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Franchise-warcraft.png This is from the Warcraft universe.


It's hammer time!

Damage (5/10) Utility (5/10) Survivability (9/10) Complexity (4/10)

Muradin is a Melee Warrior hero from the Warcraft universe. It is possible for new players to obtain Muradin for free after completing the Tutorial.

Background

Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan post the "diamond-ization" of his brother, King Magni.

Gameplay Summary

Muradin is a sturdy and durable Warrior, with a very agressive gameplay style with hard engage initiations. His kit features a lot of disruption, with reliable slows and stuns. He also counts on his trait, Second Wind, to give him bonus health regeneration outside of combat. Because of this, he excels at skirmishes by going in and out of combat at ease thanks to his great mobility, something rare for a Warrior.

Overall, Muradin fits in most team compositions given his fantastic versatility and adaptability; he can be built as either a Main Tank to maximize his durability, or as a Bruiser, to allow him to become a dangerous duelist.

Strengths

  • Very high durability.
  • Great peeling potential.
  • Can be talented as Main Tank or a Bruiser.
  • Exceptional crowd control with Stormbolt and Thunderclap, which are both fantastic pressure tools, allowing Muradin to stick to his opponents.
  • Dwarf Toss is a great mobility maneuver that allows Muradin to reposition himself, wheter to dive inside the enemy backline, to flee from a dangerous situation, or to provide protection to his team by leaping in front of dangerous skillshots to soak their damage.
  • Second Wind provides Muradin with one of the best self-sustains in the game, as he can simply retreat to safety and have his health to quickly replenish.
    • Can be further improved by the level 1 talent Third Wind.
  • Avatar provides Muradin a massive health boost, making him even harder to take down.
  • Haymaker is very effective to isolate enemies and take down specific targets, as well giving an additional peeling tool to Muradin.
  • Has access to Rewind.

Weaknesses

  • Considerable high mana usage.
  • Limited waveclear.
  • Stormbolt requires practice to use and aim.
  • Second Wind will only heal Muradin out of after not taking damage for a few moments, which is not possible during Team Fights.
    • Additionally, damage-over-time effects delay the activation of Second Wind.
  • Haymaker can sometimes mess up setups if not properly used.

Abilities

IconStormBolt.png
Storm Bolt (Q) [Skillshot]
Mana: 45
Cooldown: 10 seconds

Throw a hammer, dealing 110 (+4% per level) damage to the first enemy hit and Stunning them for 1.25 seconds.

IconQuestTalent.png Quest: Hit 25 enemy Heroes with Storm Bolt. Enemy Heroes who die within 2.5 seconds of being hit by Storm Bolt grant 3 stacks.
IconQuestTalent.png Reward: Once you gained 25 stacks, Basic Attacks will reduce the cooldown of Storm Bolt by 1 second, and Storm Bolt will pierce the first target hit, hitting an additional target.

IconThunderclap.png
Thunder Clap (W)
Mana: 50
Cooldown: 8 seconds seconds

Deals 96 (+4% per level) damage and slows enemies Movement and Attack speed by 25% for 2.5 seconds.

IconDwarfToss.png
Dwarf Toss (E) [Area of Effect]
Mana: 55
Cooldown: 10 seconds

Leap to target location, dealing 61.36 (+4% per level) damage to enemies on landing. Upon leaping, gain 25 Armor for 2 seconds, reducing damage taken by 25%.

Traits

IconSecondWind.png
Second Wind [Passive]

Restore 2% Health per second when you have not taken damage for 4 seconds. When below 40% Health, increased to 4% Health per second.

Heroic Abilities

IconAvatar.png
Avatar [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 90 seconds

Transform for 20 seconds, gaining 1124 (+4% per level) Health.

IconHaymaker.png
Haymaker [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 40 seconds

Stun target enemy Hero, and wind up a punch dealing 332 (+4% per level) damage and knocking the target back, hitting enemies in the way for 332 (+4% per level) damage and knocking them aside.

Talents

Tier 1, Hero Level 1

IconBlock.png
Block
Tier 1 (Hero Level 1)

Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.

IconStormBolt.png
Perfect Storm
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.

IconSecondWind.png
Third Wind
Tier 1 (Hero Level 1)

Increases Health Restoration rate to 3% per second, and raises Health threshold to 60% Health for improved 6% per second Restoration.

Tier 2, Hero Level 4

IconStormhammer.png
Sledgehammer
Tier 2 (Hero Level 4)

Deals 350% damage to Minions, Structures and Mercenaries.

