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Franchise-warcraft.png This is from the Warcraft universe.


The Light shine on us all.

Damage (3/10) Utility (9/10) Survivability (7/10) Complexity (2/10)

Uther is Melee Support hero from the Warcraft universe.

He can heals his allies, stuns his enemies, and returns as a Spirit to heal after dying.

As of the technical alpha, Uther is the one that guides new players during the tutorial.

Background

The first paladin and founder of the Order of the Silver Hand, Uther the Lightbringer is a faithful servant of the Light. Dispensing justice with the swing of his hammer, Uther is a bastion of truth and an unflinching symbol of the Alliance.

Gameplay Summary

Uther is a resilient Support that can be customized to be a full healer or take on a more damage-dealing role. His trait, Devotion, allows him grant armor to his allies whenever they're healed by any of his Basic Abilities; furthermore, if Uther dies, he returns as a spirit for a short amount of time, allowing him to move and heal allies.

Overall, Uther fits in most team compositions, featuring a solid kit that not only make him a potent burst-oriented healer, but also allows him to setup powerful combos thanks to Hammer of Justice.

Strengths

  • Devotion provides generic armor to allies, reducing all sources of damage.
    • Returns as a spirit for a short amount of time after dying, enabling him to heal allies.
  • High burst healing.
  • Quite resilient for a Support, having passive 10 armor.
  • Can be talented into either a full healer or a bruiser-like fighter.
  • Holy Light provides high healing output, in addition to also healing Uther for a reduced amount.
  • Holy Radiance combines reliable healing burst while also damaging opponents.
    • It is also useful to apply Devotion to allies in an area, including Uther himself.
  • Hammer of Justice and Divine Storm are powerful interrupts and can setup many combo with other Heroes.
    • When used in succession, they can provide an extended amount of stun.
  • Divine Shield is a life-saver Heroic that not only can help preventing lethal damage, but also protect allies using powerful cooldowns to prevent them from being interrupted.
  • Has access to a Cleanse-equivalent ability, Hand of Protection.

Weaknesses

  • Very mana intensive, with expensive abilities.
    • Because of this, he doesn't perform well against sustained poke team compositions and prolongued skirmishes.
  • Considerable lengthy cooldowns.
  • Low damage output and waveclear.
  • Very poor mobility.
  • Easily countered by Heroes that add debuffs to armor.

Abilities

IconHolyLightNew.png
Holy Light (Q)
Mana: 90
Cooldown: 12 seconds

Heal an ally for 362 (+4% per level) Health. When used on a target other than Uther, also heal Uther for 190 (+4% per level) Health.

IconHolyRadiance.png
Holy Radiance (W) [Skillshot]
Mana: 70
Cooldown: 12 seconds

Heal all allies in a line for 177 (+4% per level) Health, dealing 177 (+4% per level) damage to enemies.

IconHammerofJustice.png
Hammer of Justice (E)
Mana: 40
Cooldown: 8 seconds

Deal 109 (+4% per level) damage and stun the target for 0.75 seconds.

Traits

IconEDevotion.png
Devotion, Eternal Vanguard [Passive]

Heroes healed by Uther's Basic Abilities gain 15 Armor for 2 seconds. This effect does not stack with itself.

Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light.

IconFlashofLight.png
Flash of Light (Q)
Cooldown: 1.5 seconds

Heal an ally for 230 (+10 per level) Health.

Heroic Abilities

IconDivineShield.png
Divine Shield (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 90 seconds

Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.

IconDivineStorm.png
Divine Storm (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds

Deal 170 (+4% per level) damage and stun nearby enemies for 1.75 seconds.

Talents

Tier 1, Hero Level 1

IconHolyLightNew.png
Silver Touch
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Reduce damage from Heroic sources with Eternal Devotion.
IconQuestTalent.png Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 90 to 70.
IconQuestTalent.png Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 50, and its range is increased by 50%.

IconHolyRadiance.png
Wave of Light
Tier 1 (Hero Level 1)

Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 1 second.

IconQuestTalent.png Quest: Damage or heal Heroes 60 times with Holy Radiance.
IconQuestTalent.png Reward: Increase the duration of Eternal Devotion by 0.5 seconds.

IconHammeroftheLightbringer.png
Hammer of the Lightbringer [Passive]
Tier 1 (Hero Level 1)

Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.

IconQuestTalent.png Quest: Basic Attack enemies 75 times.
IconQuestTalent.png Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds.

