1Health is how much damage something can sustain before being destroyed or killed.
Heroes[]
Heroes have a base health at level 1, and gain bonus health each time they level up. Most heroes gain +4% bonus health and health regeneration each level, but some heroes such as Raynor have different percentages.
Hero | Base Health | Level 20 |
---|---|---|
Abathur | 685 | 1501 |
Alarak | 1900 | 4163 |
Alexstrasza | 1698 | 3721 |
Ana | 1598 | 3501 |
Anub'arak | 2100 | 4601 |
Artanis | 2470 | 5412 |
Arthas | 2650 | 5806 |
Auriel | 1700 | 3725 |
Azmodan | 2738 | 5999 |
Blaze | 2775 | 6080 |
Brightwing | 1450 | 3177 |
Cassia | 1840 | 4032 |
Chen | 2473 | 5419 |
Cho'gall† | 2950 | 7115 |
Chromie | 1323 | 2899 |
D.Va (Mech) | 2000 | 4382 |
D.Va | 1109 | 2430 |
Deckard Cain | 1598 | 3501 |
Dehaka | 2434 | 5333 |
Diablo | 2670 | 5850 |
E.T.C. | 2180 | 4777 |
Falstad | 1365 | 2991 |
Fenix* | 1140 (760) | 2498 (1665) |
Garrosh | 2060 | 4514 |
Gazlowe | 1826 | 4001 |
Genji | 1620 | 3550 |
Greymane | 1876 | 4524 |
Gul'dan | 1700 | 3725 |
Hanzo | 1323 | 2899 |
Illidan | 1650 | 3615 |
Jaina | 1365 | 2991 |
Johanna | 2700 | 5916 |
Junkrat | 1350 | 2958 |
Li Li | 1475 | 3232 |
Li-Ming | 1232 | 2699 |
Lt. Morales | 1472 | 3225 |
Lúcio | 1442 | 3160 |
Lunara | 1430 | 3133 |
Maiev | 2021 | 4428 |
Malfurion | 1525 | 3341 |
Malthael | 1962 | 4299 |
Medivh | 1470 | 3545 |
Muradin | 2765 | 6058 |
Murky | 730 | 1600 |
Nazeebo | 1502 | 3291 |
Nova | 1300 | 2848 |
Probius | 1260 | 2761 |
Ragnaros | 2000 | 4382 |
Raynor | 1450 | 5115 |
Rehgar | 2049 | 4490 |
Rexxar | 1725 | 3780 |
Misha♀︎ | 1762 | 3826 |
Samuro | 1725 | 3780 |
Sgt. Hammer | 1720 | 3769 |
Sonya | 2341 | 5129 |
Stitches | 3000 | 6573 |
Stukov | 1682 | 3685 |
Sylvanas | 1425 | 3122 |
Tassadar | 1287 | 2820 |
The Butcher | 2154 | 5195 |
Baleog | 1095 | 2399 |
Erik | 767 | 1681 |
Olaf | 1424 | 3120 |
Thrall | 1876 | 4111 |
Tracer | 1280 | 2805 |
Tychus | 1925 | 4218 |
Tyrael | 2468 | 5408 |
Tyrande | 1511 | 3311 |
Uther | 2156 | 4724 |
Valeera | 2047 | 4485 |
Valla | 1273 | 2783 |
Varian♂︎ (Taunt) | 2116 | 6027 |
Varian (Colossus) | 2116 | 4173 |
Varian (Twin Blades) | 2116 | 4636 |
Xul | 2000 | 4382 |
Yrel | 2678 | 5868 |
Zagara | 1575 | 3451 |
Zarya | 2292 | 5022 |
Zeratul | 1622 | 3554 |
Zul'jin | 1875 | 4108 |
†-Cho'gall is two heroes, but Gall has the same health pool as Cho.
*-Fenix also has a base regenerating shield, shown next to the health.
♀︎-Misha is an addition attached to the hero Rexxar.
♂︎-Varian at level 4 has many abilities that affect his health, so all are listed.
Regeneration[]
All heroes regenerate health at a rate of about 0.21% per second (8 minutes to go from zero to full health). One exception exists: Murky regenerates health at a rate of 4% per second (25 seconds to go from zero to full health).
Heroes may activate a Healing Fountain, which will heal 40% of a heroes maximum health over 20 seconds.
Heroes may also pick up regeneration globes that are dropped when minions die. These restore 12% of maximum Health over 5 seconds.
Minions[]
Minions have a base health at the start of the game, and spawn with increased health every minute until the 30-minute mark:
Minion | Base Health |
Per Minute |
Maximum |
---|---|---|---|
Melee | 700 | +30 | 1600 |
Ranged | 400 | +20 | 1000 |
Wizard | 300 | +15 | 750 |
Siege | 900 | +30 | 1800 |
Mercenaries[]
Mercenary | Base | Level 20 |
---|---|---|
Siege Giant | 1800 | 3200 |
Bruiser Knight | 3300 | 4630 |
Bruiser Sorcerer | 1500 | 2670 |
Buildings[]
Beginning from the middle of the map and moving toward , the first outpost is a Fort, accompanied by two towers, a healing fountain, a gate, and two walls. The next outpost is a Keep, the finally a Core.
Structure | Health |
---|---|
Core* | 14,000 |
Keep | 13,000 |
Keep Gate | 5,000 |
Keep Tower | 4,300 |
Keep Fountain | 2,000 |
Keep Wall | 1,900 |
Fort | 9,000 |
Fort Gate | 3,700 |
Fort Tower | 3,000 |
Fort Fountain | 1,750 |
Fort Wall | 1,350 |
- The core also has a 7,000-point shield. After 8 seconds of not taking damage, the shield regenerates 100 points per second until taking damage again.
- It's important to note the core is invulnerable until at least one Keep is destroyed.
- Some maps don't feature a traditional Core, and as such may have different values.
Patch changes[]
(Patch September 13, 2016) Note: The Health bar color for the player’s own hero has been changed from dark blue to yellow for color blind players.
(Patch July 12, 2016) Note: Regeneration Globes: Previously: Restore 6.24% of maximum Health over 4 seconds; Now: Restore 12% of maximum Health over 5 seconds.