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Franchise-diablo.png This is from the Diablo universe.

Take heart, my friends. Faith cannot be lost, only abandoned.

Damage (3/10) Utility (8/10) Survivability (4/10) Complexity (8/10)

Auriel is a Ranged Support Hero from the Diablo universe.

It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.


Auriel is the Archangel Angel and Aspect of Hope and a member of the Angiris Council. The most beloved of all angels, it is she who leads the sweet chorus of the High Heavens.

As with her kin, Auriel fought in the Great Conflict, slaying many demons. There are many tales of her incredible feats in battle, breaching the walls of the Pandemonium Fortress alongside her fellow archangels to wrest the stronghold from Hell's grasp.

Gameplay Summary

Auriel is a Support Hero with an unique mechanic: she doesn't use Mana as resource for her healing. Instead, she can convert her own damage and her allies' into energy through her Trait, Bestow Hope; the more energy she has, the more powerful will be the healing effect. Additionally, she has utility in the forms of waveclear, knockback and stun, as well being capable of resurrecting fallen Heroes.

Overall, Auriel is best used in teams with high damage output, allowing her to gain energy fast and efficiently, thus increasing her healing burst. She performs exceptionally well in dual Support compositions where the second Support supplements her healing.


  • Doesn't use Mana as resource.
  • Can fill energy quickly when using Bestow Hope on allies with high burst and/or spike damage, such as Li-Ming or Gul'dan.
  • Ray of Heaven has a strong area of effect healing when cast at full energy.
    • Reservoir of Hope can turn Ray of Heaven into the strongest healing ability in the game, should the player manage to get high stacks.
  • Sacred Sweep provides great waveclear.
  • Detainment Strike is a great tool to repel opponents, and can stun if they colide against nearly any object.
  • Can Resurrect dead Heroes.


  • Cannot heal without storing Energy through combat.
  • Requires strong allies in order to generate energy at a reasonable pace.
    • Susceptible to poking, forcing allies to escape and be unable to deal damage properly
  • Poor movement options, being very easy to isolate, as well vulnerable to dives.


Sacred Sweep (Q)
Cooldown: 8 seconds

Sweep the area with sacred power, dealing 57 (+4% per level) damage to enemies and an additional 171 (+4% per level) damage to enemies caught in the center.

Ray of Heaven (W)
Cooldown: 4 seconds

Consume your stored energy and heal allied Heroes in the area for the amount of energy consumed.

Detainment Strike (E)
Cooldown: 12 seconds

Deal 55 (+4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165 (+4% per level) damage.


Bestow Hope (D)
Cooldown: 1.5 seconds

Passive: 40% of the damage you deal to Heroes and 10% dealt to non-Heroes is stored as energy.

Bestow an allied Hero with Hope. While they remain near you, damage they deal causes you to gain energy. You can only have Bestow Hope on 1 ally at a time.

You can store up to 475 (+4% per level) energy.

Heroic Abilities

Resurrect (R)
Tier 4 (Hero Level 10)
Cooldown: 80 seconds

Channel on the spirit of a dead ally for 0.5 seconds. After a 5 second delay, they are brought back to life with 50% of their maximum Health at the location where they died.

Crystal Aegis (R)
Tier 4 (Hero Level 10)
Cooldown: 60 seconds

Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.


Tier 1, Hero Level 1

Righteous Assault
Tier 1 (Hero Level 1)

Reduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit.

Searing Light [Passive]
Tier 1 (Hero Level 1)

Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed.

Increasing Clarity
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2 up to 70.
IconQuestTalent.png Reward: After hitting 25 Heroes, the center damage bonus is increased to 150.

Swift Sweep
Tier 1 (Hero Level 1)

Increases the cast speed of Sacred Sweep by 50%.

Tier 2, Hero Level 4

Majestic Span
Tier 2 (Hero Level 4)

Increases the radius of Sacred Sweep by 15%.

Heavy Burden [Passive]
Tier 2 (Hero Level 4)

When an enemy Hero is stunned by Detainment Strike, their Movement Speed is slowed by 40% for 3 seconds after the stun.

Repeated Offense [Passive]
Tier 2 (Hero Level 4)

Enemies hit by Detainment Strike are knocked back 25% farther.
IconQuestTalent.png Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.
IconQuestTalent.png Reward: After stunning 6 Heroes, increase this damage bonus to 250.

Tier 3, Hero Level 7

Glimmer of Hope
Tier 3 (Hero Level 7)

Collecting a Regeneration Globe reduces the cost of your next Ray of Heaven by 75%.

