
Mal'Ganis is a Warrior from the Warcraft universe.
Background[]
Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
Gameplay Summary[]
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Strengths[]
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Weaknesses[]
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Abilities[]

Mana: 50
Cooldown: 8 seconds
Violently slash in the chosen direction, dealing 72 (+4% per level) damage to enemies.
Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.

Mana: 30
Cooldown: 8 seconds
Desecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds.

Mana: 70
Cooldown: 13 seconds
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Traits[]

Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 70 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 (+4% per level) damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 70 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
Each time Necrotic Embrace hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack.
If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.

Tier 1 (Hero Level 1)
Mal'Ganis and nearby allied Heroes heal for 10% of Physical Damage dealt.

Tier 1 (Hero Level 1)
Mal'Ganis heals for 48 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.

Tier 2 (Hero Level 4)
Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2 seconds.

Tier 2 (Hero Level 4)
When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second.
Does not wake Sleeping targets.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.

Tier 3 (Hero Level 7)
The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.

Tier 3 (Hero Level 7)
After Night Rush expires, deal 30 damage per second to nearby enemies for 4 seconds. Basic Attacks against Heroes refresh this.
Does not wake Sleeping targets.

Tier 3 (Hero Level 7)
Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 70 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 (+4% per level) damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 70 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.

Tier 5 (Hero Level 13)
After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.

Tier 5 (Hero Level 13)
When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 8 seconds, up to 15%.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 85 damage.

Tier 6 (Hero Level 16)
Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3% seconds.

Tier 6 (Hero Level 16)
Cooldown: 80 seconds
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.

Tier 7 (Hero Level 20)
Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds.
Does not benefit from Vampiric Touch.

Tier 7 (Hero Level 20)
Damage from Fel Claws and Basic Attacks Slows enemy by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.

Tier 7 (Hero Level 20)
Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
Tips[]
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Talent Builds[]
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Matchups[]
Pairings[]
TBA
Effective foes[]
TBA
Skins[]
- Nathrezim Lord (base)
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Nathrezim Lord | Darkener | Infernal | Northrend | Undercity |
- Dreadmachine
- The Dreadmachine armor provides industrialist Malcom Ganis with incredible strength and a staggering ordinance. Sure, it may draw power from an alien's heart, but only minor hallucinations have occurred... so far.
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Master | Neocarbon | Pilot Hawk |
Videos[]
Patch changes[]
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References[]
NPCs |
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Battleground information |
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