Heroes of the Storm Wiki
Franchise-diablo.png This is from the Diablo universe.

See what awaits you beyond death.

Damage (8/10) Utility (4/10) Survivability (3/10) Complexity (6/10)

Nazeebo is a Ranged Specialist Hero from the Diablo universe. He can summon creatures to assault and overpower enemies and can siphon life and mana from his foes.


With cabalistic incantations and vestments of feather and bone, the Witch Doctors call upon spirits from the Unformed Land to aid them in battle. Few outlanders have ever encountered a Witch Doctor in the flesh without losing their own.

Gameplay Summary

Nazeebo is a Specialist capable of dealing surprisingly high amounts of sustained damage at regular basis at safe range. He is unique as his trait, Voodoo Ritual, enables him to gradually increase his maximum health and mana by killing minions, making him sturdier to take down over the course of the match.

Overall, Nazeebo is best suited in teams that features heavy damage dealers that can complement his sustained damage and execute opponents trapped in Zombie Wall. Having a strong frontline is also good to provide Nazeebo enough space to unleash his creeps over the enemy team.


  • Low mana usage during the mid to late game.
  • Extremely high sustained damage.
  • Very powerful waveclear and sieging.
  • Can solo mercenary camps at ease (even Boss Camps if Gargantuan is picked).
  • Voodoo Ritual can potentially provide him with the largest healthpool of any non-Warrior Hero in the game.
    • The level 20 talent, Vile Infection, provides Nazeebo with a massive powerspike, assuming he got enough stacks.
  • Corpse Spiders is great to harass enemy Heroes, especially those at low health.
  • Plague of Toads is very efficient to poke structures and prevent opponents to advance towards Nazeebo.
  • Zombie Wall provides Nazeebo with a lot of utility, allowing him to trap enemy Heroes for a quick takedown, or even to soak ammo from enemy Forts.
  • Gargantuan can deal surprisingly high damage to the enemy team if ignored. It can also allow Nazeebo to solo Boss Camps, under the right circumstances.
  • Ravenous Spirit can wipe the entire enemy team with enough setup and crowd control from the rest of the allied team.


  • Considerable high mana usage during the early game.
  • Lacks mobility, being easy to take down when isolated.
  • Low burst damage, usually requiring another ally with higher damage output and kill potential.
  • Voodoo Ritual requires stacking in order to be fully effective.
  • Plague of Toads move slow, being rather easy to avoid.
  • Zombie Wall can actually be a nuisance to the allied team if poorly used (such as unintentionally trapping allies).
  • Ravenous Spirit leaves Nazeebo completely vulnerable.


Corpse Spiders (Q) [Area of Effect]
Mana: 50
Cooldown: 9 seconds

Deal 50 (+4% per level) damage and create 3 Corpse Spiders that deal 38 (+4% per level) damage. Spiders last for 4 seconds.

Zombie Wall (W) [Area of Effect]
Mana: 70
Cooldown: 14 seconds

After 1 second, create a ring of Zombies surrounding the target area that deal 27.04 (+4% per level) damage and last for 3 seconds.

Plague of Toads (E) [Cone]
Mana: 30
Cooldown: 8 seconds

Create a wave of 3 Toads that explode on contact, dealing 140 (+4% per level) damage over 6 seconds. This effect stacks.

Stores up to 2 charges.


Voodoo Ritual [Passive]

Your Basic Attacks and Abilites poison Non-Heroic enemies, causing them to take 68.64 (+4% per level) additional damage over 6 seconds.

If a Minion dies while poisoned by Voodoo Ritual, you permanently gain 6 Health and 1 Mana.

Heroic Abilities

Gargantuan [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 90
Cooldown: 70 seconds

Summon a Gargantuan that guards you for 20 seconds. Deals 100 (+4% per level) damage to nearby enemies when summoned, attacks for 150 (+4% per level) damage, and can be ordered to stomp, dealing 240 (+4% per level) damage.

