Abandoning the ways of shamanism, Gul'dan entered a pact with the demon lord Kil'jaeden and betrayed his people in exchange for limitless power. But it came at a great cost: Gul'dan must sacrifice part of his own life force to fuel his destructive fel magics. With the orcish Horde under his master's thrall, both Draenor and Azeroth nearly fell into his grasp. Now, Gul'dan is set to spread his corruption across the Nexus!
Indebted to a demonic lord and pitted against the mentor he betrayed, Gul’dan is one of a handful of fel orcs on Draenor, his visage and shamanic power twisted balefully by demonic communion. The outcasts he leads, the Stormreaver clan, now fight to wrest their “rightful” place in the Iron Horde from Gul’dan’s former master Ner’zhul and to tempt a great army of orcs into infernal corruption.
Gul'dan is a mid-range Assassin capable of dealing high sustained area damage. He is unique as he can replenish his Mana by sacrificing a portion of his own health. This, paired with his ability to sap the health from his opponents to replenish his own allows Gul'dan to stay on the battlefield for longer, as opposed to other "mage" Heroes that constantly need to visit healing wells or teleport back to the Hall of Heroes to restore mana.
Overall, Gul'dan fits in most team compositions due his incredible raw damage output, at the expense of utility.
- Can replenish Mana at the expense of Health through .
- Outstanding self-sustain thanks to .
- Very high area of effect damage.
- Decent sieging capabilities thanks to his high sustained damage.w
- Can solo Mercenary camps at ease, especially if talented into Corruption.
- provides so needed utility and can change the course of teamfights.
- can deal incredible high damage if used properly.
- Can access one of the best escape tools in the game, .
- Requires constant micro-management and monitoration of health and mana.
- In addition, Gul'dan doesn't naturally regenerate mana.
- should be used carefully; misuse can render Gul'dan vulnerable if there are no enemies he can from.
- Vulnerable to crowd control.
- Has no mobility options except for at level 20.
- Offers no utility outside of and , therefore relying on teammates with crowd control abilities to ensure he can land his damage properly.
- has low range, requiring Gul'dan to get to closer range in order to hit his opponents, which is very dangerous due his frailty.
- is easy to walk away from. Therefore, Gul'dan requires allies capable of limiting the movements of his opponents to sucessfully sap their health.
- is slow and predictable, being relatively easy to avoid.
- Requires proper positioning during team fights.
- is very imprecise due its random nature, making hard to hit the desired targets. In addition, Gul'dan is rendered immobile during its channeling, leaving him vulnerable to retaliation.
- is only accessible in the end-game.
Tier 1, Hero Level 1
Tier 2, Hero Level 4
Tier 3, Hero Level 7
Tier 4, Hero Level 10
Tier 5, Hero Level 13
Tier 6, Hero Level 16
Tier 7, Hero Level 20
- Fel Flame Build: focused on maxizing the effectiveness of , increasing its damage and range. This agressive build is best used when the enemy team has two or more frontline Heroes, allowing Gul'dan to put constant pressure on his opponents. Fel Flame's low cooldown, combined with the level 16 talent allows Gul'dan to greatly increase his damage output, assuming he manages to hit enemy Heroes constantly.
- Corruption Build: focused on improving the damage potential and cooldown reduction of . This build is best suited against team compositions that feature backline Heroes, due Corruption's high range (but also work against melee oriented teams as well). It also makes Gul'dan's sieging even more effective, allowing him to cripple structures at ease. plays a pivotal role in this build, allowing Gul'dan to cast Corruption more often.
- Life Drain Build: focused on maxizing capabilities. A very situational build, only useful against teams with low mobility and when Gul'dan's own team features many Heroes with crowd control abilities, to ensure Gul'dan gets full channels of Life Drain. This build is also useful when the team features no healers.
- Make sure to monitor Gul'dan's health and mana constantly, since they co-depend on each other. Maintaining a balance between the two is key.
- should be used carefully. Try avoiding using it recklessly and putting Gul'dan in situations where he cannot replenish his health, especially when is on cooldown.
- It should be noted that Gul'dan can't kill himself by using Life Tap at dangerously low health.
