
“ | The Light shine on us all.
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Uther is Melee Support hero from the Warcraft universe.
He can heals his allies, stuns his enemies, and returns as a Spirit to heal after dying.
As of the technical alpha, Uther is the one that guides new players during the tutorial.
Background[]
The first paladin and founder of the Order of the Silver Hand, Uther the Lightbringer is a faithful servant of the Light. Dispensing justice with the swing of his hammer, Uther is a bastion of truth and an unflinching symbol of the Alliance.
Gameplay Summary[]
Uther is a resilient Support that can be customized to be a full healer or take on a more damage-dealing role. His trait, Devotion, allows him grant armor to his allies whenever they're healed by any of his Basic Abilities; furthermore, if Uther dies, he returns as a spirit for a short amount of time, allowing him to move and heal allies.
Overall, Uther fits in most team compositions, featuring a solid kit that not only make him a potent burst-oriented healer, but also allows him to setup powerful combos thanks to Hammer of Justice.
Strengths[]
- Devotion provides generic armor to allies, reducing all sources of damage.
- Returns as a spirit for a short amount of time after dying, enabling him to heal allies.
- High burst healing.
- Quite resilient for a Support, having passive 10 armor.
- Can be talented into either a full healer or a bruiser-like fighter.
- Holy Light provides high healing output, in addition to also healing Uther for a reduced amount.
- Holy Radiance combines reliable healing burst while also damaging opponents.
- It is also useful to apply Devotion to allies in an area, including Uther himself.
- Hammer of Justice and Divine Storm are powerful interrupts and can setup many combo with other Heroes.
- When used in succession, they can provide an extended amount of stun.
- Divine Shield is a life-saver Heroic that not only can help preventing lethal damage, but also protect allies using powerful cooldowns to prevent them from being interrupted.
- Has access to a Cleanse-equivalent ability, Hand of Protection.
Weaknesses[]
- Very mana intensive, with expensive abilities.
- Because of this, he doesn't perform well against sustained poke team compositions and prolongued skirmishes.
- Considerable lengthy cooldowns.
- Low damage output and waveclear.
- Very poor mobility.
- Easily countered by Heroes that add debuffs to armor.
Abilities[]

Mana: 90
Cooldown: 12 seconds
Heal an ally for 362 (+4% per level) Health. When used on a target other than Uther, also heal Uther for 190 (+4% per level) Health.

Mana: 70
Cooldown: 12 seconds
Heal all allies in a line for 177 (+4% per level) Health, dealing 177 (+4% per level) damage to enemies.

Mana: 40
Cooldown: 8 seconds
Deal 109 (+4% per level) damage and stun the target for 0.75 seconds.
Traits[]

Heroes healed by Uther's Basic Abilities gain 15 Armor for 2 seconds. This effect does not stack with itself.
Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light.
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 90 seconds
Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds
Deal 170 (+4% per level) damage and stun nearby enemies for 1.75 seconds.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
Quest: Reduce damage from Heroic sources with Eternal Devotion.
Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 90 to 70.
Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 50, and its range is increased by 50%.

Tier 1 (Hero Level 1)
Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 1 second. Quest: Damage or heal Heroes 60 times with Holy Radiance.
Reward: Increase the duration of Eternal Devotion by 0.5 seconds.

Tier 1 (Hero Level 1)
Passive: Basic Attacks restore 1.5% of Uther's maximum Mana. Quest: Basic Attack enemies 75 times.
Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
Holy Light can be used on an enemy to do 52% (+4% per level) of its healing amount as damage. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 6 seconds, and it refunds 45 Mana.

Tier 2 (Hero Level 4)
Hammer of Justice increases Uther's Movement Speed by 25% for 3 seconds.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
Being Stunned, Rooted, or Silenced causes Holy Light's cooldown to recharge 100% faster for 6 seconds.

Tier 3 (Hero Level 7)
Healing a Hero that is Stunned, Rooted, or Silenced increases the Armor bonus they receive from Eternal Devotion from 25 to 50.

Tier 3 (Hero Level 7)
Cooldown: 90 seconds
Activate to make target ally Unstoppable for 1 second. Cannot be cast on Uther. Basic Attacks reduce Hand of Protection's cooldown by 5 seconds.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 90 seconds
Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds
Deal 170 (+4% per level) damage and stun nearby enemies for 1.75 seconds.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
After using Holy Light, your Basic Attacks heal you and nearby allied Heroes for 15% of the healed amount. Lasts 5 seconds.

Tier 5 (Hero Level 13)
When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds.

Tier 5 (Hero Level 13)
Cooldown: 0.5 seconds
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light.

Tier 6 (Hero Level 16)
Allies healed by Holy Radiance receive 40% increased healing from all sources for 6 seconds.

Tier 6 (Hero Level 16)
Cooldown: 60 seconds
Activate to reduce the Mana cost of your next Basic Ability by 50 and its cooldown by 10 seconds.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
Divine Shield lasts 2 seconds longer and its cooldown is reduced by 20 seconds.

Tier 7 (Hero Level 20)
Divine Storm's radius is increased by 50% and its cooldown is reduced by 20 seconds.

Tier 7 (Hero Level 20)
After Eternal Devotion ends, return to 50% of your maximum Health at your spirit's location. This effect has a 180 second cooldown.

