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Maiev is a Melee Assassin Hero from the Warcraft universe.
Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she's determined; others say she's obsessed. Either way, she will stop at nothing to ensure the security of her world.
Maiev is a mobile Assassin that excels against clustered enemies and prevents their escape.
Background[]
Maiev Shadowsong is a Night Elf Warden and former Priestess of the Moon. Along with her younger brother Jarod Shadowsong, Maiev played a key role in the battle against the Burning Legion during the War of the Ancients. In the aftermath, Maiev asked to be and was appointed the jailor of Illidan Stormrage and took on the mantle of leader of the Watchers. Chasing him across the seas, Maiev faced Illidan's Naga, her anger and lust for vengeance growing as her quest became more desperate. After Illidan rose to power in Outland, Maiev was imprisoned at the Warden's Cage in Shadowmoon Valley, where the Broken Draenei Akama and his Ashtongue Deathsworn served as her jailors.
Maiev allied with Akama and snuck into to the Black Temple during a Sha'tari attack, where she joined Akama and the adventurers he had rallied in the final battle against Illidan. Fueled by the desire for vengeance, Maiev struck the final blow that ended the Betrayer's life, but instead of relishing in her victory, she became a shell of her former self, admitting that with Illidan now dead, she was nothing. Driven utterly mad, Maiev became a vigilante who wishes death to any whom she believes have wronged her, including Archdruid Malfurion Stormrage and High-Priestess Tyrande Whisperwind.
Gameplay Summary[]
Maiev is an agile and slippery Assassin that excels at dodging enemy attacks while preventing their escape with her control-oriented kit. She is built around an escape and chase playstyle, and is mostly effective when the enemy team is clumped together, capitalizing on her opponent's positioning and limiting their mobility, punishing as they attempt to escape.
Overall, Maiev fits in most team compositions thanks to her powerful tether and escape, but she truly excels when in aggressive compositions that force skirmishes and teamfights, as she can setup many takedowns for her allies.
Strengths[]
- Has a surprisingly high amount of bulk, having the second highest base health of all Assassins (after The Butcher) and also passive 10 armor.
- In addition, at level 13 she has access to talents that increase her armor, further increasing her damage mitigation.
- Great engagement tools.
- Outstanding escape.
- All her basic abilities have low cooldown.
- Relatively good waveclear.
- Powerful area-of-effect damage.
- Excellent utility.
- Flexible talent tree with defining playstyles.
- Excels at fighting enemy compositions that cluster together.
- Vault of the Wardens has very low cooldown, and gives Maiev temporary immunity to damage and even allows her to dodge targeted abilities.
- Maiev can also move while using it.
- Fan of Knives has very low cooldown and covers good range and area of effect, being an excellent poking tool, as well being easily spammeable if Maiev hits at least two targets as the cooldown is reduced.
- Umbral Bind allows Maiev to pin down key-targets and prevent them from escaping, akin to The Butcher's Lamb to the Slaughter. This makes her particularly strong when fighting high mobility Heroes, such as Genji. Its displacement properties can single handedly decide the outcome of teamfights.
- Spirit of Vengeance grants great mobility as well damage, functioning similar to Sylvanas' Haunting Wave, allowing Maiev to teleport to her shadow's current location.
- Containment Disc is excellent for shutting down specific enemies and completely nullify powerful cooldowns. It also completely take down the target's vision, making harder for them to react once the effect is over.
- Warden's Cage is a powerful area-of-denial tool that can combo excellently with other powerful cooldowns from her allies.
- Has access to high utility active talents, Shadow Orbs, at level 20, that come in three different versions, each one with their own effects and uses.
Weaknesses[]
- Considerably high skill ceiling and learning curve.
- Lack of self-sustain.
- Low single target damage.
- Not very effective at solo laning.
- Poor at clearing Mercenary Camps.
- Relatively weak duelist.
- Susceptible to kiting.
- Vault of the Wardens cannot move Maiev through terrain and structures.
- Umbral Bind can be negated by abilities that grant unstoppable, or by blinding Maiev before the tethers her opponents.
- In addition, enemies can stay close to Maiev to prevent being pulled.
- Spirit of Vengeance is considerably slow and telegraphed, being easy to intercept.
- Lacks level 20 upgrades for her Heroic Abilities.
Abilities[]

Mana: 30
Cooldown: 4 seconds
Deal 152 (+4% per level) damage to enemies in a crescent area.
Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds its Mana cost.

Mana: 55
Cooldown: 12 seconds
Maiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 (+4% per level) damage and breaking the tether.

Mana: 50
Cooldown: 10 seconds
Send a shadow of Maiev outward that will return to its cast location, dealing 100 (+4% per level) damage to enemies along both paths. Deals 100% more damage to enemy Heroes.
Reactivate to Blink to the shadow's location.
Traits[]

Cooldown: 13 seconds
Leap into the air, becoming immune to all hostile effects for 0.75 seconds.
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 50 seconds
Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds.
Containment Disc automatically activates 6 seconds after hitting a Hero.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 100 seconds
Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 7 seconds.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
Quest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15.
Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75.
Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.