Ravenous Spirit [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 90 seconds

Channel a Ravenous Spirit that deals 108 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.


Tier 1, Hero Level 1

Widowmakers [Passive]
Tier 1 (Hero Level 1)

IconQuestTalent.png Reward: After your Corpse Spiders attack Heroes 100 times, their attack damage is increased by 30%.

Pandemic [Passive]
Tier 1 (Hero Level 1)

IconQuestTalent.png Reward: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.

Thing of the Deep
Tier 1 (Hero Level 1)

Increases the range of your Basic Abilities by 20%.

Tier 2, Hero Level 4

Hexed Crawlers [Passive]
Tier 2 (Hero Level 4)

Corpse Spiders restore 1% of your maximum Health and Mana when they attack an enemy Hero.

Big Voodoo [Passive]
Tier 2 (Hero Level 4)

Increases the Health and Mana bonuses from Voodoo Ritual by 100%.

Blood Ritual [Passive]
Tier 2 (Hero Level 4)

If an enemy dies while poisoned by Voodoo Ritual, restore 2% of your maximum Health and Mana.

Tier 3, Hero Level 7

Spirit of Arachyr [Passive]
Tier 3 (Hero Level 7)

If Corpse Spiders hits only one enemy, it creates 2 additional spiders.

Dead Rush
Tier 3 (Hero Level 7)

Zombie Wall deals 75% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.

Toads of Hugeness
Tier 3 (Hero Level 7)

Increase the damage and explosion radius of Plague of Toads by 20% after each hop, up to a maximum of 80%.

Tier 4, Hero Level 10

Gargantuan [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 90
Cooldown: 70 seconds

Summon a Gargantuan that guards you for 20 seconds. Deals 100 (+4% per level) damage to nearby enemies when summoned, attacks for 150 (+4% per level) damage, and can be ordered to stomp, dealing 240 (+4% per level) damage.

Ravenous Spirit [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 90 seconds

Channel a Ravenous Spirit that deals 108 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.

Tier 5, Hero Level 13

Guardian Toads [Passive]
Tier 5 (Hero Level 13)

Hitting an enemy Hero with Plague of Toads gives 25 Armor for 2 seconds, reducing damage taken by 25%.

Superstition [Passive]
Tier 5 (Hero Level 13)

Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds.

Ice Block
Tier 5 (Hero Level 13)
Cooldown: 60 seconds

Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.

Tier 6, Hero Level 16

Spider Colony [Passive]
Tier 6 (Hero Level 16)

Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds.

Ring of Poison [Passive]
Tier 6 (Hero Level 16)

Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.

Soul Harvest
Tier 6 (Hero Level 16)
Cooldown: 15 seconds

Activate to increase your Health and Ability Power by 5% for each nearby enemy, up to a maximum of 25%. Lasts 15 seconds.

Tier 7, Hero Level 20

Tier 7 (Hero Level 20)

Reduce Gargantuan's cooldown by 40 seconds and its Mana cost by 50%.

Annihilating Spirit
Tier 7 (Hero Level 20)

Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%.

Fury of the Storm
Tier 7 (Hero Level 20)

Every 5 seconds, your next basic attack will deal an additional 94.64 (+4% per level) damage to the target, and 237.12 (+4% per level) damage to all nearby Minions and Mercenaries.

Vile Infection [Passive]
Tier 7 (Hero Level 20)

IconQuestTalent.png Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased by 150%.

Talent Builds

  • Corpse Spiders Build: focuses on improving Corpse Spiders to maximize Nazeebo's single target damage potential, turning him into a very strong duelist, thanks to Spirit of the Arachyr.
  • Plague of Toads Build: focuses on improving Plague of Toads to maximize Nazeebo's waveclear and poke potential. Under the right circumstances, this build can deal even higher damage than the Corpse Spiders Build.
  • Zombie Wall Build: focuses on improving Zombie Wall to maximize Nazeebo's utility and setup potential, with Things of the Deep playing a major role, allowing him to cast abilities at a much safer distance.


