Ara |
- High Templar 100
- Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that this "Tassadar" may be the key to Aiur's salvation.
High Templar | Solarite | Pearl |
- Unraveler 100
- The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.
- This skin is related to the Diablo themed-skins.
Unraveler | Hollow | Noxious | Golden |
Ancient |
- Dark Prelate 100
- Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
Dark Prelate | Onyx | Vengeful |
- Ronin 400
- After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
- Features themed abilities.
Ronin | Teal | Night |
- Zerg Hunter 400
- The Zer'atai clan of Dark Templar are renowmed hunters. For nearly a millennium, they have wandered across Shakuras, fashioning intricate armors from the bones of their prey.
Zerg Hunter | Tal'darim | Exiles |
Development[]
Zeratul was conceived within the first two years of the game's development.[2] He appeared in early builds of the game. His abilities allowed him to move quickly and confuse the enemy. He benefited from dexterity items. He had the following stats and abilities:
- Stats
- Life: 2
- Attack: 5
- Abilities: 3.25
- Speed: 5.75
- Abilities:
- Precience
- Phase Strike
- Phase Blades
- Blink (retained in the current build)
- Astral Projection
- Illusion Dance[3]
Patch changes[]
- (Patch December 12, 2017) Note: Zeratul has received updated art to coincide with Talent changes.
- (Patch September 26, 2017) Note: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.
- (Patch June 13, 2017) Note: Unraveler skins added.
- (Patch April 4, 2017) Note: Nova and Zeratul will no longer attempt to automatically acquire attack targets after issuing and canceling an attack order while cloaked.
- (Patch March 22, 2017) Note: Fixed an issue that removed all Mana Cost and Cooldown details from Zeratul’s Ability tooltips.
- (Patch November 15, 2016) Note: Base Maximum Health increased from 1545 to 1622; Base Health Regen increased from 3.22 to 3.38.; Danger Pings will no longer remain visible over a Hero who enters Stealth.
- (Patch October 6, 2015) Note: Basic Attack damage reduced from 47 (+13 per level) to 47 (+12 per level).
Trivia[]
- The "Exiles" variant of the "Zerg Hunter" skin bears resemblance to Raziel, a character from the Legacy of Kain series.
References[]
- ↑ From the StarCraft wiki
- ↑ 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
- ↑ StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.