
“ | Kneel, peasants!
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Leoric is a Melee Warrior Hero from the Diablo universe.
Madness. Betrayal. Death. These are the legacy of the Black King Leoric's reign. Driven to madness by the spirit of Diablo, Leoric brought untold suffering on his people. Even in death there was no release for the Skeleton King.
He is a slow-moving front-line warrior that never truly dies, haunting the battlefield as a ghost before reforming on the field.
Background[]
Unknown to Leoric, his seat of power in Tristram was the resting place of Diablo, imprisoned in the catacombs beneath the cathedral by the Horadrim long ago. Requiring an anchor to the world, Diablo chose the strongest soul available to him to be his host—Leoric himself.
For many months, Leoric secretly fought against Diablo's will. Sensing that he had been possessed by some unknown evil, Leoric kept his condition a secret from those close to him, believing that his piety would be enough to exorcise the demon's corruption. In this he was sorely mistaken, and Diablo stripped away the core of Leoric's being, burning all honor and virtue from his soul.
Gameplay Summary[]
Strengths[]
- Strong waveclear
- Resistant to crowd control
- Deals high damage and has strong sustain against high health heroes
- Flexible field presence due to Undying trait and Wraith Walk
- Strong sustain in general due to Tier 1 talents
Weaknesses[]
- Has difficulty against targets that kite effectively
- Very reliant on proper positioning
- When ganked, has high chance of death due to little innate armor and his Undying trait causes his effectiveness when alive to be reduced
- Dependent on the performance of companion heroes, and can miss many chances unless enemy heroes are controlled
Abilities[]

Mana: 80
Cooldown: 14 seconds
Leoric swings his mace, dealing 150 (+4% per level) damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Peasants!

Mana: 60
Cooldown: 11 seconds
Grab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing you for up to 20% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active.

Mana: 50
Cooldown: 14 seconds
Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith.
Traits[]
While in the Undying form, Leoric's abilities change to the following:

Cooldown: 8 seconds
Swing in front of you to slow enemies by 40% for 2.5 seconds.

Cooldown: 9 seconds
Throw out a chain, attaching to the first enemy Hero hit healing you for up to 10% of your maximum Health over 4 seconds as long as you remain close to the enemy.
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 90
Cooldown: 50 seconds
Create an unpathable tomb in front of you for 4 seconds.

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 50 seconds
Become Unstoppable and swing your mace three times, healing yourself for 12% of your maximum Health for each enemy Hero hit and dealing 250 (+4% per level) damage.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
Skeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.

Tier 1 (Hero Level 1)
When a nearby Minion dies, you gain 1% of your maximum Health and 5 Mana, even while Undying.

Tier 1 (Hero Level 1)
Cooldown: 120 seconds
Activate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
Skeletal Swing deals 100% more damage to Minions and Mercenaries.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
Increase the healing from Drain Hope to 25% of Leoric's maximum Health. If Drain Hope lasts its full duration, Leoric instantly heals for an additional 5% of his maximum Health.

Tier 3 (Hero Level 7)
Drain Hope no longer Slows Leoric. If Drain Hope lasts its full duration, gain 30% Movement Speed for 4 seconds.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 90
Cooldown: 50 seconds
Create an unpathable tomb in front of you for 4 seconds.

Tier 4 (Hero Level 10)
Mana: 75
Cooldown: 50 seconds
Become Unstoppable and swing your mace three times, healing yourself for 12% of your maximum Health for each enemy Hero hit and dealing 250 (+4% per level) damage.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
Drain Hope's cooldown is reduced by 0.5 seconds for every 1 second it is active. If Drain Hope lasts its full duration, its cooldown is reduced by an additional 2 seconds.

Tier 5 (Hero Level 13)
Gain 20 Armor while Drain Hope is active. If Drain Hope lasts its full duration, retain the Armor bonus for 3.063 seconds.

Tier 5 (Hero Level 13)
Increase Wraith Walk's duration by 100%. Enemy Heroes that come in contact with the wraith deal 50% less damage for 4 seconds.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
If Drain Hope lasts its full duration, it deals bonus damage equal to 15% of the victim's Maximum Health. This damage does not heal you.

Tier 6 (Hero Level 16)
Wraith Walk increases the damage of the next Skeletal Swing within 5 seconds by 50%. Each enemy Hero hit by this Skeletal Swing reduces the cooldown of Wraith Walk by 7 seconds.