Tier 2, Hero Level 4

IconHolyLightNew2.png
Holy Shock
Tier 2 (Hero Level 4)

Holy Light can be used on an enemy to do 52% (+4% per level) of its healing amount as damage. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 6 seconds, and it refunds 45 Mana.

IconHammerofJustice.png
Pursuit of Justice
Tier 2 (Hero Level 4)

Hammer of Justice increases Uther's Movement Speed by 25% for 3 seconds.

IconHolyFire.png
Holy Fire
Tier 2 (Hero Level 4)

Deal 13 (+4% per level) damage per second to nearby enemies. Basic Attacks against enemy Heroes increase this damage by 20% for 3 seconds. This can stack up to 3 times.

Tier 3, Hero Level 7

IconHolyLightNew.png
Armor of Faith
Tier 3 (Hero Level 7)

Being Stunned, Rooted, or Silenced causes Holy Light's cooldown to recharge 100% faster for 6 seconds.

IconEDevotion.png
Guardian of Ancient Kings
Tier 3 (Hero Level 7)

Healing a Hero that is Stunned, Rooted, or Silenced increases the Armor bonus they receive from Eternal Devotion from 25 to 50.

IconCleanse.png
Hand of Protection
Tier 3 (Hero Level 7)
Cooldown: 90 seconds

Activate to make target ally Unstoppable for 1 second. Cannot be cast on Uther. Basic Attacks reduce Hand of Protection's cooldown by 5 seconds.

Tier 4, Hero Level 10

IconDivineShield.png
Divine Shield (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 90 seconds

Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.

IconDivineStorm.png
Divine Storm (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds

Deal 170 (+4% per level) damage and stun nearby enemies for 1.75 seconds.

Tier 5, Hero Level 13

IconHolyLightNew.png
Blessed Champion
Tier 5 (Hero Level 13)

After using Holy Light, your Basic Attacks heal you and nearby allied Heroes for 15% of the healed amount. Lasts 5 seconds.

IconHammerofJustice.png
Well Met
Tier 5 (Hero Level 13)

When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds.

IconSpellShield.png
Spell Shield
Tier 5 (Hero Level 13)
Cooldown: 0.5 seconds

Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.

Tier 6, Hero Level 16

IconHolyLight.png
Beacon of Light
Tier 6 (Hero Level 16)

While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light.

IconHolyRadiance.png
Tyr's Deliverance
Tier 6 (Hero Level 16)

Allies healed by Holy Radiance receive 40% increased healing from all sources for 6 seconds.

IconBenediction.png
Benediction
Tier 6 (Hero Level 16)
Cooldown: 60 seconds

Activate to reduce the Mana cost of your next Basic Ability by 50 and its cooldown by 10 seconds.

Tier 7, Hero Level 20

IconDivineShield.png
Bulwark of Light
Tier 7 (Hero Level 20)

Divine Shield lasts 2 seconds longer and its cooldown is reduced by 20 seconds.

IconDivineStorm.png
Divine Hurricane
Tier 7 (Hero Level 20)

Divine Storm's radius is increased by 50% and its cooldown is reduced by 20 seconds.

IconEDevotion.png
Redemption
Tier 7 (Hero Level 20)

After Eternal Devotion ends, return to 50% of your maximum Health at your spirit's location. This effect has a 180 second cooldown.

Icon Divine Protection.png
Divine Protection
Tier 7 (Hero Level 20)

Eternal Devotion now stacks twice, and its duration is refreshed when applied.

Talent Builds

  • Holy Light Build: focused improving Holy Light's efficiency and reduce its mana cost, allowing Uther to deal with his massive mana issues. This build also makes Uther very hard to take down, as Armor of Faith and Beacon of Light provides an insane amount of self-sustain under the right circumstances. This build is mostly recommended against heavy crowd control teams, due the effect of Armor of Faith.
  • Holy Radiance Build: focused on improving Holy Radiance's ability to keep Uther and his allies with the armor bonus from Devotion as much as possible. In Double Team compositions, Benediction can be switched by Tyr's Deliverance to further increase the healing output by Uther and the other healer. This build is recommended for most situations.
  • Hammer of Justice Build: focused on improving Hammer of Justice by not only allowing Uther to reduce its cooldown more often, but also cripple his opponents, specially when combined with Divine Storm. This essentially turn Uther into a bruiser, allowing him to more effectively trade against his opponents and provide him with high utility. This build is mostly recommended in Double Healer compositions, but when the team lacks proper damage and crowd control setups.