Energized Cord
Tier 3 (Hero Level 7)

Increases the energy stored from Auriel's Basic Attacks to 100% of the damage against Heroes and 40% of the damage against non-Heroes.

Does not affect your Bestow Hope ally.

Empathic Link
Tier 3 (Hero Level 7)

Auriel stores 25% of damage taken by allies with Bestow Hope.

Tier 4, Hero Level 10

Resurrect (R)
Tier 4 (Hero Level 10)
Cooldown: 80 seconds

Channel on the spirit of a dead ally for 0.5 seconds. After a 5 second delay, they are brought back to life with 50% of their maximum Health at the location where they died.

Crystal Aegis (R)
Tier 4 (Hero Level 10)
Cooldown: 60 seconds

Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.

Tier 5, Hero Level 13

Blinding Flash
Tier 5 (Hero Level 13)

Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.

Converging Force
Tier 5 (Hero Level 13)

Enemies hit by the outer area are pushed slightly toward the center.

Piercing Lash
Tier 5 (Hero Level 13)

Detainment Strike now pierces and hits all enemy Heroes in a line, reducing the cooldown by 2 seconds for each Hero hit.

Tier 6, Hero Level 16

Reservoir of Hope
Tier 6 (Hero Level 16)

IconQuestTalent.png Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75.

Will of Heaven
Tier 6 (Hero Level 16)

Allies with Bestow Hope gain 20% Attack Speed.

Wrath of Heaven
Tier 6 (Hero Level 16)

Allies with Bestow Hope gain 10% Ability Power.

Tier 7, Hero Level 20

Light Speed
Tier 7 (Hero Level 20)

Resurrected allies gain 199.68% increased Movement Speed, decaying over 4 seconds. While a resurrected ally remains alive, Resurrect's next cooldown recharges 100% faster.

Diamond Resolve
Tier 7 (Hero Level 20)

When Crystal Aegis expires, it grants the target 75 Armor for 5 seconds, reducing damage taken by 60%.

Angelic Flight
Tier 7 (Hero Level 20)
Cooldown: 30 seconds

Activate to fly to a chosen location.

Shield of Hope
Tier 7 (Hero Level 20)
Cooldown: 60 seconds

Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing.

Talent Builds

  • Sacred Sweep Damage Build: focused on increasing Auriel overall damage output with Increasing Clarity, thus effectively increasing the Energy generation; this can make her impact team fights even more, as she will be able to both deal respectable damage and heal her allies more often. It also makes her great at clearing enemy waves.
  • Sacred Sweep Blind Build: focuses on increasing Sacred Sweep's cast speed, with the added effect of blinding opponents. It sacrifices raw damage for utility, making it useful against teams that rely on Basic Attack Damage.
  • Detainment Strike Build: a more situational build that greatly improves the efficiency of Detainment Strike, allowing Auriel to throw her opponents against objects more often. This build is useful in very specific situations, when both teams focus on frontline Heroes and have enough crowd control for peeling.




Generally, Auriel is best paired with Heroes that deal reliable damage spikes, or sustained damage. For these reasons, she'll often want to keep Bestow Hope on a strong Assassin, although some Specialists can provide enough damage to give her constant Energy.

Two Heroes, each Bestowing Hope to Auriel? Who could have imagined that a two-headed ogre would offer so much hope (and power) to a team. Both Crystal Aegis and Resurrect also work great with Cho'gall, allowing you to protect or bring back two allies at the price of one cooldown.

Gul'dan turns Health into damage, and Auriel turns damage into Health. Together, they’re an engine of war. The sheer amount of area of effect and damage over time effects that Gul’dan provides really give Auriel a lot of energy to work with. And as long as she keeps healing Gul’dan, she won’t have to worry about her ally running out of Mana.

Auriel can easily fill her energy with allies that have high burst and deal potent area damage. Li-Ming fulfills this role perfectly; with low cooldowns on her abilities, straightforward raw damage and powerful Critical Mass, she can provide energy to Auriel quite fast when under the effects of Bestow Hope.

Auriel shines when she has an ally that can consistently deal damage, steadily fueling her healing power. The consistent and predictable nature of Lunara’s damage also makes it a lot easier to use Ray of Hope’s healing efficiently, rarely wasting energy.

Malthael is a great candidate for Bestow Hope, as he can easily apply his Reaper's Mark to many enemies at once, which in turn generate constant energy for Auriel. He can be more effective than Lunara in this regard, specially when fighting against opponents with high health, such as Warriors.

