Heroes of the Storm Wiki
Franchise-warcraft.png This is from the Warcraft universe.

For the other half of Cho'gall, see Cho.

Damage (9/10) Utility (4/10) Survivability (10/10) Complexity (3/10)

Gall is a Ranged Assassin hero from the Warcraft universe, and a part that makes up the caster half of Cho'gall. This character is unique in that one player controls Gall while the other controls the Cho half of the hero.


Though Cho'gall was extremely powerful, he was also dangerously insane. The Twilight's Hammer clan, less of a tribe and more of a religious cult, was devoted to bringing about the apocalypse. In his capacity as a chieftain and as the right hand of Gul'dan, Cho'gall aided his master in the creation of the death knights and the Altars of Storms, and in the transformation of normal ogres into ogre magi.

Gameplay Summary

Gall is the Assassin part of the Cho'gall. The player who controls Gall is in charge of using only Ranged Basic Abilities, while the one controlling Cho is responsible for the Hero's movement and Basic Attacks. Therefore, the two players must have synergy and communication to syncronize their abilities to maximize Cho'gall's potential.

Overall, Cho'gall has a very niche role that requires planning and adaptation from the rest of the team composition, as two players controlling one Hero essentially means one less Hero in lanes. On the other hand, Cho'gall is perfectly capable of solo laning given his wide range of abilities and remarkable solo sustain.


  • Highest base health and regen per second in the game.
  • Does not have mana.
  • Immune to silence effects.
  • Strong teamfight presence.
  • Outstanding duelist and lane bully.
  • Can easily solo Mercenary and Boss Camps.
  • High area of effect damage.
  • Excelent waveclear.
  • Decent sieging, being safe due the long range of his abilities.
  • Basic Abilities have relatively low cooldowns.
  • Both Cho and Gall have their own Heroic Abilities, which can hugely impact teamfights.
  • Ogre Rage provides a passive bonus damage to all of his damage.
  • Has access to a Scout Drone-related ability by default: Eye of Kilrogg-similar ability, Eye of Kilrogg.
  • Shadowflame is a fantastic poke tool for sustained damage, specially considering its low cooldown.
  • Dread Orb has one of the longest ranges for Basic Abilities in the game, being great for waveclear and sieging.
  • Runic Bomb is an effective waveclear tool.
  • Twisting Nether has fantastic synergy with Cho's Twisting Nether.
  • Shadow Bolt Volley can deal massive damage if properly used.


  • Dying rewards opponents with twice as much XP, as well essentially removing two Heroes from combat, leaving the allied team disadvantage.
  • As Cho'gall occupies two Hero slots, this means less map presence, which is crucial in some maps.
  • Requires coordination and synergy between the two players in order to make the most of the combined kits and talent builds.
  • Team fights are, inevitably, a 4v5 situation.
  • Very vulnerable to health percentage damage.
  • Vulnerable to bodyblocking due his massive size.
  • All his abilities are skillshots.
  • Ogre Rage makes Cho'gall take increased damage.
  • Shadowflame and Dread Orb are considerably hard to hit on very mobile opponents.
  • Runic Blast requires Cho using Rune Bomb.
  • Shadow Bolt Volley is very hard to aim if Cho is in constant movement and not moving towards the optimal target.


Shadowflame (Q) [Skillshot]
Cooldown: 3 seconds

Deal 135 (+5% per level) damage to enemies in the area.

Dread Orb (W)
Cooldown: 6 seconds

Throw a bomb that will bounce three times, dealing 126 (+5% per level) damage to enemies.

Runic Blast (E)
Cooldown: 0.5 seconds

Detonate Cho's Rune Bomb, dealing 233 (+4% per level) damage around it.

Shove (Z)
Cooldown: 30 seconds

Nudge Cho a small distance and grant him 25% Movement Speed for 2 seconds.


Icon Ogre Rage.png
Ogre Rage
Cooldown: 5 seconds

Gall's damage is increased by 25%, but Cho's Armor is reduced by 25.

Cho can activate Ogre Hide to grant himself 25 Armor, but remove this damage bonus.

Passive: Gall is permanently immune to Stun and Silence effects.

Heroic Abilities

Twisting Nether [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 80 seconds

After 1 second, nearby enemies are slowed by 50% while you channel, up to 5 seconds. Activate to deal 353 (+5% per level) damage.

Shadow Bolt Volley (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 60 seconds

After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.


Tier 1, Hero Level 1

Keep Moving!
Tier 1 (Hero Level 1)

Increases the duration of Shove's movement speed bonus by 1 second. Cho's Basic Attacks against Heroes increases the duration of an active Shove by 1 second.

Icon Taskmaster.png
Tier 1 (Hero Level 1)

Reduces the cooldown of Shove by 10 seconds. Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 second.

Eye of Kilrogg
Tier 1 (Hero Level 1)
Cooldown: 45 seconds

Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.

We See You!
Tier 1 (Hero Level 1)

Eye of Kilrogg's cooldown is decreased by 15 seconds and its range is increased by 33.333%.

Tier 2, Hero Level 4

Double Back
Tier 2 (Hero Level 4)

Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.

Passive: The third bounce of Dread Orb deals 200% more damage to Non-Heroic targets.

Runic Persistence
Tier 2 (Hero Level 4)

Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.