Tier 1 (Hero Level 1)
Each Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 1.5 seconds.

Tier 1 (Hero Level 1)
Activate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds.
Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
Quest: Hit 3 enemy Heroes with a single Fan of Knives.
Reward: Increase Fan of Knives damage by 25%.
Reward: Each additional time 3 enemy Heroes are hit by a single Fan of Knives, gain an additional 5% damage, up to 40%.
Reward: Hit 4 enemy Heroes with a single Fan of Knives to instantly gain all Rewards.

Tier 2 (Hero Level 4)
Using Fan of Knives deals 50 (+4% per level) Physical Damage to enemies around Maiev.

Tier 2 (Hero Level 4)
Using Blink within 0.35 seconds of Spirit of Vengeance hitting an enemy Hero causes the shadow to explode, damaging all nearby enemy Heroes for 5% of their maximum Health.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
Hitting at least 2 Heroes with a single Fan of Knives causes the next Fan of Knives to drop a star on targets that deals 77 (+4% per level) damage when it impacts.

Tier 3 (Hero Level 7)
Enemy Heroes pulled by Umbral Bind have their Physical Armor reduced by 25 for 3 seconds.

Tier 3 (Hero Level 7)
Spirit of Vengeance's damage is increased by 3% per Minion, Mercenary, or enemy Summon hit, and 24% per enemy Hero hit.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 50 seconds
Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds.
Containment Disc automatically activates 6 seconds after hitting a Hero.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 100 seconds
Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 7 seconds.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
Each enemy Hero hit by Fan of Knives grants 5 Armor for 5 seconds, up to 20 Armor.

Tier 5 (Hero Level 13)
Tethering at least 2 enemy Heroes with Umbral Bind grants 35 Armor for 4 seconds.

Tier 5 (Hero Level 13)
Blink grants 20 Armor for 2.5 seconds. Maiev's Basic Attacks against enemy Heroes refresh this duration.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind's pull damage to all targets is increased by 40%, up to 200%.

Tier 6 (Hero Level 16)
For each enemy Hero Spirit of Vengeance hits, Maiev's next Fan of Knives deals 1.2% maximum Health as bonus damage to enemy Heroes.

Tier 6 (Hero Level 16)
While Maiev has Armor of any kind, all Physical Damage dealt is increased by 20%.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
Activate to reset the cooldown of Spirit of Vengeance.
Recharge Shadow Orb by damaging enemy Heroes with Spirit of Vengeance 5 times.

Tier 7 (Hero Level 20)
Activate to increase Movement Speed and Attack Speed by 40% for 5 seconds.
Recharge Shadow Orb by dealing Physical Damage to enemy Heroes 10 times.

Tier 7 (Hero Level 20)
Activate to deal 75 damage to an enemy Hero, Slowing them by 30% and reducing their Armor by 20 for 4 seconds.
Recharge Shadow Orb by dealing Spell Damage to enemy Heroes 10 times.
Talent Builds[]
- Fan of Knives Build: focused on improving the damage potential of Fan of Knives, turning it into a deadly poking tool. The key talent is Pin Down, which provides a massive powerspike if the player manages to complete the quest as soon as possible. Pursuit of Vengeance greatly synergizes with Vengeful Knives, empowering Fan of Knives to deal even more damage; lastly, Shadow Orb: Vengeance provides high utility and mobility to Maiev, as well synergizing with the other aforementioned talents.
- This build is recommended on most situations, as it allows Maiev to safely poke opponents from a relatively safe distance.
- Umbral Bind Build: focused on improving the damage and utility of Umbral Bind. Key talents include Bonds of Justice, which greatly increases Umbral Bind damage potential, specially when combined with Cruel Chain; lastly, Shadow Orb: Shadow Strike further increase Umbral Bind's ability to effectively pull opponents and cause them to take further damage.
- This build is works well in most situations, however, it is more effective against melee oriented teams, as they tend to cluster more, allowing Maiev to hit as many enemies as possible with Umbral Bind and maximize its damage and displacement.
- Spirit of Vengeance Build: focused on improving the damage of Spirit of Vengeance, turning it into a very powerful offensive ability. Key talents include Sudden Vengeance and Ruthless Spirit, which can provide an explosive burst if properly timed; and Shadow Orb: Vengeance, which allows Maiev to spam Spirit of Vengeance with proper positioning.
- This build, while potentially more powerful than all her other builds, follows a high risk high reward gameplay style, as it sacrifices Spirit of Vengeance usage for disengaging in favor of spamming it offensively. Therefore, this build requires careful positioning and timing, as Maiev can put herself at risk easily if misusing the Blink effect from Spirit of Vengeance.
- Physical Damage Build: focused on maximizing Maiev's damage through Basic Attacks. Key talents include Naisha's Memento, which allows her to deal area damage through Basic Attacks; Blade Dance, which adds an area-of-effect damage to Fan of Knives; Armored Assault, which greatly boosts her physical damage output, which scales with the aforementioned talents (and it is easy to maintain thanks to Bladed Armor); and lastly, Shadow Orb: Huntress, which has outstanding synergy with the rest of the build (the cooldown reduction of this ability is also affected by Blade Dance's area damage).
- This build functions well in most situations, but it's not recommended if the enemy team features Heroes that can inflict Blind, as it will greatly decreases Maiev's damage output.
Tips[]
- Avoid solo laning and duel situations: Maiev is at her best when fighting alongside her team against multiple enemy Heroes.
- In a similar vein to stealth Heroes, Maiev's kit makes her excellent at ganking and roaming through the map. Make sure to make the best of her abilities to get easy takedowns.
- If pursuing a Physical-Damage build by picking Armored Assault, make sure to stay within the range of Knight Mercenaries upon recruiting, as the Wizard Knight provides a permanent Spell Armor aura as long it is alive, meaning 100% uptime of increased physical damage for Maiev.
- Don't be afraid to spam Fan of Knives to poke opponents from a safe distance or to check bushes and vents; it has a very low cooldown, and even more so if it hits multiple opponents.
- However, try to make sure it will always hit at least two targets to make the most of the reduced cooldown effect.
- Umbral Bind can be used on minions and structures, which can be used to tether enemy Heroes that are not in melee range.
- Be very careful when using Umbral Bind, as pulling enemies without a follow-up from the allies can result in Maiev being overwhelmed by her opponents, resulting in her own demise; focus on tethering squishy Heroes such as other Assassins or Supports, rather than Warriors.
- Positioning is key when using Blink through Spirit of Vengeance, as the ability is telegraphed and can be easily intercepted by the opponents.
Matchups[]
Pairings[]
Maiev excels at displacing her opponents to create favorable situations for her team to take down multiple opponents at once. Because of this, she has great synergy with most Warriors, particularly those that features reliable crowd-control abilities. In addition, she also well with Assassins that can deal heavy area damage to capitalize on the opponents caught in Umbral Bind.