  • Learning how to stack Voodoo Ritual as fast as possible is key to play Nazeebo; roaming in the early game is highly effective, especially in 3-lane maps, since Nazeebo is a powerful solo laner.
    • Make sure to infect all the minions in a wave with Voodoo Ritual before killing them in order to maximize the stacking.
    • Voodoo Ritual does NOT stack from killing other forms of creeps, such as Mercenaries, Bosses, summoned Hero units (i.e. Zagara's Hunter Killer, Xul's Raise Skeleton) and other types of special minions such as the Zerg Swarm from Braxis Holdout.
    • It is ideal to reach 175 stacks of it before level 20, in order to acquire the Vile Infection, which provides a massive powerspike to Nazeebo.
  • Focus on throwing Corpse Spiders at the middle of the enemy team during team fights, as it is Nazeebo's main source of damage.
  • Plague of Toads' main purpose is for waveclear and sieging, as it is difficulty to hit enemies with. However, use it when opponents are moving towards Nazeebo to increase its accuracy.
  • Zombie Wall has the highest cooldown of Nazeebo's basic abilities, therefore it should be used carefully, always for utility: trapping enemy Heroes, taking mercenary camps, to prevent enemy Heroes from reaching Nazeebo, and to soak the enemy Forts in order to burn their ammo faster.
  • Always make sure to cast Ravenous Spirit at a safe location in order to prevent retaliation.



While Nazeebo provides plenty damage on his own, he is truly effective when paired with bursty Assassins with high kill potential. Also, Heroes that provides other forms of crowd control, such as slows and stuns, make easier for Nazeebo to trap his opponents with Zombie Wall.

Nazeebo's sustained damage provides a great energy generation for Auriel under the right circumstances. For instance, if given chance, Ravenous Spirit will fill her gauge in a matter of seconds. However, their true synergy lies in the combined follow up of Detainment Strike and Zombie Wall, which will add an extra layer of crowd control; since Detainment Strike will stun any opponent that collides against an obstacle, this allows Nazeebo to create these opportunities every 14 seconds.

E.T.C. abilities can prevent opponents from running, making an opening for Nazeebo's Zombie Wall to do its part.

Jaina's natural passive slow infliction through Frostbite makes easier to land a Zombie Wall, which will give Jaina enough time to unleash her powerful abilities (Blizzard, for instance, has the perfect radius to fit the entire Zombie Wall). Additionally, both Gargantuan and Water Elemental can be used together to add extra nuisances to the enemy team.

Kael'thas's can become even more effective through a well placed Zombie Wall following his Gravity Lapse. Also, the sustained damage combined from Living Bomb and Corpse Spiders can quickly cripple opponents.

Kel'Thuzad, by his own, can devastate his opponents with well placed combos, which, when timed correctly, can give Nazeebo enough time to set up a Zombie Wall, which in turn can also setup for Kel'Thuzad's powerful (Shadow Fissure.

Nazeebo and Malfurion can set up a lot of traps with Zombie Wall and Entangling Roots, allowing them to secure chokepoints to prevent opponents from fleeing. Entangling Roots is also great to help Nazeebo with his Corpse Spiders build.

Muradin provides a solid frontline and utility that will give Nazeebo enough time to setup his Zombie Wall and follow up with his other abilities.

Effective against

Nazeebo can capitalize on opponents with poor mobility and lack of self-sustain, allowing him to trap easily with Zombie Wall and deal constant damage.

While Samuro can actually gank Nazeebo if given chance, his Mirror Image can actually become a source for Nazeebo to complete his quest talents Widowmakers and Pandemic, as Nazeebo can exploit the AI easily.