Bomb's Away
Tier 2 (Hero Level 4)

IconQuestTalent.png Quest: Damaging an enemy Hero with Runic Blast permanently increases its damage by 5.
IconQuestTalent.png Reward: After damaging 20 enemy Heroes, increase the range and speed of Rune Bomb by 20%.

Tier 3, Hero Level 7

Edge of Madness
Tier 3 (Hero Level 7)

Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.

Double Trouble
Tier 3 (Hero Level 7)

IconQuestTalent.png Quest: Hitting enemy Heroes affected by Consuming Blaze with Shadowflame lowers the cooldown of Shadowflame by 1 second.
IconQuestTalent.png Reward: After doing this 20 times, permanently lower the cooldown of Shadowflame by 1 second.

Icon Ogre Rage.png
Ogre Rampage
Tier 3 (Hero Level 7)

Gall's Basic Abilities cooldown 75% faster for 5 seconds after Cho activates Ogre Hide.

Tier 4, Hero Level 10

Shadow Bolt Volley (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 60 seconds

After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.

Twisting Nether [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 80 seconds

After 1 second, nearby enemies are slowed by 50% while you channel, up to 5 seconds. Activate to deal 353 (+5% per level) damage.

Tier 5, Hero Level 13

Searing Shadows
Tier 5 (Hero Level 13)

Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.

Rising Dread
Tier 5 (Hero Level 13)

Each bounce of Dread Orb increases its radius by 25% and damage by 25%.

Twilight Nova
Tier 5 (Hero Level 13)

After the first bounce, 2 extra bombs bounce to the sides once.

Tier 6, Hero Level 16

Tier 6 (Hero Level 16)

Shadowflame slows enemy Heroes by 10% for 4 seconds. This effect can stack up to 3 times.

Leaden Orb
Tier 6 (Hero Level 16)

Dread Orb stuns enemy Heroes for 0.5 seconds.

Deafening Blast
Tier 6 (Hero Level 16)

Enemy Heroes hit by Runic Blast are silenced for 1.25 seconds.

Tier 7, Hero Level 20

Tier 7 (Hero Level 20)

Shadow Bolt Volley hits all enemies in its path.

Shifting Nether
Tier 7 (Hero Level 20)

Twisting Nether now teleports Cho to a targeted location before it begins channeling.

Icon Ogre Rage.png
The Will of Gall
Tier 7 (Hero Level 20)

Takedowns permanently increase the bonus of Ogre Rage by 2%.

Psychotic Break
Tier 7 (Hero Level 20)

Upon dying, Gall gains Ogre Rage and can use Abilities for 10 seconds.

Talent Builds


  • Make sure to always pay attention to Cho'gall's current trait, as his damage output and survability is great enhanced/decreased depending on which one is active.
    • Aside from the glowing icon in the action bar, a small glyph appears directly below Cho'gall as a visual indicator for each trait: Ogre Hide appears as orange, and Ogre Rage as purple.
  • Shadowflame should be used whenever it's off-cooldown, since it has very low cooldown.
  • Poke structures Dread Orb whenever possible to take advantage of its long range.
    • The distance Dread Orb travel is directly related to the distance between the target area and Cho'gall: the closest the cursor is to Cho'gall, the shortest will be the bounce distance. Keep this in mind when using it against targets at close range.
  • Try to detonate Runic Blast in order to hit as many opponents as possible to maximize its area of effect.
  • Make sure to communicate Cho preemptively to sycronize Upheaval with Twisting Nether for massive damage.
  • Make sure to communicate Cho when about to use Shadow Bolt Volley so he position himself in order to hit the target as many times as possible.


See Cho'gall


Twilight's Hammer Chieftain (base)
Gall - Twilight's Hammer Chieftain.jpg Gall - Ogre-mage.jpg Gall - Crusher.jpg Gall - Highmaul.jpg
Twilight's Hammer Chieftain Ogre-mage Crusher Highmaul IconShard.png 100
Corruptor IconShard.png 100
Rumor has it that the Corruptor Raiment was once exclusively worn by the Shadow Council. How the Scryers and the Aldor ever obtained them, the World of Warcraft may never know...
Gall - Corruptor.jpg Gall - Corruptor - Timelost.jpg Gall - Corruptor - Angelic.jpg
Corruptor Timelost Angelic
Warlord IconShard.png 100
Some Heroes choose to protect themselves with thick plates of armor, others wear intricate magical robes to boost their power. Cho'gall says, "Why not do both?"
Gall - Warlord.jpg Gall - Warlord - Brutal.jpg Gall - Warlord - Fel.jpg Gall - Warlord - Mage.jpg
Warlord Brutal Fel Mage
Pump'kin IconShard.png 150 (Hallow's End event)
Every Hallow's End, Cho'gall makes sure to mock the Headless Horseman. After all, two heads are better than none.
This skin is related to the Hallow's End themed-skins. Features altered voice-over.
Gall - Pump'kin.jpg Gall - Pump'kin - Burning.jpg Gall - Pump'kin - Fel.jpg Gall - Pump'kin - Magic.jpg
Pump'kin Burning Fel Magic
Gall - Pump'kin - Twilight.jpg

Patch changes

  • Patch.png (Patch September 13, 2016Note: Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
  • Patch.png (Patch May 17, 2016Note: Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.
  • Patch.png (Patch March 1, 2016Note: Gall will no longer be separated from Cho after manually exiting a Dragon Knight or Garden Terror.