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Cho is a Melee Warrior hero from the Warcraft universe, and a part of Cho'gall. This character is unique in that one player controls Cho, and the other Gall.
Background[]
Cho'gall became the Chieftain of an orc clan after the previous one was executed for disobeying the Shadow Council. Cho'gall renamed the clan as the Twilight's Hammer, while all records of both the clan's old name and the chieftain's one were destroyed.
Gameplay Summary[]
Cho is the Warrior part of the Cho'gall. The player who controls Cho is responsible for the Hero's movement and Basic Attacks, while the one controlling Gall is in charge of using only Ranged Basic Abilities. Therefore, the two players must have synergy and communication to syncronize their abilities to maximize Cho'gall's potential.
Overall, Cho'gall has a very niche role that requires planning and adaptation from the rest of the team composition, as two players controlling one Hero essentially means one less Hero in lanes. On the other hand, Cho'gall is perfectly capable of solo laning given his wide range of abilities and remarkable solo sustain.
Strengths[]
- Highest base health and regen per second in the game.
- Does not have mana.
- Strong teamfight presence.
- Outstanding duelist and lane bully.
- Can easily solo Mercenary and Boss Camps.
- Both Cho and Gall have their own Heroic Abilities, which can hugely impact teamfights.
- Ogre Hide provides a reliable passive damage reduction.
- Surging Fist is a fantastic initiation tool, as well being useful for disengaging from combat.
- Consuming Blaze provides very high self-sustain.
- Rune Bomb is an effective waveclear tool.
- Upheaval can single-handedly win teamfights due its huge range and displacement effects, specially when combined with Gall's Twisting Nether.
- Hammer of Twilight is a great interrupt, as well passively increasing Cho's ability to trade with his opponents.
- The level 20 upgrade, C'thun's Gift, makes allows Cho to stay safe while acting in conjunction with Gall's ranged abilities.
Weaknesses[]
- Dying rewards opponents with twice as much XP, as well essentially removing two Heroes from combat, leaving the allied team disadvantage.
- As Cho'gall occupies two Hero slots, this means less map presence, which is crucial in some maps.
- Requires coordination and synergy between the two players in order to make the most of the combined kits and talent builds.
- Team fights are, inevitably, a 4v5 situation.
- Very vulnerable to health percentage damage.
- Vulnerable to bodyblocking due his massive size.
- Ogre Hide reduces Gall's damage output.
- Surging Fist can be easily interrupted unless Surging Dash, which is only accessible in the late-game.
- Consuming Blaze is only truly effective for sustain when multiple enemies are hit.
- Rune Bomb requires Gall to detonate it in order to properly deal damage.
Abilities[]

Cooldown: 12 seconds
Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 47.84 (+4% per level) damage. The dash range increases by up to 250%, depending on how long it is charged.

Cooldown: 12 seconds
Ignite nearby enemies, dealing 156 (+4% per level) damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 41.6 (+4% per level) when an enemy is Ignited.

Cooldown: 8 seconds
Roll a bomb dealing 95 (+4% per level) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 285 (+4% per level) damage in an area.
Traits[]
Heroic Abilities[]

Tier 4 (Hero Level 10)
Cooldown: 15 seconds
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 150 (+4.5% per level) damage, push enemies away, and stun for 0.75 seconds.

Tier 4 (Hero Level 10)
Cooldown: 60 seconds
After 1 second pull enemies towards your direction, slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.
Talents[]
Tier 1, Hero Level 1

Tier 1 (Hero Level 1)
Quest: Every minion killed near Cho increases the amount healed by Consuming Blaze by 0.3%.
Reward: Every Hero Takedown increases the amount healed by Consuming Blaze by 3%.
Tier 2, Hero Level 4

Tier 2 (Hero Level 4)
Surging Fist deals additional damage to Heroes equal to 7% of their max Health.

Tier 2 (Hero Level 4)
Each consecutive Basic Attack to an enemy Hero deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a different enemy is attacked.
Tier 3, Hero Level 7

Tier 3 (Hero Level 7)
Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1 second.
Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.