Nazeebo's sustained damage provides a great energy generation for Auriel under the right circumstances. For instance, if given chance, Ravenous Spirit will fill her gauge in a matter of seconds. However, their true synergy lies in the combined follow up of Detainment Strike and Zombie Wall, which will add an extra layer of crowd control; since Detainment Strike will stun any opponent that collides against an obstacle, this allows Nazeebo to create these opportunities every 14 seconds. Similarly, Auriel has this kind of synergy with Leoric's Entomb, Tassadar's Force Wall and Sgt. Hammer's Concussive Blast (if Barricade is taken).

Ragnaros is a powerhouse, being capable of dishing a lot of damage quickly. He is a notable candidate for Bestow Hope due the fact he can still be affected by it while using Molten Core; although he cannot be healed while under its effects, the energy he can provide to Auriel is remarkable, making the pair useful while defending structures.

Auriel thrives by having a Bestow Hope target that can deal constant sustained damage. Since Auriel is given Energy through Samuro’s clones, they are a match made in Heaven. To further showcase their synergy, Auriel’s area-of-effect healing does a great job keeping both Samuro and his clones topped off nicely.

While she can't contribute as effectively as other characters, Zarya synergies with Auriel are almost perfect; both characters use their own resources other than mana, meaning they can keep their presence in the battlefield with high effectiveness, and don't need to visit Health Fountains in order to regain the fuel for their abilities. Zarya can shield Auriel and fuel her own power, which in turn converts into energy for Auriel's healing. The only flaws of this pairing are the lack of mobility and reliable crowd control, as Auriel requires to hit enemies against walls when using Detainment Strike and Zarya's Heroics both have high cooldown.

Effective against

While Auriel shouldn't directly engage into combat due to her lack of movement options, she does have the right tools to damage and stun her opponents, when given the opportunity. However, she must always try to make the best of Sacred Sweep to generate energy, and also deal respectable damage, to the point of helping securing kills.

Lost Vikingsplate.png
Similarly to Samuro's clones, Auriel can capitalize on The Lost Vikings, being able to generate thrice as much energy should she hit them with Sacred Sweep when the three are together (mostly during team fights).

Stuns and Knockbacks make it much harder for Malthael to apply Reaper's Mark to enemies and heal himself with Soul Rip, and Auriel brings both with her Detainment Strike ability. She can also use her Crystal Aegis heroic to counter Malthael’s Last Rites.

While Samuro can effectively surround Auriel with Mirror Image, she can easily retaliate with Sacred Sweep, hitting all his clones with it and convert into easy energy. Since the AI of Samuro's clones will always advance forward, the player can easily exploit it to hit as many as possible; this also makes completing the Increasing Clarity quest talent much easier.

Effective foes

Auriel's worst nightmares are Heroes that can easily dive and isolate her from the team and capitalize on her poor movement options. Enemies that are too aggressive and prevent Auriel's allies from retaliating will also prevent her from gathering enough energy for a reliable cast of Ray of Heaven.

The Butcherplate.png
One of Auriel's major flaws is her very poor mobility, making her an easy prey for The Butcher; although her Crystal Aegis can prevent her to be target by Ruthless Onslaught, its high cooldown compared to the later's short won't keep her safe for long. The Butcher can easily focus on her and negate any chances of escaping by using Lamb to the Slaughter. During Ruthless Onslaught he is also unstoppable, meaning Auriel can't repel him with Detainment Strike during this attack.

While Auriel does have the potential to output infinite healing, it has the requirement of her team dealing damage to enemies. An enemy Chromie is able to dish out damage from often unreachable distances, making it possible for Auriel’s team to be whittled down without any effective reaction.

Auriel wants time for her allies to generate energy for her healing, but Diablo likes to press the issue. If Diablo chooses to concentrate his disabling effects on the character that generates the best energy for Auriel, he effectively cripples Auriel’s healing capabilities.

Auriel relies on her team inflicting damage in order to gather energy necessary to heal. Since Stukov can apply constant pressure with Lurking Arm and silence his opponents, this can both shutdown Auriel's main source of energy, as well Auriel's herself. Additionally, Stukov can punish both of Auriel's Heroic abilities by casting Lurking Arm; after she uses either Ressurrect or Crystal Aegis, Stukov can simply cast Lurking Arm on her target and wait; if Auriel casts it on herself, it is essentially a death penalty.