Effective foes

Opponents with high mobility can easily avoid and dodge Nazeebo's abilities, especially Zombie Wall. Additionally, Heroes that can use shields or burst healing makes Nazeebo's sustained damage less effective.

Alarak's powerful self-healing, combined with his Teleknesis > Discord Strike can prevent Nazeebo from poking at a safe distance, especially due his poor mobility. Additionally, Nazeebo's damage-over-time makes easier to trigger Alarak's Counter Strike.

Illidan is a sticky foe with a lot of mobility. He can leap over {{Tooltip|Zombie Wall} using Dive, while putting constant pressure on Nazeebo and healing through his damage-over-time thanks to Evasion and Betrayer's Thrist.

Tassadar shields can negate most of Nazeebo's damage, as well being able to quickly disengage though Dimensional Shift.

Tracer can completely all of Nazeebo's abilities with her Blink and Recall, while harassing and capitalizing on his poor mobility.

Zarya shields not only will negate most of Nazeebo's damage, but also aid in her own energy generation, essentially allowing her to powerup through him.


Heretic Witch Doctor (base)
WitchDoctorDefault.png WitchDoctorNRed.png Nazeebo - Shadow.jpg
Heretic Witch Doctor Crimson Shadow
Nazeebo - Sunrise - Ceremonial.jpg Nazeebo - Sunrise - Rain.jpg Nazeebo - Sunrise.jpg
Ceremonial IconShard.png 100 Rain IconShard.png 100 Sunrise IconShard.png 100
Grimskull IconShard.png 100
The Teganze jungles hold many legendary weapons wielded by both man and demon alike. The Grimskull Visage itself has passed from one Witch Doctor too the next since the Sin War.
WitchDoctorGNRed.png WitchDoctorGNGreen.png WitchDoctorGNBlue.png
Grimskull Toxic Azure
Nazeebo - Grimskull - Arcane.jpg Nazeebo - Nephalem.jpg
Arcane Nephalem
Hellflame IconShard.png 100
The Hellflame Mask was created in honor of Nazeebo's victory over the Prime Evil. Trusting no one else to guard the black soulstone, he kept it close... Perhaps, too close.
NazeeboMasterBrown.png NazeeboMasterBlack.png NazeeboMasterYellow.png
Hellflame Ashen Weathered
Harlequin IconShard.png 400
The Countess Kerrigan's demands for entertainment mirror the darkness within her. Her harlequins are masters at manipulating life and death, solely for her amusement.
This skin is related to the Raven Court themed-skins. Features themed abilities.
HarlequinGreen.jpg HarlequinBrown.jpg HarlequinRed.jpg
Harlequin Harvest Scarlet
Gingerdread IconShard.png 1600
Run, run, run... As fast as you can! No one escapes from the Gingerdread Man.
This skin is related to the Winter Veil themed-skins. Features themed abilities.
Nazeebo - Gingerdread.jpg Nazeebo - Gingerdread - Blueberry.jpg Nazeebo - Gingerdread - Fruitcake.jpg
Gingerdread Blueberry Fruitcake IconShard.png 2400
Nazeebo - Gingerdread - Mint.jpg Nazeebo - Gingerdread - Moldy.jpg
Mint Moldy IconShard.png 2400


  • A Nazeebo mini-figure was released in May, 2015.[2]


Nazeebo was conceived within the first two years of the game's development.[3] He was present in the original Blizzard DotA mod, but was simply named "Witch Doctor" in this version, without the "Nazeebo" de facto name.[4] In Heroes of the Storm he was once known as "Naziba."[5]

Patch changes


  1. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  2. 2015-02-14, Toy Fair NY 2015 NECA Heroes of the Storm Action Figures Photos. Blizzplanet, accessed on 2015-02-15
  3. 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
  4. StarCraft. 2011-10-20. Blizzard DOTA Trailer. Youtube. Accessed 2011-10-22.
  5. Naziba, IGN. Accessed on 2014-04-22

External links