IconThunderclap.png
Reverberation
Tier 2 (Hero Level 4)

Increases the Attack speed slow from 25% to 50% and the duration from 2.5 seconds to 3.5 seconds.

IconThunderclap.png
Thunder Burn
Tier 2 (Hero Level 4)

Hitting an enemy Hero with Thunder Clap triggers a second explosion 2 seconds later in the same location that deals 50% (+4% per level) damage.

Tier 3, Hero Level 7

IconDwarfToss.png
Heavy Impact
Tier 3 (Hero Level 7)

Enemies hit by Dwarf Toss are slowed by 80% for 0.75 seconds.

IconGiveAxe.png
Give 'em the Axe!
Tier 3 (Hero Level 7)

Attacking an enemy that is slowed, rooted, or stunned increases your Basic Attack damage by 50% for 3 seconds.

IconSkullcracker.png
Skullcracker
Tier 3 (Hero Level 7)

Every 3rd Basic Attack against the same enemy deals 70% bonus damage and Stuns them for 0.25 seconds.

Tier 4, Hero Level 10

IconAvatar.png
Avatar [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 90 seconds

Transform for 20 seconds, gaining 1124 (+4% per level) Health.

IconHaymaker.png
Haymaker [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 40 seconds

Stun target enemy Hero, and wind up a punch dealing 332 (+4% per level) damage and knocking the target back, hitting enemies in the way for 332 (+4% per level) damage and knocking them aside.

Tier 5, Hero Level 13

IconHealingStatic.png
Healing Static
Tier 5 (Hero Level 13)

Heal for 5% of your Max Health for each Hero hit by Thunder Clap.

IconThunderclap.png
Thunder Strike
Tier 5 (Hero Level 13)

Thunder Clap deals 300% damage if only one target is hit.

IconBurningRage.png
Bronzebeard Rage
Tier 5 (Hero Level 13)

Deal 19 (+4% per level) damage per second to nearby enemies. Basic Attacks against a Hero that is Rooted, Stunned or Slowed increase this damage by 100% for 3 seconds.

Tier 6, Hero Level 16

IconDwarfToss.png
Dwarf Launch
Tier 6 (Hero Level 16)

Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 seconds.

IconImposingPresence.png
Imposing Presence
Tier 6 (Hero Level 16)

Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds.

Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds.

IconSecondWind.png
Stoneform
Tier 6 (Hero Level 16)
Cooldown: 60 seconds

Activate to heal for 30% of your maximum Health over 10 seconds. Second Wind is disabled during this time.

Tier 7, Hero Level 20

IconAvatar.png
Unstoppable Force
Tier 7 (Hero Level 20)

While active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.

IconHaymaker.png
Grand Slam
Tier 7 (Hero Level 20)

Haymaker gains a 2nd charge and its damage its increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.

IconHardenedShield.png
Hardened Shield
Tier 7 (Hero Level 20)
Cooldown: 60 seconds

Activate to reduce damage taken by 75% for 4 seconds.

IconRewind.png
Rewind
Tier 7 (Hero Level 20)
Cooldown: 60 seconds

Activate to reset the cooldowns of your Basic Abilities.

Talent Builds

Tips

  • Muradin can take a beating, so don’t be afraid to ruffle a few feathers. Dwarf Toss outputs damage when Muradin lands. Feel free to use the ability as a way to engage opponents.
  • Haymaker is great for knocking opponents away from your squishy teammates, like Valla or Tyrande. Feel free to use Haymaker as a means of buying teammates more time around tributes.
  • Muradin’s Combat Trait, Second Wind, can be instrumental in a long team fight around the shrines on Dragon Shire. Dish out your damage, walk away, allow Second Wind to activate, then dive back in for the killing blow!

Matchups

Pairings

Chromieplate.png
Stuns and slows make Chromie a very happy gnome. Providing some frontline support and locking targets down for Chromie’s deadly damage combos, Muradin is a wonderful ally to the mage.


Tyrandeplate.png
In a similar fashion to Diablo, Muradin can be sticky and reliably stun opponents alongside Tyrande.


Effective against

D.Vaplate.png
The frequency of Muradin’s Stuns can interrupt Defense Matrix and Boosters, reducing D.Va’s ability to make an impact during team fights.


Ragnarosplate.png
Muradin brings pretty much everything to the table that Ragnaros doesn’t want in an opponent - a Movement Speed Slow, Attack Speed Slow, Stun, and potential huge knockback in Haymaker. Muradin has no problem making sure that Ragnaros doesn’t get to stick on the targets that he wants to kill, as well as enabling his team to get the jump on Ragnaros should he ever be even slightly out of position.