One of the hardest matchups for Auriel, Tracer is sticky and can easily focus on Auriel, capitalizing on her poor movement speed with basic attacks, as well by using Melee and Pulse Bomb. Her fast movement with Blink (Tracer) also makes hard for Auriel to properly hit with her offensive abilities.

Tyrael excels at diving in the backline, which is the midterm where Auriel resides. El'druin's Might is very dangerous due its teleport and slow functions, allowing Tyrael to stick on Auriel similarly to Tracer and Zeratul, while at the same time Smite allows opponents to chase Auriel more easily. His Judgement is potentially fatal as it can and will give Tyrael's allies enough time to follow up after the stun; on the other hand, Auriel can cancel his charge with Crystal Aegis.

In a similar fashion to Zeratul, Valeera has all the right tools to disable fragile backline spell-users like Auriel. Being able to easily stun and/or silence Auriel, Valeera is a potential threat during team fights, specially if her team can effectively follow up her ambushes

Zeratul’s ability to create havoc in the backline forces Auriel into really difficult situations. Zeratul is good at picking off the fragile Auriel, or her Bestow Hope target, without opening himself up to damage that would fuel Auriel’s healing. As an answer to this, Auriel might want her team whole team to group up together - but this can set them up for some nasty Void Prison setups.


Archangel of Hope (base)
Auriel - AOH - White.jpg Auriel - AOH - Yellow.jpg Auriel - AOH - Green.jpg Auriel - AOH - Dark.jpg
Archangel of Hope Dusk Courageous Dark IconShard.png 100
Archangel IconShard.png 100
It is said that the power of the Nexus amplifies what lies within a warrior's heart. While Auriel's countenance has changed, the light of hope within her is more resplendent than ever.
Auriel - Master - White.jpg Auriel - Master - Red.jpg Auriel - Master - Purple.jpg Auriel - Archangel - Glorious.jpg
Archangel Scarlet Twilight Glorious IconShard.png 150
Sakura IconShard.png 400
For centuries, viewing cherry blossoms at the start of spring has been a time-honored tradition. Auriel was the first omnic to join in the festivities, and has done so every year since she started.
This skin is related to the Overwatch themed-skins. Features altered voice-over, themed abilities and themed animations.
Auriel - Sakura.jpg Auriel - Sakura - Spring.jpg Auriel - Sakura - Scarlet.jpg Auriel - Sakura - Kuroi.jpg
Sakura Spring Scarlet Kuroi IconShard.png 600
Auriel - Sakura - Sora.jpg
Sora IconShard.png 600
Demonic IconShard.png 1600
An angel can never truly become a demon. But once the Lord of Hatred corrupted Auriel's spirit, and bound it within a mistress of the Burning Hells, most mortals would struggle to tell the difference.
Features altered voice-over, themed abilities.
Auriel - Demonic - Red.jpg Auriel - Demonic - Green.jpg Auriel - Demonic - Orange.jpg Auriel - Shadow Demonic.jpg
Demonic Toxic Ancient Shadow IconShard.png 2400


Auriel appeared in a trailer for the Eternal Conflict, but was not implemented through the expansion. However, the developers did not rule out future inclusion.[1] She was confirmed as a playable hero in July, 2016.[2]

Patch changes

  • Patch.png (Patch March 21, 2018Note: Basic Attack damage increased from 57 to 68.
  • Patch.png (Patch November 29, 2017Note: Base Maximum Health reduced from 1850 to 1758; Health Regen reduced from 3.85 to 3.66; Basic Attack Damage reduced from 60 to 57.
  • Patch.png (Patch September 26, 2017Note: Kuroi Sakura Auriel, Sora Sakura Auriel skins added.
  • Patch.png (Patch July 11, 2017Note: Glorious Archangel Auriel and Shadow Demonic Auriel skins added.
  • Patch.png (Patch April 25, 2017Note: Sakura Auriel, Spring Sakura Auriel, Scarlet Sakura Auriel skins added.
  • Patch.png (Patch September 27, 2016Note: Auriel and Lunara: Fixed an issue causing Lunara’s camera to behave strangely after being resurrected by Auriel’s Resurrect.
  • Patch.png (Patch August 24, 2016Note: Basic Attack damage increased from 48 to 60.


  1. Heroes of the Storm Twitter, accessed on 2015-06-24
  2. 2016-07-01, In Development – Auriel, Gul’dan, and more!. YouTube, accessed on 2016-07-02

External links