Tips

  • Be very careful to not burn Uther's mana too fast, as all his basic abilities are quite mana heavy, as well having long cooldowns.
    • Holy Light should be saved for allies below 60% health, to prevent overhealing.
    • Try to hit as many allies as possible with Holy Radiance, to give them the bonus armor from Devotion.
  • Use Hammer of Justice against priority targets to prevent them from escaping and/or unleash powerful cooldowns.
    • In addition, time it well to extend crowd controls already applied to enemies.
  • Divine Shield is best when used to prevent an ally from being hit by a powerful ability; avoid using it preemptively when opponents haven't unleashed their most dangerous cooldowns.
    • In addition, use it on allies unleashing their own cooldowns, to prevent them from being interrupted (i.e. ETC's Mosh Pit or Genji's Dragonblade).
  • Use Divine Storm along Hammer of Justice to maximize the stun duration.

Matchups

Pairings

Uther's high burst healing, plus the armor-granting effects from Devotion, and the reliable stun from Hammer of Justice makes him a great pair to melee Heroes, as Uther will often find himself in the frontline along Warriors and Assassins. In addition, Divine Shield not only can protect allies from certain-death scenarios, but can also enable them duriing decisive moments where they unleash powerful cooldowns.

Alarakplate.png
Alarak often puts himself at risk, particularly if he takes the Deadly Charge Heroic. The temptation to fly into a dangerous position alone to make a big play is strong, and Alarak will get himself into these sticky situations from time to time. Uther is great at enabling Alarak to make those big plays, as he can use Divine Shield in combination with his other single-target mitigation abilities and talents to keep Alarak alive when he would otherwise meet a quick end.


The Butcherplate.png
Uther's high single target healing and survivability from Devotion (especially if Guardian of the Ancient Kings and Divine Protection are taken) provides The Butcher with a massive batch of survivability. This combined with two reliable stuns (Hammer of Justice and Divine Storm) allows for deadly follow ups.


Genjiplate.png
Uther’s ability to bestow allies with Armor can ensure that Genji survives longer than he otherwise would when he dives the enemy backline. Divine Shield is also a potent ability that can enable Genji to deal significant damage to the enemy with little recourse. Paired with Genji’s Dragonblade Heroic Ability, this duo can quickly wipe out an entire enemy team that is caught off guard.


Illidanplate.png
Illidan's innate high survivability thanks to his self-healing abilities and slippery maneuvers can be further enhanced by Uther's high healing output and bonus armor.


Kerriganplate.png
Kerrigan's ability to generate shields, combined with Uther's Devotion can make her incredibly resilient and dive at her opponents more safely. In addition, her displacement abilities have great synergy with Hammer of Justice and Divine Storm.


Li Liplate.png
Li Li is at her best as a secondary healer, allowing her to take talents to increase her utility and damage. Having one of the strongest single target heals in the game, Uther greatly complements her, with Divine Storm and Water Dragon shutting down opponents.


Malthaelplate.png
The bonus Armor and invulnerability effects provided by Uther can serve to amplify the value of Malthael’s self-healing, allowing him to stay in the fight and continue draining the life from his enemies. Uther’s powerful stun and cleanse effects also have great synergy with Malthael: keeping him free to move around, making enemies easier to reach, and making it harder for them to burst Malthael down.


Zul'jinplate.png
Zul'jin's high risk high reward gameplay often puts him in complicated situations where he must fight at lower health in order to maximize his damage. Uther can enable Zul'jin to give axes to everyone through the bonus armor from Devotion and the invulnerability effects of Divine Shield, which becomes specially powerful when combined with Zul'jin's Taz'dingo.


Effective against

Uther is highly effective at messing up opponents' rotations and frustrating engages thanks to Hammer of Justice, specially against diving compositions. In addition, the armor bestowed by Devotion can prevent lethal combos from killing his allies. Uther also has innate 10 armor, which adds an extra layer of survivability as he is often in the frontline.

Alarakplate.png
Uther can both mitigate the damage from Alarak's abilities as well protect himself from his deadly advances. If given chance, Hammer of Justice and Divine Storm can pin down Alarak before he has any time to react.


The Butcherplate.png
Being a more resilient Support, Uther high burst healing and damage reduction from Devotion, combined with his crowd control skills, can frustrate The Butcher in key moments. Guardian of the Ancient Kings can also greatly mitigate The Butcher's bread and butter Ruthless Onslaught hard engages.


Chromieplate.png
Chromie relies heavily on her burst combo to bring down enemies, which means invulnerability effects like Divine Shield from Uther can be a real nuisance.


