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Li-Ming is a Ranged Assassin Hero from the Diablo universe. Until January 4, 2017, Li-Ming could be obtained for free via the Nexus Challenge.
Background[]
It’s a generally agreed upon fact of life among the denizens of Sanctuary that wizards and magical mayhem are never far apart. Although she understands people’s concerns, Li-Ming is entirely unapologetic for the destruction in her wake. She delights in unleashing devastating spells on her foes from afar, then teleporting away to frustrate her enemies’ attempts at striking back. Small minds may fear this kind of power, but Li-Ming wields the arcane forces of the universe with confidence and unmatched skill.
Gameplay Summary[]
Strengths[]
- High sustained and burst damage
- Capable to kite, escape and chase effectively with Teleport
- Powerful when placed against heroes who utilizes death mechanism including Rexxar
- High sustained damage against most stationary targets
- Very low ability cooldown means she can bully a lane very effectively with assistance
Weaknesses[]
- Weak against dive and crowd control
- Mana hungry
- High skill ceiling
- Struggles against heroes who summon obstacles or monsters, which waste her damage output
Abilities[]

Mana: 20
Cooldown: 3 seconds
Fire three missiles toward an area, each dealing 147 (+3% per level) damage to the first enemy hit.

Mana: 40
Cooldown: 8 seconds
Fire an orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 405 (+3% per level) damage.
Traits[]
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 30 seconds
Channel a powerful beam, dealing 462 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 20 seconds
Knock away all enemies from an area and deal 168 (+5% per level) damage.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Can only gain 1 charge per cast, up to 4 charges maximum.

Tier 1 (Hero Level 1)
Your Mana regeneration is increased by 100% while below 25% Mana.

Tier 1 (Hero Level 1)
Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.

Tier 1 (Hero Level 1)
If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
Basic Attacking a target recently hit by a Magic Missiles does an extra 91 (+4% per level) damage.

Tier 2 (Hero Level 4)
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 50%.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
If three Magic Missiles hit the same target, the third one deals an additional 130 (+4% per level) damage.

Tier 3 (Hero Level 7)
Arcane Orb does up to 25% more damage to enemies based on distance. Additionally, its cooldown is reduced by 2 seconds.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 30 seconds
Channel a powerful beam, dealing 462 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 20 seconds
Knock away all enemies from an area and deal 168 (+5% per level) damage.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.

Tier 5 (Hero Level 13)
Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.

Tier 5 (Hero Level 13)
Increases your Ability Power by 15%, but decreases your maximum Health by 15%.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
Drastically increases Magic Missiles speed, and lowers its cooldown by 1 second. Reduces the Mana cost of Magic Missiles by 5.

Tier 6 (Hero Level 16)
Magic Missiles fires an additional 2 missiles. Increases the Mana cost of Magic Missiles by 5.

Tier 6 (Hero Level 16)
When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
Using Abilities grants 5% Ability Power, to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.

Tier 7 (Hero Level 20)
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.

Tier 7 (Hero Level 20)
Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.

Tier 7 (Hero Level 20)
Cooldown: 10 seconds
Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.
Talent Builds[]
Tips[]
Matchups[]
Pairings[]
Effective against[]
Effective foes[]
Skins[]
- Rebellious Wizard (base)
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Rebellious Wizard | Veradani | Crimson | Indigo ![]() |
- Archon
100
- Once, only wizards who had spent countless hours braving the inferno were able to attain the fabled archon armor. Those who adorned it were both respected and feared. Then came transmog...
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Archon | Lovely | Shadow | Infernal ![]() |
- Tal Rasha
150
- Few sorcerers are as famed as Tal Rasha, who sacrificed himself to imprison Baal during the Sin War. Those wizards who don his armor do so with the intent to live up to his legend.
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Tal Rasha | Cobalt | Crimson | Nephalem ![]() |
- Star Princess
400
- For eons, Earth has been protected by the magical Star Princess. Together, they stand against the Eternal Empire and its Space Lords in the name of love and friendship.
- This skin is related to the Eternal Empire themed-skins. Features themed abilities.
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Star Princess | Magical | Dark | Thunder |
- Striker
400
- Li-Ming is an avid student of magic, but it was her skills on the court that scored her a scholarship at the Ysharj Sanctum. As team captain, she intends to lead the Vizjerei Fireflies to victory.
- This skin is related to the Burning Court themed-skins. Features themed abilities.
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Striker | Canary | Scarlet | Sapphire ![]() |
- Star Queen
400
- All seemed lost as the star princesses fell one after another. But Li-Ming's refusal to give up hope awakened a new power inside her, transforming her into the legendary Star Queen.
- This skin is related to the Eternal Empire themed-skins. Features themed abilities.
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Star Queen | Eternal | Neo |
- Templar
2400
- Li-Ming may be strong-willed, but the will of Templar Li-Ming is stronger.
- This skin is related to the StarCraft themed-skins. Features altered voice-over and themed abilities.
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Templar | Dark | Fire Ascendant | Onyx |
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Void |
- Lunar
400
- To Li-Ming, the Lunar Festival of the Nexus was not so dissimilar from those of her homeland, Xiansai. Donning her favored finery, she joined in celebration with a nostalgic joy.
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Lunar | Amber | Jade | Blossom ![]() |
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Heavenly ![]() |
Imperial ![]() |
Patch changes[]
(Patch April 24, 2018) Note: Nephalem Li-Ming added.
(Patch February 6, 2018) Note: Lunar skins added.
(Patch November 14, 2017) Note: Li-Ming’s prices have been reduced to 7,000 Gold and 625 Gems.
(Patch September 26, 2017) Note: Templar Li-Ming will now correctly play death sounds when killed.
(Patch September 5, 2017) Note: Sapphire Volleyball skin added.
(Patch August 8, 2017) Note: Templar Li-Ming, Dark Templar Li-Ming, First Ascendant Li-Ming, Onyx Templar Li-Ming, Void Templar Li-Ming skins added.
(Patch July 11, 2017) Note: Infernal Archon Li-Ming skin added.
(Patch June 13, 2017) Note: Tal Rasha Li-Ming skins added.
(Patch January 24, 2017) Note: Lunar skin added.; Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form.
(Patch March 29, 2016) Note: New voiceover lines have been added for Li-Ming, who will now call out her own kill streaks.; Li-Ming will now properly play death sounds when killed.
(Patch February 2, 2016) Note: Added.