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Franchise-warcraft.png This is from the Warcraft universe.


Let's see how you fight!

IconWarrior.png Damage (3/10) Utility (8/10) Survivability (7/10) Complexity (4/10)

IconAssassin.png Damage (8/10) Utility (6/10) Survivability (6/10) Complexity (5/10)

Varian is a Multi-Class Hero from the Warcraft universe. He is both an Assassin and a Warrior, and playing with him counts towards both role's quests.

Few would have expected that the gladiator known only as Lo'Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.

Varian extremely versatile Multi-class Hero that can function as a melee Warrior or Assassin, adapting himself to the needs of his team.

Background

Never one to back down from a difficult task or shy away from the front lines, King Varian Wrynn has always sought to do what he believes is best for his people. Without question, he is eager pick up a sword and shield in defense of the Alliance, Azeroth, and now... The Nexus. There is no opponent too great nor battlefield too harsh to stop Varian from leading those around him toward victory.

Great leaders know that a successful conquest requires the flexibility to adapt to any new challenges that may arise on the field of battle. Through talents, Varian can be built to fit several different disciplines and is the first multi-class hero to enter the Nexus. Be the shield your team needs by taunting enemies and soaking tons of damage, or split Shalamayne into its component swords and lead with your blades to cut down any who stand in your way.

Gameplay Summary

Varian is a multi-class Hero who can be played as either a Warrior or an Assassin. He excels at going personal, pressuring his opponents with multiple slow effects, as well being able to parry Basic Attacks.

Ultimately, Varian's flexible playstyle allows him to fit into most team compositions, filling the need of a Tank or DPS depending on the situation.

Strengths

  • Very flexible playstyle.
  • Has access to his Heroic abilities at level 4.
  • So far, the only Hero in the Nexus that can play as either a Warrior or as an Assassin.
  • Good Basic Attack damage regardless of the Heroic ability picked.
  • Lion's Fang provides fantastic peeling, and also heals Varian per enemy hit.
  • Charge is a fantastic engaging tool, being his main form of mobility for pressuring opponents.
  • Parry is a great tool against Heroes that rely on Basic Attacks to deal damage, such as The Butcher.
    • At level 10 he has access to a damage immunity talent in the form of Shield Wall, which makes Parry negate all forms of damage.
  • Excels at soloing Mercenary and Boss Camps when combining Second Wind and Twin Blades of Fury.
  • Shattering Throw will completely shutdown Shield reliant Heroes, such as Johanna, Zarya and Fenix.
  • His Heroic Abilties have a low overall cooldown.
  • Taunt is fantastic for taking down specific, high-priority targets.
  • Colossus Smash provides high burst that can melt frail Heroes, such as most Supports.
  • Twin Blades of Fury drastically increases Varian attack speed, which allow him to trade against most Heroes in the game.
  • Great utility thanks to the Banners talents given at level 16.

Weaknesses

  • No hard crowd control when playing as an Assassin.
  • Misuse of Taunt can be extremely punishing if facing opponents with high Basic Attack damage, if Parry is on cooldown.
  • Poor waveclear.
  • Has difficulities with escaping or chasing unless Warbringer is picked.
  • Twin Blades of Fury has very limited use unless the rest of the team can provide enough crowd control for Varian to unleash his attacks.

Abilities

IconLionsFang.png
Lion's Fang (Q)
Mana: 50
Cooldown: 8 seconds

Create a shockwave that travels in a straight line, dealing 150 (+4% per level) damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35, increased to 140 against Heroes.

IconParry.png
Parry (W)
Mana: 20
Cooldown: 10 seconds

Parry all incoming Basic Attacks for 0.75 seconds, reducing their damage by 100%. 2 charges.

IconCharge.png
Charge (E)
Mana: 45
Cooldown: 12 seconds

Charge to the target enemy, dealing 52 damage (+4% per level) and slowing them down by 75% for 0.75 seconds

Traits

IconHeroicStrike.png
Heroic Strike [Passive]

Every 18 seconds, Varian's next Basic Attack deals 125 (+4% per level) bonus Spell damage. Basic Attacks reduce this cooldown by 2 seconds.

Heroic Abilities

IconTaunt.png
Taunt (R)
Tier 2 (Hero Level 4)
Mana: 20
Cooldown: 16 seconds

Force the target Hero to attack you for 1.25 seconds.

Passive: Maximum Health increased by 30%.
Passive: Gain 15 Armor.