Tier 6 (Hero Level 16)
Increase Leoric's Attack Speed by 20%. Quest: Nearby enemy Minion deaths grant 0.3% permanent Attack Speed, and Takedowns grant 3% permanent Attack Speed, up to 30%.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
The duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 (+4% per level) damage every 1 second.

Tier 7 (Hero Level 20)
The final swing of March of the Black King also applies Drain Hope to nearby enemy Heroes.

Tier 7 (Hero Level 20)
Basic Attacks against enemy Heroes deal bonus damage equal to 2.5% of the Hero's maximum Health and heal Leoric for twice that amount.

Tier 7 (Hero Level 20)
Deal 40 (+4% per level) damage per second to nearby enemies. The damage and area is increased by 100% while Drain Hope is active.

Tier 7 (Hero Level 20)
Cooldown: 75 seconds
Activate to become Protected for 3 seconds, preventing all damage.
Talent Builds[]
Tips[]
Matchups[]
Pairings[]

Effective against[]

Effective foes[]
Skins[]
- Skeleton King (base)
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The Skeleton King | Ivory | Copper |
- Vrykul
100
- Leoric held the Winterskorn Chieftain's skull aloft for the gathering crowd to see. "Who else among you wishes to challenge me?" The silence was deafening.
- This skin is related to the Warcraft themed-skins.
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Vrykul | Kvaldir | Ymirjar |
- Zakarum
100
- These ornamental warplates were once a symbol of the holy Zakarum faith. Now, they serve only as a stark reminder of its demonic corruption.
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Zakarum | Pure | Entombed |
- God King
100
- King Leoric used his legendary might to strike down every jarl who challenged his ascent to the throne. But not even uncontested rule is enough to slake his thirst for power.
- This skin is related to the Warcraft themed-skins.
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God-King | Vrykul King |
- Space Lord
1600
- The Space Lord has brought countless worlds to heel in the name of the Eternal Empire. Soon, even the Earth's troublesome Star Princess will fall to the power of the darkness.
- This skin is related to the Eternal Empire themed-skins. Features replaced voice-over and themed abilities.
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Space Lord | Neutron | Hunter | Immortal ![]() |
Development[]
Leoric was under consideration for inclusion as early as 2011.[1] The idea of having a character that didn’t die was one the team looked at - Malthael was considered, but they ultimately settled on Leoric.[2]
The idea for Leoric's janitor skin came from an art contest in 2016. The skin was chosen for reveal at BlizzCon 2018 due to its long history of being requested by the fanbase.[3]
Trivia[]
- Leoric's dance is a small portion of "Thriller" by Michael Jackson.
- The "Space Lord" skin is a satire to Darth Vader from Star Wars. This is evident with the different voice lines that makes analogy to the series.
- In addition, the third color scheme, "Hunter", is a reference to Boba Fett, a bounty hunter from the Star Wars franchise.
Patch changes[]
(Patch December 12, 2017) Note: Immortal Space Lord Leoric added.
(Patch October 17, 2017) Note: Fixed an issue preventing Leoric’s Basic Attack cleave animation from playing when using certain skins.
(Patch September 20, 2017) Note: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw.
(Patch September 5, 2017) Note: Received updated art to coincide with Talent changes.; Basic Attack Damage reduced from 150 to 105.
(Patch April 25, 2017) Note: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem.
(Patch March 28, 2017) Note: Basic Attack damage increased from 138 to 150.
(Patch November 15, 2016) Note: Leoric’s prices reduced to $8.49 USD and 7,000 Gold.
(Patch May 17, 2016) Note: Health increased from 2373 (+4% per level) to 2468 (+4% per level).; Health Regeneration increased from approximately 4.95 (+4% per level) to 5.14 (+4% per level).
(Patch February 2, 2016) Note: Murky and Leoric have received unique death sound effects.
References[]
- ↑ 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
- ↑ 2015-06-17, E3 Expo 2015 – Heroes of the Storm: Eternal Conflict Expansion. Blizzplanet, accessed on 2015-06-23
- ↑ 2018-11-04, Heroes of the Storm BlizzCon 2018 Interview: Matthew Cooper and Kristoffer Barcarse. YouTube, accessed on 2018-11-13