Heroes of the Storm Wiki
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Damage (8/10) Utility (5/10) Survivability (7/10) Complexity (6/10)

Thrall is a Melee Bruiser from the Warcraft universe.

As a child, Thrall served the cruel Aedelas Blackmoore as a slave. After gaining his freedom, he guided the liberated orcs to a land of their own and worked to recover their ancient traditions. Now and forever, he is Warchief of the Horde.


Thrall was the Warchief of the restored orcish Horde and ruler of the red land of Durotar in Kalimdor. Before the Cataclysm, he was Warchief of all the Horde, but temporarily gave leadership to Garrosh Hellscream in order to lead the Earthen Ring's effort with Farseer Nobundo against the Twilight's Hammer cult and elemental imbalance afflicting Azeroth caused by the awakening of Deathwing. After Garrosh's tyranny was overthrown, Thrall renounced his claim on the title of Warchief and instead gave the position to his close friend and ally, Vol'jin.[1]

Gameplay Summary


  • High Basic Attack Damage output and burst when combined with Windfury.
  • Solid Selfsustain with Frostwolf Resilience.
  • Feral Spirit can shutdown heroes more reliant on their mobility if used correctly.
  • Outstanding Solo-Laner and Team Fighter.
  • Windfury is very flexible as a mean of engage and escape.
  • Good at clearing camps.
  • Both Sundering and Earthquake are both viable and extremely powerful forms of crowdcontrol.


  • Vulnerable to Crowd Control and especially Blinds.
  • Can be Mana Hungry early on.
  • Is susceptible to other mobile heroes, dispite Windfury granting a decent amount of mobility.
  • Without Mana Tide, has overall slightly long cooldowns on basic abilties (with the exception of Chain Lightning).


Chain Lightning (Q)
Mana: 40
Cooldown: 7 seconds

Deal 162 (+4% per level) damage to an enemy and half that amount to 3 nearby enemies.

Feral Spirit (W) [Skillshot]
Mana: 60
Cooldown: 12 seconds

Unleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.

Windfury (E)
Mana: 65
Cooldown: 12 seconds

Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster.


Frostwolf Resilience [Passive]

Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed for 223 (+4% per level) Health.

Heroic Abilities

Sundering (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 70 seconds

After a short delay, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1.00 second

Earthquake (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 90
Cooldown: 100 seconds

Summon a massive Earthquake that pulses every 2 seconds. Each pulse slows all enemies in the area by 50%, and deals 52 (+4% per level) damage to enemy Heroes . Does 3 pulses.


Tier 1, Hero Level 1

Echo of the Elements
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning.
IconQuestTalent.png Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 45 to 25.
IconQuestTalent.png Reward: After killing 20 enemies, gain a second charge of Chain Lightning.

Rolling Thunder
Tier 1 (Hero Level 1)

For 10 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them restores 15 Mana and 2.5% of his maximum Health.

Passive: Increase the number of Chain Lightning bounces by 1.

Crash Lightning
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounces by 12, up to 360.
IconQuestTalent.png Reward: After hitting multiple Heroes 30 times, Chain Lightning prioritizes bouncing to Heroes.

Tier 2, Hero Level 4

Feral Resilience
Tier 2 (Hero Level 4)

Heroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience, and 2 stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack.

Stacks are consumed on the next cast of Feral Spirit.

Frostwolf Pack
Tier 2 (Hero Level 4)

IconQuestTalent.png Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
IconQuestTalent.png Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.

Mana Tide
Tier 2 (Hero Level 4)

Frostwolf Resilience also restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.

Tier 3, Hero Level 7

Maelstrom Weapon
Tier 3 (Hero Level 7)

IconQuestTalent.png Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1.
IconQuestTalent.png Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%.
IconQuestTalent.png Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed.

Ancestral Wrath [Active]
Tier 3 (Hero Level 7)
Cooldown: 1 seconds

Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.

Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.

Follow Through
Tier 3 (Hero Level 7)

After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Tier 4, Hero Level 10

Sundering (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 70 seconds

After a short delay, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1.00 second

Earthquake (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 90
Cooldown: 100 seconds

Summon a massive Earthquake that pulses every 2 seconds. Each pulse slows all enemies in the area by 50%, and deals 52 (+4% per level) damage to enemy Heroes . Does 3 pulses.

Tier 5, Hero Level 13

Frostwolf's Grace
Tier 5 (Hero Level 13)
Cooldown: 15 seconds

Frostwolf Resilience can be activated to instantly heal for 150% of its normal amount.

Grace Of Air
Tier 5 (Hero Level 13)

Windfury attacks grant twice as many stacks of Frostwolf Resilience.

Spirit Shield
Tier 5 (Hero Level 13)
Cooldown: 0.75 seconds

Every 45 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds. Frostwolf Resilience reduces this cooldown by 10 seconds.

Can be toggled to allow or prevent this talent from triggering automatically.