IconColossusSmash.png
Colossus Smash (R)
Tier 2 (Hero Level 4)
Mana: 40
Cooldown: 20 seconds

Smash a target enemy, dealing 166.4 (+4% per level) damage and lowering their Armor by 20 for 3 seconds, causing them to take 25% increased damage.

Passive: Base Attack Damage increased by 100%.
Passive:Maximum Health reduced by 10%.

IconTwinBladesofFury.png
Twin Blades of Fury (R)
Tier 2 (Hero Level 4)

Basic Attacks reduce Heroic Strike's cooldown by 9 seconds and increases your Movement Speed by 30% for 2 seconds.

Passive: Attack Speed increased by 100%. Attack Damage reduced by 20%.

Talents

Tier 1, Hero Level 1

IconLionsFang.png
Lion's Maw
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Every time Lion's Fang hits a Hero, increase its damage by 4 up to 120.
IconQuestTalent.png Reward: After hitting 30 Heroes, the slow is increased to 50% and its duration is increased to 2 seconds.

IconParry.png
Overpower
Tier 1 (Hero Level 1)

When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 30% more damage.


IconHighKingsQuest.png
High King's Quest
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: 

  1. Hit 50 Heroes with Basic Attacks.
  2. Participate in 5 Hero Takedowns.
  3. Gather 20 Regeneration Globes.

IconQuestTalent.png Reward: When you complete a Quest, gain 10 Attack Damage. When you complete all 3 Quests, gain an additional 45 Attack Damage.

Tier 2, Hero Level 4

IconTaunt.png
Taunt (R)
Tier 2 (Hero Level 4)
Mana: 20
Cooldown: 16 seconds

Force the target Hero to attack you for 1.25 seconds.

Passive: Maximum Health increased by 30%.
Passive: Gain 15 Armor.

IconColossusSmash.png
Colossus Smash (R)
Tier 2 (Hero Level 4)
Mana: 40
Cooldown: 20 seconds

Smash a target enemy, dealing 166.4 (+4% per level) damage and lowering their Armor by 20 for 3 seconds, causing them to take 25% increased damage.

Passive: Base Attack Damage increased by 100%.
Passive:Maximum Health reduced by 10%.


IconTwinBladesofFury.png
Twin Blades of Fury (R)
Tier 2 (Hero Level 4)

Basic Attacks reduce Heroic Strike's cooldown by 9 seconds and increases your Movement Speed by 30% for 2 seconds.

Passive: Attack Speed increased by 100%. Attack Damage reduced by 20%.

Tier 3, Hero Level 7

IconLionsFang.png
Lionheart
Tier 3 (Hero Level 7)

Increase Lion's Fang's healing from Heroes by 50%.

IconSecondWindVarian.png
Second Wind
Tier 3 (Hero Level 7)

Basic Attacks heal you for 1% of your maximum health. While below 50% Health, they also heal you for 50% of the damage dealt.


IconVictoryRush.png
Victory Rush
Tier 3 (Hero Level 7)

Every 30 seconds, your next Basic Attack will heal you for 350 Health (+4% per level). When a nearby enemy minion dies, the cooldown is reduced by 10 seconds.

Tier 4, Hero Level 10

IconParry.png
Shield Wall
Tier 4 (Hero Level 10)

Parry now grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.

IconCharge.png
Warbringer
Tier 4 (Hero Level 10)

Reduces Charge cooldown by 8 seconds and Mana cost by 50%. Additionally, Charge can be cast on allied Heroes.

Tier 5, Hero Level 13

IconCharge.png
Juggernaut
Tier 5 (Hero Level 13)

Charge deals bonus damage to Heroes equal to 4% of their maximum Health.

IconHeroicStrike.png
Mortal Strike
Tier 5 (Hero Level 13)

Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.


IconShatteringThrow.png
Shattering Throw
Tier 5 (Hero Level 13)

Activate to throw a sword. Deals 52 damage (+4% per level) to the target, and up to 1457 (+4% per level) damage to their Shields.

Passive: Your Basic Attacks deal up to 200% bonus damage to Shields.


Tier 6, Hero Level 16

IconBannerofStormwind.png
Banner of Stormwind
Tier 6 (Hero Level 16)
Cooldown: 45 seconds

Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.

IconBannerofIronforge.png
Banner of Ironforge [Active]
Tier 6 (Hero Level 16)
Cooldown: 45 seconds

Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 25%. Lasts 12 seconds.


