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Franchise-diablo.png This is from the Diablo universe.

You think you know anguish?

Damage (3/10) Utility (6/10) Survivability (7/10) Complexity (5/10)

Azmodan is a Ranged Specialist hero from the Diablo universe.

The Lord of Sin rules over a densely populated land of hell where both the greatest joys and despair, and the deepest depravities can be experienced. But it is never enough for Azmodan, who has set his eyes on the realm of Sanctuary.


As with all the Evils, Azmodan originated from one of the seven heads of the Great Dragon Tathamet. He lorded over the Realm of Sin. For much of his existence he desired to be the sole ruler of Hell.

During the Great Conflict, Azmodan successfully defeated his angelic foes many times on the battlefields of Pandemonium. In one such battle, Azmodan faced the archangel Tyrael. Tyrael bested him and stood ready to deal the final blow. However, one of Tyrael's comrades called for aid and Tyrael rushed to lend aid. Azmodan thus escaped the angel's wrath.

Gameplay Summary


  • Unusually high health for a Specialist; enough to escape from many heroes trying to gank him; especially when talenting purely into his E.
  • His trait has a Global Range, effectively allowing him to split-push from across the map.
  • Capable of melting single targets when building purely into All Shall Burn, allowing him to contribute to teamfights by focusing low-health assassins or supports
  • Extremely good at pushing, especially when completing the quest talents Sieging Wrath or Taste For Blood
  • Multiple builds, allowing for either extremely high burst damage or powerful sustained damage against a single target


  • Low mobility prevents Azmodan from escaping from a situation where he has been overextended or when his abilities are on cooldown
  • Long cooldowns leave Azmodan vulnerable if he has recently used all his abilities.
  • Although capable of dealing very high sustained damage, he can't really contribute to teamfights until level 13 and building purely into All Shall Burn and Demonic Invasion. Even then, his damage is focused on one target and relies on him not being stunned or silenced and being able to channel long enough for his E to do any real damage.
  • Even though his Q has a very long range, it has a long travel time when used at longer ranges, even with Infernal Globe; meaning he'll have to predict exactly where his target is going to be.


Globe of Annihilation (Q)
Mana: 60
Cooldown: 10 seconds

Shoot a globe of destruction, dealing 170.56 (+4% per level) damage on impact. Long range.

Summon Demon Warrior (W)
Mana: 40
Cooldown: 10 seconds

Spawn a Demon Warrior that marches toward a point. Warriors deal 38.48 (+4% per level) damage per second and last for 10.50 seconds.

All Shall Burn (E) [Channeled]
Mana: 16 per second
Cooldown: 6 seconds

Channel a death beam on an enemy dealing 100 (+4% per level) damage a second. The damage amount grows the longer it is channeled, to a maximum of 200 (+4% per level) damage per second. Does 25.00% more damage to Structures. Azmodan can move at 40% speed while channeling.


General of Hell (D) [Trait]
Cooldown: 30 seconds

Summon a Demon Lieutenant at an allied Mercenary, Minion, or Azmodan's Summons. The Lieutenant will march with the target, granting 25% increased damage to all nearby friendly Mercenaries, Minions, and Azmodan's Summons. Unlimited range.

Heroic Abilities


Demonic Invasion [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 100 seconds

Rain a small army of Demonic Grunts down on enemies, dealing 20 (+5 per level) damage per impact. Demon Grunts deal 20 (+2 per level) damage and have 200 (+30 per level) health.


Tier 1, Hero Level 1


Tier 2, Hero Level 4

Army of Hell
Tier 2 (Hero Level 4)

Increases Demon Warrior's damage by 20% and reduces their Mana cost by 20.


Tier 3, Hero Level 7


Tier 4, Hero Level 10

Demonic Invasion [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 100 seconds

Rain a small army of Demonic Grunts down on enemies, dealing 20 (+5 per level) damage per impact. Demon Grunts deal 20 (+2 per level) damage and have 200 (+30 per level) health.

Tier 5, Hero Level 13


Tier 6, Hero Level 16


Tier 7, Hero Level 20


Talent Builds




Effective against

Effective foes

Having a unusual high health for a non-Warrior, Azmodan's limited movement and lack of crowd control allows Malthael to stick on him. Additionally, Azmodan's ability to summon minions means Malthael can get extra health from Soul Rip.


Lord of Sin (base)
Azmodan - LOS - Red.jpg Azmodan - LOS - Green.jpg Azmodan - LOS - Blue.jpg Azmodan - LOS - Avarice.jpg
Lord of Sin Toxic Souleater Avarice IconShard.png 100
Azmodan - LOS - Infested.jpg
Infested IconShard.png 150
Sinlord IconShard.png 100
The Demon Lord Azmodan is no stranger to opulence and grandeur. In fact, greed and pride are among his favorite sins.
Azmodan - Master - Orange.jpg Azmodan - Master - Purple.jpg Azmodan - Master - Green.jpg Azmodan - Lunar.jpg
Sinlord Abyssal Vile Lunar IconShard.png 150
Lunar Festival
AzGul'dan IconShard.png 400
Gul'dan could feel the demon's blood coursing through his veins... Mannoroth's gift once set the orcs on their path, now Azmodan's gift would make them unstoppable.
This skin is related to the Warcraft themed-skins. Features themed abilities.
Azmodan - AG - Green.jpg Azmodan - AG - Grey.jpg Azmodan - AGD - Chaos.jpg
AzGul'dan Pallid Chaos
Azmodunk IconShard.png 1600
In the deepest recesses of the Inferno lies the Burning Court, a realm with a single edict set by the first Hoop-Lord: "Thou shalt slam with the best, or thou jammest with the rest."
This skin is related to the Burning Court themed-skins. Features replaced voice-over, themed abilities, themed animations and themed mount.
Azmodan - AD - Red.jpg Azmodan - AD - Orange.jpg Azmodan - AD - Purple.jpg Azmodan - Azmodunk - Three-peat.jpg
Azmodunk Real Dream Showtime Three-peat
Azmodan - Azmodunk - Lucky.jpg Azmodan - Azmodunk - Competitive.jpg
Lucky IconShard.png 2400 Competitive IconShard.png 2400


Azmodan was conceived within the first two years of the game's development, as early as 2011.[1][2]


  • In an alternate reality, Azmodan slew Inarius, and is utterly despised by the angel lieutenant Valla.[3]

Patch changes


External links