Snipe (Q) [Skillshot]
Mana: 50
Cooldown: 6 seconds
Mana: 50
Cooldown: 6 seconds
Deals 230 (+4% per level) damage to the first enemy hit.
Passive: Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by 6%, stacking up to 30%. Gain an additional 25% damage bonus at maximum stacks. All stacks are lost if Snipe fails to hit an enemy.
Patch changes[]
- (Patch January 9, 2018) Note: Damage reduced from 245 to 230.; Damage per stack increased from 5 to 6%.
- (Patch December 20, 2017) Note: Damage reduced from 255 to 245.
- (Patch December 12, 2017) Note: Damage reduced from 310 to 255.; Baseline quest added: Hitting an enemy Hero increases the damage of Snipe by 5% stacking 5 times. When at max stacks (5) it gains an additional 25% damage. If Snipe fails to hit a target, all stacks are lost.
- (Patch March 16, 2016) Note: Cooldown decreased from 8 to 6 seconds; Mana cost decreased from 60 to 50.
- (Patch March 1, 2016) Note: Damage increased from 295 (+4% per level) to 310 (+4% per level).
- (Patch February 10, 2016) Note: Damage increased from 268 (+4% per level) to 295 (+4% per level).
- (Patch February 2, 2016) Note: Damage reduced from 335 (+4% per level) to 268(+4% per level); Cost reduced from 65 to 60 Mana; Cooldown reduced from 10 to 8 seconds.