IconBannerofDalaran.png
Banner of Dalaran
Tier 6 (Hero Level 16)
Cooldown: 45 seconds

Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds.


Tier 7, Hero Level 20

IconTaunt.png
Vigilance
Tier 7 (Hero Level 20)

Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.

IconColossusSmash.png
Master at Arms
Tier 7 (Hero Level 20)

Colossus Smash damages all enemies near your target and its cooldown is reduced by 10 seconds.


IconTwinBladesofFury.png
Frenzy
Tier 7 (Hero Level 20)

Twin Blades of Fury increases your Attack Speed by an additional 15%, and Basic Attacks increase your Movement Speed by an additional 10%.

IconGlorytotheAlliance.png
Glory of the Alliance
Tier 7 (Hero Level 20)

Allied Heroes near your Banner also receive 50% increased healing and its cooldown is reduced by 20 seconds.


IconDemoralizingShout.png
Demoralizing Shout
Tier 7 (Hero Level 20)
Cooldown: 25 seconds

Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds.

Talent Builds

  • Protection Build: focused on turning Varian into a reliable tank through Taunt, which increases Varian's health and provides him with one of the strongest crowd controls in the game.
    • This build is mostly recommended when Varian is the only Warrior in the team, but can work well in Double Warrior compositions when it features a Bruiser such as Sonya or Artanis.
  • Arms Build: focused on turning Varian into an explosive Assassin through Colossus Smash, which increases Varian's Basic Attack damage and allows him to burst down his opponents at ease, at the expense of reducing his health.
    • This build is mostly recommended when the team already features a dedicated tank but lacks damage.
  • Fury Build: focused on turning Varian into an Assassin with very high sustained damage through Twin Blades of Fury, which drastically increases Varian's Attack Speed at the expense of reducing his Basic Attack Damage. A key talent is Second Wind, which grants him a self-sustain that rivals Illidan's, and allows him to solo Boss Camps.
    • This build is mostly recommended when the team already features a dedicated tank but lacks damage, although Colossus Smash is usually more useful due its burst damage.
      • However, Twin Blades of Fury can be useful in maps that feature multiple bosses, as Varian can solo Boss Camps easily while the team takes the other one.

Tips

Matchups

Pairings

Chromieplate.png
Varian has multiple easy to land crowd control Abilities that can allow Chromie’s Sand Blast and Dragon's Breath to land consistently, such as Taunt and Warbringer's Charge.


Kel'Thuzadplate.png
Varian's aggressive playstyle, combined with flexibility in combat, allows him to adjust his talents to suit the best situation for Kel'Thuzad. However, the favorable build is usually Protection, as Taunt is great at securing takedowns, especially given its low cooldown.


Kerriganplate.png
Varian and Kerrigan together have strong ganking potential, due to them both having point-click engage tools and decent damage. When combined with Taunt or Colossus Smash at level 10, the combination gets truly terrifying.


Malthaelplate.png
Malthael is very difficult to kill when enemies aren’t able to focus him, and Varian’s Taunt heroic provides a reliable way to ensure that they can’t. The Armor and amplified Healing bonuses Varian’s Banner can provide also have tremendous synergy with Malthael’s powerful self-healing.


Tyrandeplate.png
If specced as Protection, Varian's Charge and Taunt can effectively pin down opponents, opening opportunities for well a placed Lunar Flare from Tyrande. If specced as Arms, Colossus Smash can extend the period of armor reduction if well timed with Hunter's Mark, allowing the team to quickly dispose of any target.


Zagaraplate.png
Zagara’s strong lane presence and early game bully potential shores up Varian’s weaker early game. She can provide that early game edge that Varian’s team needs until he can reach level 10 and unlock his full potential.

Effective against

The Butcherplate.png
While all his Talent Builds can pose a threat to The Butcher, if specced as Protection, Varian's Taunt and Parry combined will force The Butcher into switching targets while protecting himself from The Butcher's high damage. In addition, Mortal Strike will also reduce The Butcher's self-sustain with Butcher's Brand.


Genjiplate.png
Regardless of his build, Varian poses a threat to Genji due his Charge, which can give his team enough time to incapacitate Genji. He is even more dangerous if he picks Taunt, resulting on Genji being defenseless.


Malfurionplate.png
If specced into Twin Blades of Fury and Mortal Strike, Varian can effectively negate Malfurion's healing if he manages to stick on him.