Tier 3 (Hero Level 7)
While Gall's Ogre Rage is active, Cho's health regeneration is increased by 200%.
Tier 4, Hero Level 10

Tier 4 (Hero Level 10)
Cooldown: 15 seconds
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 150 (+4.5% per level) damage, push enemies away, and stun for 0.75 seconds.

Tier 4 (Hero Level 10)
Cooldown: 60 seconds
After 1 second pull enemies towards your direction, slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.
Tier 5, Hero Level 13

Tier 5 (Hero Level 13)
Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 seconds per enemy hit, and 2 seconds for each Hero hit.

Tier 5 (Hero Level 13)
Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 0.75 seconds.
Tier 6, Hero Level 16

Tier 6 (Hero Level 16)
While channeling Surging Fist, Cho is Unstoppable and heals for 150 (+4% per level) Health per second.

Tier 6 (Hero Level 16)
Cooldown: 30 seconds
Activate to increase the Armor bonus of Ogre Hide by 300% for 2 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.

Tier 6 (Hero Level 16)
Cooldown: 0.5 seconds
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 96 (+4% per level) damage per second.
Tier 7, Hero Level 20

Tier 7 (Hero Level 20)
Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds.

Tier 7 (Hero Level 20)
Takedowns permanently increase the Armor granted by Ogre Hide by 2, to a max of 50 extra Armor.
Talent Builds[]
- Bruiser Build: focused on providing Cho with a healthy blend of survivability and damage, allowing him to deal surprisingly high basic attack damage, which, combined with Gall's abilities, makes him a very potent duelist capable of dealing with nearly any kind of opponent. This build is best when used with Gall's Shadowflame Build.
- Upheaval Build: focused on Cho's teamfight ability with Upheaval, for a large displacement. This build is best used when Gall picks Twisting Nether, as both Heroics have fantastic synergy.
Tips[]
- Make sure to always pay attention to Cho'gall's current trait, as his damage output and survability is great enhanced/decreased depending on which one is active.
- Although Cho'gall can withstand large deals of damage due his naturally high health and self-sustain, avoid diving too deep against multiple enemies, as crowd controls such as stuns can make focused fire very effective against him.
- Be careful when using Surging Fist against opponents with abilities that can stun, as it can be interrupted.
- Try hitting as many enemies as possible with Consuming Blaze, to maximize its healing effects.
- Rune Bomb is best when used on close range, as it travels very slowly. Make sure that Gall will detonate it against the optimal target(s).
- Make sure to communicate Gall preemptively when about to use Upheaval, so he can time his Twisting Nether for massive damage.
- Save Hammer of Twilight to interrupt important enemy cooldowns.
- Pick Twilight Veil at level 16 if the enemy team features burst-heavy team compostions.
- Pick Molten Block at level 16 to avoid certain targeted abilities, such as Kael'thas Pyroblast.
Matchups[]
- See Cho'gall
Skins[]
- Twilight Hammer's Chieftain (base)
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Twilight Hammer's Chieftain | Ogre-mage | Crusher | Highmaul ![]() |
- Corruptor
100
- Rumor has it that the Corruptor Raiment was once exclusively worn by the Shadow Council. How the Scryers and the Aldor ever obtained them, the World of Warcraft may never know...
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Corruptor | Timelost | Angelic |
- Warlord
100
- Some Heroes choose to protect themselves with thick plates of armor, others wear intricate magical robes to boost their power. Cho'gall says, "Why not do both?"
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Warlord | Brutal | Fel | Mage |
- Pump'kin
150 (Hallow's End event)
- Every Hallow's End, Cho'gall makes sure to mock the Headless Horseman. After all, two heads are better than none.
- This skin is related to the Hallow's End themed-skins.
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Pump'kin | Burning | Fel | Magic |
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Twilight |
Patch changes[]
(Patch March 28, 2017) Note: Basic Attack damage increased from 120 to 130; Cho’s Basic Attacks now apply and refresh Consuming Blaze.
(Patch March 14, 2017) Note: Maximum Base Health reduced from 3528 to 2950; Health Regen reduced from 7.35 to 6.15.