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Franchise-warcraft.png This is from the Warcraft universe.


The wind at ma’ back, and a monster ‘tween my legs! Err...

Damage (8/10) Utility (4/10) Survivability (4/10) Complexity (5/10)

Falstad is a hard difficulty ranged assassin. He can fly over terrain and strike enemies from a ways away. Most interestingly, he can use his abilities to avoid damage or destroy enemies. Falstad is also unique in that he is permanently astride his flying mount, allowing him to fly over terrain.

Background

Falstad Wildhammer is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that now presides over Ironforge. Despite wild speculation, Falstad has never been dead and anyone who claims such is a liar.

Gameplay Summary

Strengths

  • Global presence thanks to Flight.
  • Can be built focused into either a Basic Attacks or Spell Damage.
  • Strong poke with long range basic attacks and Hammerang.
  • Lightning Rod provides with an additional source of damage that can be lethal if ignored.
  • Barrel Roll is an excellent mobility tool for retreating from combat or to chase enemy Heroes.
  • Barrel Roll and Hammerang can be used to kite effectively against melee Heroes.
  • Hinterland Blast is excellent to execute low health opponents, and is very rewarding when hitting multiple Heroes due it's cooldown reduction.
  • Mighty Gust is one of the strongest crowd control abilities in the game (especially if Wind Tunnel is picked at level 20), that may devastate the whole enemy team with proper setup.

Weaknesses

  • Relatively mana extensive.
  • Low healthpool.
  • Weak to dive.
  • Not effective against multiple high health enemies at the same time, though it may be compensated with proper usage of Hinterland Blast.

Abilities

IconCripplingHammer.png
Hammerang (Q) [Skillshot]
Mana: 60
Cooldown: 10 seconds

Throw out a Hammer that returns to you, dealing 121 (+4% per level) damage and slowing enemies by 25% for 2 seconds.

IconChargedUp.png
Lightning Rod (W)
Mana: 60
Cooldown: 13 seconds

Deal 111.28 (+4% per level) to an enemy, and an additional 78 (+4% per level) damage per second for 4.25 seconds if you remain close to the target.

IconBarrelRoll.png
Barrel Roll (E)
Mana: 70
Cooldown: 13 seconds

Dashes forward and grants a 177.84 (+4% per level) point Shield for 3 seconds.

IconFlight.png
Flight (Z)
Cooldown: 60 seconds

Instead of mounting, you can fly a great distance over terrain.

Traits

IconFlowRider.png
Tailwind [Passive]

Gain 15% increased Movement Speed after not taking damage for 6 seconds.

Heroic Abilities

IconHinterlandBlast.png
Hinterland Blast [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 120 seconds

After a short delay, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.

IconMightyGust.png
Mighty Gust [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 70
Cooldown: 60 seconds

Push enemies away and slow their Movement Speed by 40%, decaying over 4 seconds.

Talents

Tier 1, Hero Level 1

IconCripplingHammer.png
Gathering Storm
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Every time Hammerang hits a Hero increase its damage by 1.5.

IconSeasonedMarksman.png
Seasoned Marksman
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
IconQuestTalent.png Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.

IconBribe.png
Wingman
Tier 1 (Hero Level 1)

Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%. Does not work on Bosses. Maximum of 80 stacks.

Tier 2, Hero Level 4

IconStaticShield.png
Static Shield
Tier 2 (Hero Level 4)

Gain a Shield equal to 4% of your maximum Health after every Lightning Rod strike. Lasts 4 seconds and stacks.

IconBarrelRoll.png
Updraft
Tier 2 (Hero Level 4)

Increases Barrel Roll's range, Shield amount, and Shield duration by 40%.

IconLeechingRounds.png
Hammer Gains
Tier 2 (Hero Level 4)

Basic Attacks heal for 20% of the damage dealt to the primary target.

Tier 3, Hero Level 7

IconCripplingHammer.png
Secret Weapon
Tier 3 (Hero Level 7)

Increases Hammerang's range by 30% and Basic Attacks deal 60% bonus damage while Hammerang is in flight.

IconBoomerang.png
BOOMerang
Tier 3 (Hero Level 7)

Reactivate Hammerang mid-flight to deal 165 (+4% per level) damage around the Hammer.