Effective foes

Li Liplate.png
Since Varian is a melee Assassin that relies primarily on Basic Attacks to deal damage, Li Li has the ability to shut down Varian as he’s charging in by using Blinding Wind.


Sylvanasplate.png
Since Varian gains more power at level 10 than most Heroes, Sylvanas’ powerful early game pushes are difficult for Varian to handle.


Xulplate.png
As another good early game pushing Hero, Xul offers Varian troubles towards the beginning of matches. When combined with Bone Prison’s root and Cursed Strikes attack speed slows, Varian can be almost completely shut down if he doesn’t pick his fights correctly.


Skins

High King of the Alliance (base)
Varian - High King of the Alliance.jpg Varian - Alabaster.jpg Varian - Iron.jpg
High King of the Alliance Alabaster Iron
Lionheart IconShard.png 100
The Lion has long been associated with the nation of Stormwind and the House of Wrynn. It is a symbol of courage, dignity and ferocity; truly befitting for the High King.
Varian - Lionheart.jpg Varian - Lionheart - Royal.jpg Varian - Lionheart - Crimson.jpg Varian - Lionheart - Obsidian.jpg
Lionheart Royal Crimson Obsidian
Lo'Gosh IconShard.png 400
After awakening on the shores of Durotar, the gladiator known as Lo'Gosh became a star of the Crimson Ring Arena. Rumor has it that he fights with the fury of the Ghost Wolf himself.
Features themed abilities.
Varian - Lo'Gosh.jpg Varian - Lo'Gosh - Azure.jpg Varian - Lo'Gosh - Ivory.jpg Varian - LoGosh - Deadly.jpg
Lo'Gosh Azure Ivory Deadly IconShard.png 600
Commandant IconShard.png 600 NYR
As chief security officer for Volskaya's Nexus operations, Varian Volkov is no stranger to harsh winters and cold steel. Rather than pilot a Svyatogor mech, he prefers to meet his foes face-to-face.
This skin is related to the Overwatch themed-skins. Features themed abilities.
Varian - Commandant.jpg Varian - Commandant - Grand.jpg Varian - Commandant - Recon.jpg Varian - Commandant - Tempered.jpg
Commandant Grand Recon Tempered
Varian - Commandant - Tundra.jpg
Tundra

Development

Varian was conceived within the first two years of the game's development.[1] He was listed as a possible hero for Heroes of the Storm as early as 2011.[2] As of BlizzCon 2015, he remained under consideration for inclusion.[3] He was revealed at BlizzCon 2016.

Trivia

  • Varian's helmet in the "Lionheart" skin is intended to emulate that of Llane Wrynn, as depicted in the Warcraft movie.[1]
  • Varian is currently the only Multi-Class Hero in the game, as well the only one that can choose Heroic Abilities before Level 10.
  • Varian's Heroic Abilities represent each one of the specializations of the Warrior Class in World of Warcraft: Protection (Taunt), Arms (Colossus Smash) and Fury (Twin Blades of Fury).

Patch changes

  • Patch.png (Patch March 27, 2018Note: Health reduced from 2322 to 1850.; Health Regeneration reduced from 4.8375 to 3.8542.; Health scaling increased from 3% to 4% per level.; Basic Attack damage reduced from 91 to 74.; Basic Attack damage scaling increased from 3.5% to 4%.
  • Patch.png (Patch September 26, 2017Note: Commandant Varian, Grand Commandant Varian, Recon Commandant Varian, Stealth Commandant Varian, Tundra Commandant Varian skins added.
  • Patch.png (Patch August 8, 2017Note: Deadly Lo'Gosh Varian skin added.
  • Patch.png (Patch May 10, 2017Note: Basic Attack damage increased from 87 to 91.
  • Patch.png (Patch April 4, 2017Note: Radius adjusted to better match actual model size.; Varian will now display Damage Taken stats in the Score and Stats screens.
  • Patch.png (Patch March 28, 2017Note: Base Health increased from 2150 to 2322; Base Health Regeneration increased from 4.48 to 4.84.
  • Patch.png (Patch January 24, 2017Note: Can no longer be selected through Autoselect – Support.
  • Patch.png (Patch November 15, 2016Note: Added.

References

  1. 1.0 1.1 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
  2. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  3. 2015-12-28, BlizzCon 2015 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-01-01

External links

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