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Orphea is a hero introduced at BlizzCon 2018. She is the daughter of the Raven Lord and the first hero to be completely original and unique to the Nexus. She is free for those attending BlizzCon either in person or with the Virtual Ticket.
Orphea is a mischievous, highly mobile [assassin]]. On her back, Orphea carries a relic that channels her ancestral magic, wreaking havoc on clumped enemies through intense area-of-effect damage.
Background[]
The relic Orphea carries on her back amplifies her power. Her abilities are a manifestation of her anger against her father. In a sense, Orphea is an individual of two personalities. One is a well-mannered, serene girl. The other is the personality that's shown when she unleashes her anger, and the dark power that comes from it. However, she's almost too young to control her power.[1] While battle-hardened, Orphea remains empathic.[2]
She wields a form of magic referred to as "dead magic."[3]
Early Life[]
Orphea was born within the Nexus.[4] is an innately magical individual, thanks to the bloodline of her father, and those who came before him. She grew up attended to by servants, and her upbringing comes across in the way she carries herself.[1] Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence.[5]
Secrets of the Storm[]
Through a chance meeting with Deckard, Orphea arrived in King's Crest.[4]
The Fall of King's Crest[]
After witnessing King's Crest fall to her father, she was convinced she needed to stand and fight. She vowed to protect the innocent as a hero of the Nexus.[5]
Return to Raven Court[]
"Home? You destroyed my home!"
- The Raven Lord and Orphea(src)

Orphea returns to Raven Court
After returning to Raven Court, Orphea confronted her father outside his tower. The two came to blows, and while he declared himself to be beyond Orphea's powers of "dead magic," she managed to strike his singularity. In the midst of battle, they engaged in telepathic communication, the Raven Lord explaining that there had to be order, that without it, everything would be lost. He disappeared back to his tower, his daughter declaring that she would never stop fighting him.[3]
Gameplay Summary[]
- Ranged Dancer: Use Shadow Waltz's dash to maneuver around the battlefield defensively, whittling down enemies at range. Dies majority of damage with Shadow Waltz and Drerad. Good against Arthas and Garrosh-types.
- Aggressive Monster: Dash into fights to maximize Chomp damage while sustaining her health with her trait, Overflowing Chaos. Good against mobile opponents or those with minimal crowd control.
Strengths[]
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Weaknesses[]
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Abilities[]

Mana: 25
Cooldown: 5 seconds
After 0.5 seconds, deal 150 (+4% per level) damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 25 Mana, and causes Orphea to dash a short distance upon moving.

Mana: 60
Cooldown: 10 seconds
After 0.625 seconds, deal 285 (+4% per level) damage to nearby enemies in front of Orphea.

Mana: 50
Cooldown: 14 seconds
Release a wave of dread that deals 85 (+4% per level) damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 (+4% per level) damage and Slowing enemies in the area by 25% for 2 seconds.
Traits[]

Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 50 seconds
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 50 seconds
After 1.25 seconds, pull enemies in an area towards the center, dealing 275 (+4% per level) damage and Stunning them for 0.75 seconds.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
Shadow Waltz deals an increased 50% damage to enemies hit by its end.

Tier 1 (Hero Level 1)
Each Hero hit by the wave of Dread increases the damage of its eruption by 25%.

Tier 1 (Hero Level 1)
Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 1 second.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 3 and heal Orphea for 60 (+4% per level). Heroes that die increase its damage by 60 (+4% per level) and heal Orphea for 25% of her maximum Health.

Tier 3 (Hero Level 7)
Quest: Hitting Heroes with Dread increases its damage by 5, up to 200.
Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 50 seconds
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 50 seconds
After 1.25 seconds, pull enemies in an area towards the center, dealing 275 (+4% per level) damage and Stunning them for 0.75 seconds.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.

Tier 5 (Hero Level 13)
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.

Tier 5 (Hero Level 13)
Activate to deal 150 (+4% per level) damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.

Tier 6 (Hero Level 16)
Basic Attacks that consume Chaos ignore Armor and deal 115 (+4% per level) Spell Damage to all enemies around the target.

Tier 6 (Hero Level 16)
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Does not share a cooldown with Chomp.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Attack Speed is increased by 50%.

Tier 7 (Hero Level 20)
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.

Tier 7 (Hero Level 20)
Each Chaos consumed increases Orphea's Spell Power by 5%, up to 50%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.

Tier 7 (Hero Level 20)
Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.
Talent Builds[]
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Tips[]
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Matchups[]
Pairings[]
Effective against[]
Effective foes[]
Skins[]
- Heir of Raven Court (Base)
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Heir of Raven Court | Hallowed | Pristine | Regal | Verdant |
- Slacker
- Raven Crest students still gossip about the time Orphea unleashed Kerrigan's Ultralisk in the boy's locker room--because why not? Plus, I heard someone tried revenge-pranking her locker and was never seen again.
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Slacker | RCHS | Spoiled |
Development[]
The idea for Orphea came after the introduction of Alterac Pass. With this map, every major universe of Blizzard Entertainment now had representation in the game. Thus, the designers moved back to the original template of HotS, of introducing original worlds within the Nexus. However, they'd yet to introduce a hero from the Nexus directly.[1] However, they knew that they'd have to introduce her through the comics beforehand.[2] Orphea was chosen instead of the Raven Lord, as given his status as an announcer, that could make things "a little odd" if he was playable on the respective maps. Furthermore, his status as a realm lord would make it difficult for him to fit in.[6]
The original concept for Orphea was as a dancer with a relic on her back. The designers saw her as a chance for a clean slate, to create a hero without having to worry about the "fantasy" of a hero in a pre-existing universe. Her visual design was intended to convey her background. Her 'school design' is intended to show her more playful, innocent side.[1]
Patch changes[]
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Trivia[]
Orphea has the nickname of "Coffin Girl" within the fanbase.[7]
References[]
- ↑ 1.0 1.1 1.2 1.3 2018-11-09, BlizzCon 2018 Heroes of the Storm Interview (Orphea) | Blizzplanet. YouTube, accessed on 2018-11-09
- ↑ 2.0 2.1 2018-11-04, Heroes of the Storm BlizzCon 2018 Interview: Matthew Cooper and Kristoffer Barcarse. YouTube, accessed on 2018-11-13
- ↑ 3.0 3.1 2018-11-02, Heir of Raven Court: Heroes of the Storm BlizzCon 2018 Hero Trailer. YouTube, accessed on 2018-11-11
- ↑ 4.0 4.1 2018-11-02, Orphea Spotlight. YouTube, accessed on 2018-11-09
- ↑ 5.0 5.1 Orphea, Heroes of the Storm. Accessed on 2018-11-09
- ↑ 2018-11-22, Blizzard on a World of Warcraft Movie Sequel, a Netflix Show, the Overwatch 'Reunion' Cinematic, and More. Gadgets 360, retrieved on 2018-11-23
- ↑ 2018-11-02, HEROES OF THE STORM OPENING CEREMONY RECAP. Blizzpro, accessed on 2018-11-09
External links[]
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