He can heals his allies, stuns his enemies, and returns as a Spirit to heal after dying.
As of the technical alpha, Uther is the one that guides new players during the tutorial.
- 1 Background
- 2 Gameplay Summary
- 3 Abilities
- 4 Traits
- 5 Heroic Abilities
- 6 Talents
- 7 Talent Builds
- 8 Tips
- 9 Matchups
- 10 Skins
- 11 Trivia
- 12 Development
- 13 Patch changes
- 14 References
- 15 External links
The first paladin and founder of the Order of the Silver Hand, Uther the Lightbringer is a faithful servant of the Light. Dispensing justice with the swing of his hammer, Uther is a bastion of truth and an unflinching symbol of the Alliance.
Uther is a resilient Support that can be customized to be a full healer or take on a more damage-dealing role. His trait, , allows him grant armor to his allies whenever they're healed by any of his Basic Abilities; furthermore, if Uther dies, he returns as a spirit for a short amount of time, allowing him to move and heal allies.
- provides generic armor to allies, reducing all sources of damage.
- Returns as a spirit for a short amount of time after dying, enabling him to heal allies.
- High burst healing.
- Quite resilient for a Support, having passive 10 armor.
- Can be talented into either a full healer or a bruiser-like fighter.
- provides high healing output, in addition to also healing Uther for a reduced amount.
- combines reliable healing burst while also damaging opponents.
- and are powerful interrupts and can setup many combo with other Heroes.
- When used in succession, they can provide an extended amount of stun.
- is a life-saver Heroic that not only can help preventing lethal damage, but also protect allies using powerful cooldowns to prevent them from being interrupted.
- Has access to a -equivalent ability, .
- Very mana intensive, with expensive abilities.
- Because of this, he doesn't perform well against sustained poke team compositions and prolongued skirmishes.
- Considerable lengthy cooldowns.
- Low damage output and waveclear.
- Very poor mobility.
- Easily countered by Heroes that add debuffs to armor.
Tier 1, Hero Level 1
Tier 2, Hero Level 4
Tier 3, Hero Level 7
Tier 4, Hero Level 10
Tier 5, Hero Level 13
Tier 6, Hero Level 16
Tier 7, Hero Level 20
- Holy Light Build: focused improving 's efficiency and reduce its mana cost, allowing Uther to deal with his massive mana issues. This build also makes Uther very hard to take down, as and provides an insane amount of self-sustain under the right circumstances. This build is mostly recommended against heavy crowd control teams, due the effect of Armor of Faith.
- Holy Radiance Build: focused on improving 's ability to keep Uther and his allies with the armor bonus from as much as possible. In Double Team compositions, can be switched by to further increase the healing output by Uther and the other healer. This build is recommended for most situations.
- Hammer of Justice Build: focused on improving by not only allowing Uther to reduce its cooldown more often, but also cripple his opponents, specially when combined with . This essentially turn Uther into a bruiser, allowing him to more effectively trade against his opponents and provide him with high utility. This build is mostly recommended in Double Healer compositions, but when the team lacks proper damage and crowd control setups.
- Be very careful to not burn Uther's mana too fast, as all his basic abilities are quite mana heavy, as well having long cooldowns.
- Use against priority targets to prevent them from escaping and/or unleash powerful cooldowns.
- In addition, time it well to extend crowd controls already applied to enemies.
- is best when used to prevent an ally from being hit by a powerful ability; avoid using it preemptively when opponents haven't unleashed their most dangerous cooldowns.
- Use along Hammer of Justice to maximize the stun duration.
Uther's high burst healing, plus the armor-granting effects from , and the reliable stun from makes him a great pair to melee Heroes, as Uther will often find himself in the frontline along Warriors and Assassins. In addition, not only can protect allies from certain-death scenarios, but can also enable them duriing decisive moments where they unleash powerful cooldowns.
Uther is highly effective at messing up opponents' rotations and frustrating engages thanks to , specially against diving compositions. In addition, the armor bestowed by can prevent lethal combos from killing his allies. Uther also has innate 10 armor, which adds an extra layer of survivability as he is often in the frontline.
While Uther doesn't have any hard counters, he struggles against opponents with efficient sustained damage and pokes, making him burn his mana reserves to keep his team healthy. In addition, Heroes capable of inflicting armor-reducing effects can ultimately negate , thus decreasing Uther's potential.
- The Lightbringer (base)
|The Lightbringer||Silver Hand||Black Hand|
- Lumberjack 100
- Arthur Light of British Columbia had barely sipped his coffee when he was dragged into a Nexus portal. Now, he fights alongside the greatest of heroes, hoping to find a way home.
- Grand Marshal 100
- It's common for the longest serving paladins in the Alliance to still wear their Grand Marshal's Aegis with pride. After all, it takes a lot of honorable kills to purchase that thing.
- Medic 400
- It is said any sufficiently advanced technology is indistinguishable from magic. Medical Corps officer Uther Lightbringer tends to agree.
- This skin is related to the StarCraft themed-skins. Features altered voice-over and themed abilities.
- Judgment 1600
- Despite surviving Arthas's brutal assault, Uther was unable to prevent Lordaeron's fall. Now under Varian's banner he leads the Silver Hand into Northrend to mete out justice.
- Features themed abilities.
- Sulfuron 1600
- With the Firelord extinguished, the mighty Sulfuras has found a new champion to wield its molten power. When the new Firelord arises, Uther intends to smite it with his own hammer.
- Features themed abilities.
- Uther was conceived within the first two years of the game's development.
- The Judgment skin was the first variant skin the design team did for Uther, due to the popularity of its use in World of Warcraft.
- At BlizzCon 2013 the developers had a joke that Uther was an "unkillable" support character.
Uther was added to the game because the designers wanted a healing-oriented character. Wanting to represent Blizzard lore, Uther was chosen because he was one of the first members of Order of the Knight of the Silver Hand.
- (Patch April 24, 2018) Note: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
- (Patch November 29, 2017) Note: Basic Attack Damage reduced from 78 to 75.
- (Patch April 25, 2017) Note: Removed passive Armor; Base maximum Health increased from 2054 to 2156; Health Regeneration increased from 4.28 to 4.49.
- (Patch April 4, 2017) Note: Radius adjusted to better match actual model size.
- (Patch January 27, 2017) Note: Now has 10 Armor.
- (Patch September 13, 2016) Note: Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
- (Patch August 9, 2016) Note: Error messages will no longer display when an AI Rexxar or Uther spawn in-game.
- (Patch May 17, 2016) Note: The armor under Judgement Uther’s left armpit has been patched to offer better protection during his adventures in the Nexus.
- (Patch October 6, 2015) Note: Uther has received updated cloth physics.
- 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
- 2013-12-11, BlizzCon 2013 – Heroes of the Storm Overview Panel Transcript. Blizzplanet, accessed on 2014-04-27
- 2014-01-31, Heroes of the Storm with Day9 and Dustin Browder (Full Game Cast). YouTube, accessed on 2014-06-11
- 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07