IconChargedUp.png
Charged Up
Tier 3 (Hero Level 7)

Increases the number of Lightning Rod strikes by 2 and its range by 25%.

Tier 4, Hero Level 10

IconHinterlandBlast.png
Hinterland Blast [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 120 seconds

After a short delay, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.

IconMightyGust.png
Mighty Gust [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 70
Cooldown: 60 seconds

Push enemies away and slow their Movement Speed by 40%, decaying over 4 seconds.

Tier 5, Hero Level 13

IconGiantKiller.png
Giant Killer
Tier 5 (Hero Level 13)

Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

IconFlowRider.png
Flow Rider
Tier 5 (Hero Level 13)

While Tailwind is active, your Basic Abilities recharge 100% faster.

IconChargedUp.png
Thunderstrikes
Tier 5 (Hero Level 13)

Lightning Rod deals 20% more damage each subsequent strike.

Tier 6, Hero Level 16

IconFlowRider.png
Aerie Gusts
Tier 6 (Hero Level 16)

Reduce activation time for Tailwind to 3 seconds, and increase the Movement Speed bonus to 25%.

IconCripplingHammer.png
Crippling Hammer
Tier 6 (Hero Level 16)

Increases Hammerang's slow from 25% to 50%.

IconBarrelRoll.png
Afterburner
Tier 6 (Hero Level 16)

After using Barrel Roll, gain 60% Movement Speed that decreases over 3 seconds.

Tier 7, Hero Level 20

IconHinterlandBlast.png
Call of the Wildhammer
Tier 7 (Hero Level 20)

Hinterland Blast has double the range and deals 25% more damage.

IconMightyGust.png
Wind Tunnel
Tier 7 (Hero Level 20)

Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.

IconNexusFrenzy.png
Nexus Frenzy
Tier 7 (Hero Level 20)

Increases Attack Speed by 20% and Attack Range by 20%.

IconEpicMount.png
Epic Mount
Tier 7 (Hero Level 20)

Reduce the cooldown of Flight to 30 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.

Matchups

Pairings

Effective against

D.Vaplate.png
Falstad’s Flight provides his team with an advantage on larger maps; this can put D.Va’s team at a strategic disadvantage when the opponents can out-rotate her around the map. Falstad can also select Mighty Gust and push D.Va’s Self-Destructing Mech away from his team, greatly reducing its value.


Malthaelplate.png
In a similar fashion to Lunara, Falstad can effectively kite Malthael and outdamage him in a duel. Mighty Gust can easily put Malthael out of position and prevent him from spreading Reaper's Mark.


Effective foes

Skins

Wildhammer Thane
Falstad - Wildhammer Thane.jpg Falstad - Frostborn.jpg Falstad - Dark Iron.jpg
Wildhammer Thane Frostborn Dark Iron
Storm Lord IconShard.png 100
During the War of Three Hammers, no Wildhammer was as feared as the legendary Storm Lords. Their mighty stormhammers forced the Bronzebeards to adopt new weapons and strategies.
Falstad - Storm Lord.jpg Falstad - Storm Lord - Dark.jpg Falstad - Storm Lord - Frost.jpg
Storm Lord Dark Frost
Gryphon Master IconShard.png 100
Much like other clans and races will don warpaint as they head into battle, the Wildhammer Dwarves will adorn themselves with their gryphon's feathers.
Falstad - Gryphon Master.jpg Falstad - Gryphon Master - Sky.jpg Falstad - Gryphon Master - Crimson.jpg
Gryphon Master Sky Crimson
Buccaneer IconShard.png 1600
To this day, Captain Falstad and the crew of the Wildhammer honor the pirate’s code set by Mistharbour's Council of Three Anchors. Of course, some say those rules are merely guidelines...
This skin is related to the Mistharbour themed-skins. Features themed abilities.
Falstad - Buccaneer.jpg Falstad - Buccaneer - Salty.jpg Falstad - Buccaneer - Seafoam.jpg
Buccaneer Salty Seafoam

Development

Blizzard Entertainment experimented with Falstad having a flight ability that acted as a leap, effectively teleporting him from one location to another.[1]

References

  1. 2014-01-31, Heroes of the Storm with Day9 and Dustin Browder (Full Game Cast). YouTube, accessed on 2014-06-11

External links

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