Tier 6, Hero Level 16

Thunderstorm [Repeatable]
Tier 6 (Hero Level 16)

Casting Chain Lightning on a Hero other than the last Hero it was cast on causes it to Slow targets by 8% for 2 seconds.
IconQuestTalent.png Quest: Each consecutive cast against a new Hero increases this bonus by 8%, up to 40%. Bonuses are reset if Thrall dies or casts Chain Lightning on the same Hero twice.
IconQuestTalent.png Reward: While at a 40% bonus, Chain Lightning's damage is increased by 25%.

Tempest Fury
Tier 6 (Hero Level 16)

The final strike of Windfury hits 3 times for 75% normal damage.

Alpha Wolf
Tier 6 (Hero Level 16)

For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.

Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.

Tier 7, Hero Level 20

Tier 7 (Hero Level 20)

Lower the cooldown of Sundering by 20 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.

Earthen Shields
Tier 7 (Hero Level 20)

You and your allies within the Earthquake area gain a Shield equal to 15% of max Health each pulse. This shield lasts 4 seconds.

Nexus Blades Icon New.png
Nexus Blades
Tier 7 (Hero Level 20)

Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Wind Rush
Tier 7 (Hero Level 20)
Cooldown: 80 seconds

Activate to immediately teleport to a target location and gain Windfury.

Talent Builds


  • Feral Spirit [W] does not root minions, only enemy Heroes. Use the ability to help push waves of minions while simultaneously harassing your enemies.
  • Windfury [E] can provide up to three stacks of Frostwolf Resilience when all the auto attacks are used in a timely manner.
  • Chain Lightning [Q] will bounce to three enemies. If there are no secondary enemies for the lightning to bounce to, it will only hit the primary target once.



Effective against

Effective foes


Warchief of the Horde (base)
ThrallWCBrown.jpg ThrallWCGreen.jpg ThrallWCRed.jpg
Warchief of the Horde Silver Mag'har
World-Shaman IconShard.png 100
The vestments of a shaman should be as simple as the elements themselves. Although, there’s no rule about what you wear beneath them.
ThrallMasterRed.jpg ThrallMasterPurple.jpg ThrallMasterGreen.jpg
World-Shaman Dark Pallid
Hellhammer IconShard.png 400
Go’el, the new Warlord of the Ashwolf clan, lifted the shattered Doomhammer from the Blackrock chieftain’s corpse. Of his father’s betrayers, only Gul'dan remained.
Features altered voice-over.
ThrallHHRed.jpg ThrallHHOrange.jpg ThrallHHGreen.jpg Thrall - Hellhammer - Ashen.jpg
Hellhammer Draenor Felhammer Ashen
Earthbreaker IconShard.png 1600
The weight of the world hangs upon the Aspect of Earth, a burden no mortal can bear. As Thrall embraced its power, he was consumed by living rock and forever changed.
Features altered voice-over and themed abilities.
EarthbreakerThrall1.jpg EarthbreakerThrall2.jpg EarthbreakerThrall3.jpg
Earthbreaker Soulbreaker Dreambreaker


Thrall's original appearance

  • Thrall was originally a support-type hero, possessing abilities that allow him to heal allies and debuff enemies.[2] He previously possessed a bloodlust ability[3] as well as lightning shield.[4] His ability kit was transferred to Rehgar as the developers wanted Thrall to take a more offensive role.[5]
  • Thrall was chosen to represent the shaman class by being the most well known shaman of Warcraft.[4] In order to distinguish him from Za'Muro, he was given a cyber wolf to ride. This sparked the idea of mounts in the game.[4]
  • A shaman version of Thrall was under consideration.[4] This has since apparently been made a skin variant.[6]

Patch changes

  • Patch.png (Patch December 20, 2017Note: Basic Attack damage increased from 165 to 173.
  • Patch.png (Patch September 20, 2017Note: Base Maximum Health increased from 1787 to 1876; Base Health Regeneration increased from 3.7 to 3.9.
  • Patch.png (Patch June 13, 2017Note: Received updated visual effects to coincide with Talent updates.
  • Patch.png (Patch April 4, 2017Note: Radius adjusted to better match actual model size.
  • Patch.png (Patch March 1, 2016Note: Thrall’s prices have been reduced to $8.49 USD and 7,000 Gold.
  • Patch.png (Patch February 10, 2016Note: Basic Attack damage reduced from 173 (+4% per level) to 165 (+4% per level).
  • Patch.png (Patch August 18, 2015Note: Thrall’s Basic Attacks have received improvements in responsiveness, especially when stutter-stepping; Thrall’s first Basic Attack after Windfury ends will no longer have an abnormally long weapon period.


  1. From WoWWiki
  2. 2011-10-31, Blizzcon 2011: Blizzard DOTA FAQ, Photos, & Video. Blizzplanet, accessed on 2011-11-07
  3. 2013-11-11, Heroes of the Storm: Sixen Interviews Dustin Browder. YouTube, accessed on 2013-12-01
  4. 4.0 4.1 4.2 4.3 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  5. 2014-07-24, DEVELOPER INSIGHTS: THE BLOODLUST OF REHGAR. Blizzard Entertainment, accessed on 2014-08-11
  6. 2014-11-07, Heroes of the Storm Feature Trailer - BlizzCon 2014. YouTube, accessed on 2014-11-08
  7. 2014-11-07, Blizzpro. Twitter, accessed on 2014-08-11

External links