- Don't be afraid of casting ; its low cooldown and high damage output allows Gul'dan to put constant pressure on his opponents, minion waves and even enemy structures.
- is easy to walk away of and, since it's a channeling ability, it can be interrupted. Make sure to use it when the enemy Hero has been afflicted by a crowd control ability, such as a stun or root.
- Life Drain heals the same regardless of being enemy Heroes or minions (unless when talented). So don't be afraid to use it on minions to replenish health.
- Using effectively requires careful thinking. Try to predict the enemy's path to make sure all three hits land.
- Due its high cooldown, it is best to save it for moments when enemies are sure to get hit by it.
- is best used when the team fight is already in progress, to isolate opponents at low health and more efficiently take them down.
- It is also a great escape tool as allow Gul'dan to quickly disrupt enemies pressuring him.
- should always be used on a safe spot, such as behind structures, where enemies are less likely to reach Gul'dan. Make sure to use it when there allies to protect Gul'dan from being interrupted.
- If taken, provides Gul'dan with a so needed mobility tool, being arguably one of the best (if not the best) escape mechanisms in the game. Make sure to place the glyph on a safe location, such as behind a allied structure, a bush, or even the Hall of Heroes itself.
- It is important to remember that enemy Heroes can see the glyph generated by Demonic Circle, and can intercept Gul'dan after he teleports (Abathur, for example, can place in stacks over it and strike Gul'dan by surprise when teleports into it).
- Demonic Circle can be effectively used for map objectives such as Dragon Shire and Braxis Holdout.
Gul'dan is best paired with a strong frontline, to open opportunities for him to unleash his damage while providing needed peel (as he lacks mobility). Because of this, Warriors and other Heroes featuring a lot of crowd control are very helpful. In addition, Healers can ensure Gul'dan stay at his best form while using .
Gul'dan can easily cripple Heroes with no self sustain and poor mobility, allowing him to capitalize on their weaknesses even further. His sustained area damage also makes him a strong solo laner, capable of trading against other solo laners, such as some Specialists.
Gul'dan's completely lack of crowd control and mobility (outside of and , respectively), makes him a vulnerable target to Heroes with high mobility and dive capabilities. In addition, Heroes with hard crowd control, such as stuns and silences, can interrupt his , eliminating his source of self-sustain.
- Darkness Incarnate (base)
|Darkness Incarnate||First War||Legion||Brooding 150|
- Shadow Council 100
- With his deception complete, Gul'dan need no longer hide his face Beneath a cowl. He is Darkness Incarnate, and all of the Nexus shall behold his true power in the war between shadow and light.
|Shadow Council||Chaos||Mag'har||Wretched 150|
- Balespider 400
- The Balespider's Burning Vestments were woven from the cinderwebs of the Red Widow, Beth'tilac. Only by enduring the flames of the Firelands can a Warlock know its searing embrace.
- Dark Nexus 400
- The avatars of the Dark Nexus are twisted reflections of heroes and villains. While they may wear familiar guises, they are, in truth, chaos and hatred incarnate... an ancient evil that can only be bargained with: never controlled.
- (Patch April 24, 2018) Note: Has received updated visual effects to make his Abilities easier to spot during battle.
- (Patch March 27, 2018) Note: Brooding Gul’dan added.
- (Patch September 5, 2017) Note: Wretched Shadow Council Gul'dan skin added.
- (Patch April 4, 2017) Note: Radius adjusted to better match actual model size.
- (Patch August 9, 2016) Note: Voiceover that plays on purchasing Gul'dan will no longer be cut short in the Taiwanese client.
- (Patch July 27, 2016) Note: Base Health increased from 1650 to 1700; Health Regen increased from 3.44 to 3.54.
- (Patch July 12, 2016) Note: Added.
- 2014-11-25, Heroes of the Storm Data Mining: 37 New Heroes and Kill Voiceovers Preview. 2p.com, accessed on 2015-05-01
- 2015-11-06, Heroes of the Storm – Hero Deep Dive | Summary. Blizzplanet, accessed on 2015-11-09
- 2016-06-14, Heroes of the Storm – Medivh Trailer. YouTube, accessed on 2016-07-03
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