Effective foes

Skins

Mountain King (base)
MuradinDefault.png MuradinMKBlack.png MuradinMKRed.png
Mountain King Mithril Redstone
Lord IconShard.png 100
To siege Icecrown, the Ashen Verdict forged the most powerful armors crafted by man... Meanwhile, Muradin stole a Ymirjar Lord's armor, and kicked everyone's arse.
MuradinMSBlue.png MuradinMSBlack.png MuradinMSRed.png
Ymirjar Blackrock Dragonflayer
Magni IconShard.png 400
It was hard for Magni to swallow his pride and accept Moira as member of the Council of Three Hammers, but he knew his deceased brother Muradin would have wanted peace in Ironforge.
MuradinMRed.png MuradinMWhite.png MuradinMBlack.png Muradin - Magni - High King.jpg
Magni Frostborn Dark Iron High King
Kandy King IconShard.png 400
Oh sure, you say you want to be King of Kandy Mountain...but the second a Gummy Dragon shows up, you'll be fleeing to Sugar Plum Valley like the rest. Heavy is the head that wears the cupcake crown.
Features themed abilities.
MuradinKWhite.jpg MuradinKKGreen.png MuradinKBrown.jpg
Kandy King Sour Apple Caramel
Maraudin' IconShard.png 1600
Based in the Kel-Morian Combine, Three Hammer Securities employs the boldest and baddest mercenaries in the sector. Give them a call when you need to put someone in a world of hurt.
This skin is related to the StarCraft themed-skins. Features replaced voice-over, themed abilities, themed animations and themed mount.
Muradin - Maraudin'.jpg Muradin - Maraudin' - Raider.jpg Muradin - Maraudin' - Dominion.jpg Muradin - MM - Umojan.jpg
Maraudin' Raider Dominion Umojan

Development

Muradin was conceived within the first two years of the game's development.[1]

In the 2010 Blizzard DotA mod, Muradin had great resilience and had a short range attack. He benefited from strength items.[2] As a unit, his abilities bore resemblance to those of the Warcraft III mountain king, though his model was a modification of the marauder from StarCraft II.[3]

  • In this version, he had the following stats:
    • Attack: 2
    • Life: 5
    • Abilities: 4.5
    • Speed: 1
  • And the following abilities:
    • Bash
    • Storm Bolt
    • Thunderclap
    • Adamantium Plating (boosted armor)
    • War Cry (boosted defense)[2]
    • Avatar

According to Muradin's lore in this version, after a night of heavy drinking, Muradin awoke to find himself on a transport ship headed for Mar Sara. He subsequently began questing for the right combination of beer that would return him to Ironforge.[2]

As of December 2014, the development team felt that Muradin was being overshadowed by other warrior heroes.[4]

Patch changes

  • Patch.png (Patch October 17, 2017Note: Basic Attack damage reduced from 97 to 88.
  • Patch.png (Patch July 26, 2017Note: Health increased from 2633 to 2765; Health regen increased from 5.5 to 5.8.
  • Patch.png (Patch July 11, 2017Note: Umojan Maraudin’ Muradin skins added.; Fixed an issue causing a pop in Muradin’s Avatar voice lines when playing in certain locales.
  • Patch.png (Patch April 4, 2017Note: Radius adjusted to better match actual model size.
  • Patch.png (Patch January 24, 2017Note: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs.
  • Patch.png (Patch November 10, 2016Note: Base Maximum Health increased from 2556 to 2633; Health Regen increased from 5.32 to 5.48.
  • Patch.png (Patch September 27, 2016Note: Muradin’s prices have been increased to $6.49 USD and 4,000 Gold.
  • Patch.png (Patch September 13, 2016Note: Received new Talent icon tints to help players more easily differentiate between talents that modify the same Ability and exist on the same Talent tier.
  • Patch.png (Patch March 9, 2016Note: Fixed an issue that could completely refill Muradin’s Mana under certain circumstances.
  • Patch.png (Patch October 6, 2015Note: Magni Muradin has received additional visual polish for certain Abilities and Talents.

References

  1. 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
  2. 2.0 2.1 2.2 StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.
  3. StarCraft Legacy staff. 2010-10-24. BlizzCon 2010 StarCraft II Art Panel. StarCraft Legacy. Accessed 2010-10-26.
  4. 2014-12-05, HEROES OF THE STORM AMA TRANSCRIPT. Blizzpro, accessed on 2014-12-07

External links

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