Tier 7 (Hero Level 20)
Eternal Devotion now stacks twice, and its duration is refreshed when applied.
Talent Builds[]
- Holy Light Build: focused improving Holy Light's efficiency and reduce its mana cost, allowing Uther to deal with his massive mana issues. This build also makes Uther very hard to take down, as Armor of Faith and Beacon of Light provides an insane amount of self-sustain under the right circumstances. This build is mostly recommended against heavy crowd control teams, due the effect of Armor of Faith.
- Holy Radiance Build: focused on improving Holy Radiance's ability to keep Uther and his allies with the armor bonus from Devotion as much as possible. In Double Team compositions, Benediction can be switched by Tyr's Deliverance to further increase the healing output by Uther and the other healer. This build is recommended for most situations.
- Hammer of Justice Build: focused on improving Hammer of Justice by not only allowing Uther to reduce its cooldown more often, but also cripple his opponents, specially when combined with Divine Storm. This essentially turn Uther into a bruiser, allowing him to more effectively trade against his opponents and provide him with high utility. This build is mostly recommended in Double Healer compositions, but when the team lacks proper damage and crowd control setups.
Tips[]
- Be very careful to not burn Uther's mana too fast, as all his basic abilities are quite mana heavy, as well having long cooldowns.
- Holy Light should be saved for allies below 60% health, to prevent overhealing.
- Try to hit as many allies as possible with Holy Radiance, to give them the bonus armor from Devotion.
- Use Hammer of Justice against priority targets to prevent them from escaping and/or unleash powerful cooldowns.
- In addition, time it well to extend crowd controls already applied to enemies.
- Divine Shield is best when used to prevent an ally from being hit by a powerful ability; avoid using it preemptively when opponents haven't unleashed their most dangerous cooldowns.
- In addition, use it on allies unleashing their own cooldowns, to prevent them from being interrupted (i.e. ETC's Mosh Pit or Genji's Dragonblade).
- Use Divine Storm along Hammer of Justice to maximize the stun duration.
Matchups[]
Pairings[]
Uther's high burst healing, plus the armor-granting effects from Devotion, and the reliable stun from Hammer of Justice makes him a great pair to melee Heroes, as Uther will often find himself in the frontline along Warriors and Assassins. In addition, Divine Shield not only can protect allies from certain-death scenarios, but can also enable them duriing decisive moments where they unleash powerful cooldowns.
Effective against[]
Uther is highly effective at messing up opponents' rotations and frustrating engages thanks to Hammer of Justice, specially against diving compositions. In addition, the armor bestowed by Devotion can prevent lethal combos from killing his allies. Uther also has innate 10 armor, which adds an extra layer of survivability as he is often in the frontline.
Effective foes[]
While Uther doesn't have any hard counters, he struggles against opponents with efficient sustained damage and pokes, making him burn his mana reserves to keep his team healthy. In addition, Heroes capable of inflicting armor-reducing effects can ultimately negate Devotion, thus decreasing Uther's potential.
Skins[]
- The Lightbringer (base)
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The Lightbringer | Silver Hand | Black Hand |
- Lumberjack
100
- Arthur Light of British Columbia had barely sipped his coffee when he was dragged into a Nexus portal. Now, he fights alongside the greatest of heroes, hoping to find a way home.
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Lumberjack | River | Forest |
- Grand Marshal
100
- It's common for the longest serving paladins in the Alliance to still wear their Grand Marshal's Aegis with pride. After all, it takes a lot of honorable kills to purchase that thing.
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Grand Marshal | Silver | Black |
- Medic
400
- It is said any sufficiently advanced technology is indistinguishable from magic. Medical Corps officer Uther Lightbringer tends to agree.
- This skin is related to the StarCraft themed-skins. Features altered voice-over and themed abilities.
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Medic | Dominion | Delta Squadron |
- Judgment
1600
- Despite surviving Arthas's brutal assault, Uther was unable to prevent Lordaeron's fall. Now under Varian's banner he leads the Silver Hand into Northrend to mete out justice.
- Features themed abilities.
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Judgment | Penance | Blessed |
- Sulfuron
1600
- With the Firelord extinguished, the mighty Sulfuras has found a new champion to wield its molten power. When the new Firelord arises, Uther intends to smite it with his own hammer.
- Features themed abilities.
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Sulfuron | Felfuron |
Trivia[]
- Uther was conceived within the first two years of the game's development.[1]
- The Judgment skin was the first variant skin the design team did for Uther, due to the popularity of its use in World of Warcraft.[2]
- At BlizzCon 2013 the developers had a joke that Uther was an "unkillable" support character.[3]
Development[]
Uther was added to the game because the designers wanted a healing-oriented character. Wanting to represent Blizzard lore, Uther was chosen because he was one of the first members of Order of the Knight of the Silver Hand.[4]
Patch changes[]
(Patch April 24, 2018) Note: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
(Patch November 29, 2017) Note: Basic Attack Damage reduced from 78 to 75.
(Patch April 25, 2017) Note: Removed passive Armor; Base maximum Health increased from 2054 to 2156; Health Regeneration increased from 4.28 to 4.49.
(Patch April 4, 2017) Note: Radius adjusted to better match actual model size.
(Patch January 27, 2017) Note: Now has 10 Armor.
(Patch September 13, 2016) Note: Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
(Patch August 9, 2016) Note: Error messages will no longer display when an AI Rexxar or Uther spawn in-game.
(Patch May 17, 2016) Note: The armor under Judgement Uther’s left armpit has been patched to offer better protection during his adventures in the Nexus.
(Patch October 6, 2015) Note: Uther has received updated cloth physics.
References[]
- ↑ 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
- ↑ 2013-12-11, BlizzCon 2013 – Heroes of the Storm Overview Panel Transcript. Blizzplanet, accessed on 2014-04-27
- ↑ 2014-01-31, Heroes of the Storm with Day9 and Dustin Browder (Full Game Cast). YouTube, accessed on 2014-06-11
- ↑ 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07