Effective against[]
Maiev is the bane of Heroes that rely on heavy mobility, and can capitalize greatly on teams that tend to cluster together, specially melee-oriented compositions.


Effective foes[]
While Maiev's Umbral Bind is fantastic to take down frail opponents, more resilient Heroes will have little to fear when tethered to Maiev, instead posing an actual threat to her. In addition, her one-dimensional and predictable playstyle can be easily anticipated by Heroes that feature a lot of displacement abilities.

Skins[]
- The Warden (base)
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The Warden | Ivory | Watcher | Darnassian ![]() |
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Dusk ![]() |
- Hellwarden (all skins are in a
2000 bundle)
- Demonic "justice" is cruel and sadistic. The Hellwardens who serve Andariel understand that inflicting physical pain upon their prisoners is not enough. True anguish comes from torturing the mind and soul.
- This skin is related to the Diablo themed-skins.
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Hellwarden | Bonewarden | Dreadwarden | Hordewarden |
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Plaguewarden |
- Spider Warden
Deep in the underbelly of the Raven Tower lies a prison filled with traitors and miscreants brought to justice by the Spider Warden. Now, at the Raven Lord's behest, she hunts down the Heroes summoned to protect King's Crest.
Development[]
- Maiev has been listed as a possible hero for Heroes of the Storm since 2011.[1] Datamining revealed files of her in the game.[2]
- In January 2018 she was teased two times in the Heroes of the Storm Official Twitter page, before the third tweet in 25th that finally revealed her.
Trivia[]
- The teasers that revealed Maiev are a reference to her appearance in the Demon Hunter intro cinematic for World of Warcraft: Legion.
- Maiev, alongside Fenix, are currently the only Heroes in the game that don't have talents at Level 20 that improve their Heroic Abilities.
- Maiev's level 4 talent, Naisha's Memento, refers to the character of the same name who was the first lieutenant of Maiev and the Watchers. She survived Tyrande's initial raid of the Barrow Deeps, and emerged with Maiev to hunt down Illidan after he was set loose. Naisha died at the Tomb of Sargeras while tracking down Illidan with Maiev.
- The talent itself references the Moon Glaive passive from the Huntress unit in Warcraft III, which would cause their glaive attacks to strike an additional unit with one attack.
- Maiev's Shadow Orb talents are a reference to the same artifact from Warcraft III.
- It was a magical artifact created by the Gul'dan's Shadow Council. Its ten fragments were found and pieced back together by Maiev in the Tomb of Sargeras in the Night Elf Campaign from Warcraft III: The Frozen Throne.
Patch changes[]
(Patch May 9, 2018) Note: Health reduced from 2150 to 2021.; Health Regeneration reduced from 4.48 to 4.21.; Basic Attack damage reduced from 150 to 145.
(Patch February 21, 2018) Note: Health reduced from 2236 to 2150; Health Regeneration reduced from 4.66 to 4.48.
(Patch February 9, 2018) Note: Basic Attack Damage reduced from 162 to 150; Base Maximum Health increased from 2150 to 2236; Health Regeneration increased from 4.48 to 4.66.
(Patch February 6, 2018) Note: Added.
References[]
- ↑ 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
- ↑ 2015-11-25, Heroes of the Storm Data Mining: 37 New Heroes and Kill Voiceovers Preview. 2p.com, accessed on 2015-05-02