
“ | My youth may be over, but my task is not.
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Medivh is a Ranged Specialist Hero from the Warcraft universe. He was released during the week of June 14, 2016.[1]
Background[]
Under the influence of the demon lord Sargeras, Medivh opened the Dark Portal and unleashed the orcish Horde upon Azeroth. To atone for this sin, he rallied a new generation of heroes to stand against the Burning Legion during the Third War. In the Nexus, Medivh continues to lead his allies to greatness. He observes the battle from up high in Raven Form, then swoops down and uses shields and portals to turn the tide of battle. Now, he takes his place amongst the legends.
Gameplay Summary[]
Strengths[]
Weaknesses[]
Abilities[]

Mana: 50
Cooldown: 7 seconds
Launch a rift that deals 170 (+4% per level) damage to enemies in its path. If an enemy Hero is hit, reduce its cooldown by 5 seconds and refund 50 Mana. Quest: Hit 40 enemy Heroes with Arcane Rift without dying.
Reward: Permanently increase the damage dealt by 75 and cooldown reduction for hitting a Hero by 1 second.

Mana: 60
Cooldown: 8 seconds
Protect an allied Hero from all damage for 1.5 seconds. Upon expiration, Force of Will heals the target 20% of the damage it absorbed.

Mana: 65
Cooldown: 16 seconds
Create a set of portals between you and the target location, allowing allies to teleport between both. The portals last 6 seconds.
Traits[]

Instead of mounting, Medivh can transform into a raven, increasing Movement Speed by 20%. While transformed, Medivh can see and fly over all terrain and is immune to all effects.
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 80 seconds
After 0.5 seconds, unleash a wave of energy that imprisons enemy Heroes in Stasis for 3 seconds.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
Raven Form increases Medivh's Mana and Health Regeneration by 75%.

Tier 1 (Hero Level 1)
Medivh can manually place both Portal locations and it no longer breaks Raven Form.
Activate Medivh's Trait to cancel an unlinked Portal.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
The first time an Ally uses a Portal, they gain 30 Armor for 4 seconds, reducing their damage taken by 30%.

Tier 2 (Hero Level 4)
A Raven Familiar joins allies each time they use a Portal. The Raven will dive at the ally's next Basic Attack against a Hero within 5 seconds, dealing 114 (+4% per level) damage and Slowing them by 30% for 2.5 seconds.

Tier 2 (Hero Level 4)
Cooldown: 45 seconds
Activate to greatly increase sight range for 5 seconds and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven Form.
Passive: Increase Medivh's sight range while in Raven Form by 25%.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
If Arcane Rift hits an enemy Hero, Medivh's next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt.

Tier 3 (Hero Level 7)
When Force of Will expires, it deals 90 damage to nearby enemies, plus 50% of the damage it prevented, up to 350 additional damage.

Tier 3 (Hero Level 7)
Preventing at least 268 damage with a single cast of Force of Will grants 20% Spell Power for 15 seconds. This can stack up to 2 times.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 80 seconds
After 0.5 seconds, unleash a wave of energy that imprisons enemy Heroes in Stasis for 3 seconds.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
Force of Will also applies to allies near the target.

Tier 5 (Hero Level 13)
Preventing at least 268 damage with Force of Will reduces its cooldown to 3 seconds.

Tier 5 (Hero Level 13)
Increase the amount of healing from Force of Will to 60% of the damage it absorbed.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
When Arcane Rift damages an enemy Hero, the next Arcane Rift deals 15% more damage.

Tier 6 (Hero Level 16)
Basic Attacks reduce Medivh's Heroic Ability cooldown by 1 second. Each enemy Hero hit by Arcane Rift reduces Medivh's Heroic Ability cooldown by 3 seconds.

Tier 6 (Hero Level 16)
Decrease Portal cooldown by 25% and increase Portal duration by 50%.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
Poly Bomb explodes 1 second sooner and the spread radius is increased by 25%.

Tier 7 (Hero Level 20)
Increase the duration of the Stasis effect by 33.333% and gain the ability to redirect the wave once while it's active.

Tier 7 (Hero Level 20)
Minions and Catapults hit by Arcane Rift are instantly killed.

Tier 7 (Hero Level 20)
Cooldown: 60 seconds
Activate to instantly restore 200 mana to all nearby allied Heroes and grant them 10% Ability Power for 10 seconds.

Tier 7 (Hero Level 20)
Cooldown: 10 seconds
Stealth an allied Hero for 20 seconds. 2 charges.
Talent Builds[]
Tips[]
Matchups[]
Pairings[]
Effective against[]
Effective foes[]
Skins[]
- The Last Guardian (base)
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The Last Guardian | Fire | Nature | Arcane ![]() |
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Dark ![]() |
- Magus
100
- For ages, Atiesh has been passed down from one Guardian of Tirisfal to the next. With the power of the Nexus, Medivh has attuned himself to the staff like none before him.
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Maguc | The White | The Black | The Green ![]() |
- Knight Owl
400
- The Prophets of Kharazania forsaw the Eternal Empire's invasion, but their warning came too late. Medivh, the last Knight Owl, has sworn to prevent the Earth from suffering a similar fate.
- This skin is related to the "Super-Hero" Earth themed-skins. Features themed abilities.
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White | Citrine | Amethyst | Emerald |
Patch changes[]
(Patch March 6, 2018) Note: Health scaling increased from 4% to 4.5% per level; Health Regeneration scaling increased from 4% to 4.5% per level.; Dark Medivh skin added.
(Patch September 5, 2017) Note: Magus Medivh the Green skin added.
(Patch April 20, 2017) Note: Fixed an issue that could cause Medivh to become unresponsive when entering vehicles. (Dragon Knight, Garden Terror, etc.)
(Patch March 14, 2017) Note: Will now play his Ready voiceover when locked in during draft selection.
(Patch November 15, 2016) Note: Fixed an issue which could allow Medivh to path into the terrain after launching a Nuke on Warhead Junction while in Raven form.
(Patch August 9, 2016) Note: AI Medivh will no longer attempt to gank an enemy Hero who is in the opposing Hall of Storms.
(Patch June 29, 2016) Note: Basic Attack damage increased from 65 to 80; Attacks per second increased from 1.0 to 1.11.
(Patch June 14, 2016) Note: Added.
References[]
- ↑ 2016-05-20, IN DEVELOPMENT: CHROMIE, MEDIVH, AND MORE!. Blizzard Entertainment, accessed on 2016-06-04