Kel'Thuzadplate.png
Kel'Thuzad is all about heavy crowd control combined with high burst damage. Uther’s able to mitigate burst damage by granting Armor to his allies, and has strong anti crowd control talents that he has access to fairly early in the game, which combined can completely ruin what would otherwise be a great setup for Kel’Thuzad.


Effective foes

While Uther doesn't have any hard counters, he struggles against opponents with efficient sustained damage and pokes, making him burn his mana reserves to keep his team healthy. In addition, Heroes capable of inflicting armor-reducing effects can ultimately negate Devotion, thus decreasing Uther's potential.

Gul'danplate.png
Gul'dan has one of the strongest pokes in the game in the form of Fel Flame, and also a very powerful area of effect damage over time with Corruption. These tools combined can put constant pressure to Uther and his allies, making harder to keep them alive.


Lunaraplate.png
Lunara high sustained damage granted by basic attacks alone can slowly cripple Uther and force him to burn his mana quickly in order to prevent the poison damage to take full effect.


Nazeeboplate.png
In a similar fashion to Lunara, Nazeebo is all about sustained damage and poking, allowing him to constantly harass Uther.


Tracerplate.png
Tracer's mobility and ability to zap around the battlefield is problematic to Uther, as he cannot prevent her kiting and get in melee range to use Hammer of Justice while she pokes him with constant damage.


Skins

The Lightbringer (base)
UtherDefault.png UtherPWhite.png UtherPBlack.png
The Lightbringer Silver Hand Black Hand
Lumberjack IconShard.png 100
Arthur Light of British Columbia had barely sipped his coffee when he was dragged into a Nexus portal. Now, he fights alongside the greatest of heroes, hoping to find a way home.
UtherLRed.png UtherLBlue.png UtherLGreen.png
Lumberjack River Forest
Grand Marshal IconShard.png 100
It's common for the longest serving paladins in the Alliance to still wear their Grand Marshal's Aegis with pride. After all, it takes a lot of honorable kills to purchase that thing.
UtherMSOrange.png UtherMSWhite.png UtherMSBlack.png
Grand Marshal Silver Black
Medic IconShard.png 400
It is said any sufficiently advanced technology is indistinguishable from magic. Medical Corps officer Uther Lightbringer tends to agree.
This skin is related to the StarCraft themed-skins. Features altered voice-over and themed abilities.
UtherMBlue.png UtherMRed.png UtherMOrange.png
Medic Dominion Delta Squadron
Judgment IconShard.png 1600
Despite surviving Arthas's brutal assault, Uther was unable to prevent Lordaeron's fall. Now under Varian's banner he leads the Silver Hand into Northrend to mete out justice.
Features themed abilities.
UtherJBlack.png UtherJPurple.png UtherJBlue.png
Judgment Penance Blessed
Sulfuron IconShard.png 1600
With the Firelord extinguished, the mighty Sulfuras has found a new champion to wield its molten power. When the new Firelord arises, Uther intends to smite it with his own hammer.
Features themed abilities.
Sulfuron Uther.png Felfuron Uther.png
Sulfuron Felfuron

Trivia

  • Uther was conceived within the first two years of the game's development.[1]
  • The Judgment skin was the first variant skin the design team did for Uther, due to the popularity of its use in World of Warcraft.[2]
  • At BlizzCon 2013 the developers had a joke that Uther was an "unkillable" support character.[3]

Development

Uther was added to the game because the designers wanted a healing-oriented character. Wanting to represent Blizzard lore, Uther was chosen because he was one of the first members of Order of the Knight of the Silver Hand.[4]

Patch changes

  • Patch.png (Patch April 24, 2018Note: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
  • Patch.png (Patch November 29, 2017Note: Basic Attack Damage reduced from 78 to 75.
  • Patch.png (Patch April 25, 2017Note: Removed passive Armor; Base maximum Health increased from 2054 to 2156; Health Regeneration increased from 4.28 to 4.49.
  • Patch.png (Patch April 4, 2017Note: Radius adjusted to better match actual model size.
  • Patch.png (Patch January 27, 2017Note: Now has 10 Armor.
  • Patch.png (Patch September 13, 2016Note: Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
  • Patch.png (Patch August 9, 2016Note: Error messages will no longer display when an AI Rexxar or Uther spawn in-game.
  • Patch.png (Patch May 17, 2016Note: The armor under Judgement Uther’s left armpit has been patched to offer better protection during his adventures in the Nexus.
  • Patch.png (Patch October 6, 2015Note: Uther has received updated cloth physics.

References

External links

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