
“ | Never stop fighting for what you believe in.
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Ana is a Ranged Support hero from the Overwatch universe. She is one of those who helped found the world-protecting team of heroes known as Overwatch.
Background[]
As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.
Gameplay Summary[]
Ana is a Support Hero with great versatility and utility, capable of healing and buffing her allies, as well damaging, debuffing and incapacitating her enemies.
Overall, Ana works best in teams that focus on Spell Damage, as Nano Boost greatly amplify the abilities of "mage" Heroes. She also performs extremely well when paired with another Support that plays as a dedicated healer, allowing to increase said healer's perfomance through Biotic Grenade while constantly pressuring her opponents with debuffs.
Strengths[]
- Low mana usage.
- Excels with/against other Supports.
- Very versatile Talent Tree.
- Great healing output.
- Healing Dart has very low cooldown.
- It can cleanse crowd control from her allies through the talents Purifying Darts and Smelling Salts.
- Biotic Grenade increases healing to the allies while negating healing to the enemies.
- Healing Dart has very low cooldown.
- Shrike allows Ana to deal constant chip damage and poke her opponents from afar, akin to Lunara.
- Can incapacitate opponents with Sleep Dart, putting them to sleep.
- Nano Boost is great to be used on allies that rely on Spell Damage.
- Has a global ability in the form of Eye of Horus.
Weaknesses[]
- High skill ceiling, being difficult to master.
- All her abilities are skillshots (except for Nano Boost), requiring precise aiming.
- Requires good positioning to make the best of her healing and damaging abilities.
- Requires good communication with the team to maximize the effects of her cooldowns.
- Very frail, with low base health, being easy to takedown when focused.
- Poor waveclear.
- Low performance in teams without a strong frontline.
- Poor mobility, having no escape tools.
- Not very effective as a solo-healer.
- Lack of self-healing outside of Biotic Grenade.
- Sleep Dart's effect is broken if the opponent takes any kind of direct damage.
- Cannot use Nano Boost on herself.
- Eye of Horus puts Ana in a stationary state, which can leave her vulnerable.
Abilities[]

Mana: 10
Cooldown: 2 seconds
Fire a dart which heals the first allied Hero hit for 215 Health.

Mana: 50
Cooldown: 16 seconds
Toss a Grenade at the target area. Allied Heroes hit are are healed for 166 (+4% per level) Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 (+4% per level) damage and receive 100% less healing for 2 seconds.

Mana: 50
Cooldown: 14 seconds
Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.
Cannot be used on Vehicles.
Traits[]

Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 40 (+4% per level) damage over 5 seconds, and stacking up to 5 times.
Every 0.5 seconds, Ana is healed for 50% of the damage dealt by Shrike.
Heroic Abilities[]

Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 70 seconds
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.

Tier 4 (Hero Level 10)
Mana: 45
Cooldown: 45 seconds
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Talents[]
Tier 1, Hero Level 1[]

Tier 1 (Hero Level 1)
Quest: Hit enemy Heroes with Biotic Grenade.
Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit.
Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%.

Tier 1 (Hero Level 1)
Quest: Hit Heroes with Sleep Dart.
Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 25%.
Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 25%.

Tier 1 (Hero Level 1)
Quest: Stack 5 Doses on an enemy Hero.
Reward: After reaching maximum Dosage 12 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.
Tier 2, Hero Level 4[]

Tier 2 (Hero Level 4)
Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 3 seconds to land.
Passive: Reduce Biotic Grenade cooldown by 4 seconds.

Tier 2 (Hero Level 4)
Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduce Movement Speed by 20%. Lasts until canceled.
Tier 3, Hero Level 7[]

Tier 3 (Hero Level 7)
After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.

Tier 3 (Hero Level 7)
Cooldown: 20 seconds
Activate to fire a dart which slows the movement speed and reduces the damage dealt by the first enemy Hero it hits by 50% for 3 seconds.
Tier 4, Hero Level 10[]

Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 70 seconds
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.

Tier 4 (Hero Level 10)
Mana: 45
Cooldown: 45 seconds
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Tier 5, Hero Level 13[]

Tier 5 (Hero Level 13)
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.

Tier 5 (Hero Level 13)
Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.

Tier 5 (Hero Level 13)
Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
Tier 6, Hero Level 16[]

Tier 6 (Hero Level 16)
Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.

Tier 6 (Hero Level 16)
Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.

Tier 6 (Hero Level 16)
Biotic Grenade heals for 30% more per allied and enemy Hero hit.
Tier 7, Hero Level 20[]

Tier 7 (Hero Level 20)
Allies affected by Nano Boost heal for 50% of Spell Damage dealt.

Tier 7 (Hero Level 20)
Eye of Horus rounds explodes upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes.

Tier 7 (Hero Level 20)
Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.

Tier 7 (Hero Level 20)
Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.
Talent Builds[]
Ana's flexibility allows her to adjust to a lot of situations. Therefore, the level 13 talents should be changed accordingly to the type of crowd control the opposing team features.
- Balanced Build: an all-round build that provides a good blend of healing, damage and utility, useful in most team compositions.
- Biotic Grenade Build: focused on improving Biotic Grenade, allowing Ana to maximize its effects against both allies and enemies. This build is mostly recommended when paired with another Support that acts as a dedicated healer, as well being highly effective against enemy compositions that also feature double Supports. Under the right circumstances, Ana can solo heal with this build, thanks to the key talents Grenade Calibration and Contact Healing.
- Shrike Build: focused on improving Ana's Basic Attack through Shrike, essentially turning her into a Assassin akin to Lunara, while still allowing her to provide powerful healing thanks to Concentrated Doses. This build is mostly recommended when paired with another Support that acts as a dedicated healer, but when the allied team lacks damage.
- Dart Build: focused on improving the performance of both Healing Dart and Sleep Dart, increasing both Ana's healing output and utility. This build can be used if Ana is the solo Support, although not recommended depending on the opponent's team composition.
Tips[]
- Positioning is key with Ana: since all her Basic Abilities are skillshots, one must take advantage of the surroundings to effectively heal and damage opponents.
- In addition, Ana has very limited self-healing, requiring attention to her own position during team fights.
- Healing Dart can be used for more than just healing the allies, it is also a safe way to check bushes and other, as the projectile will reveal the area where it travels.
- Shrike's damage-over-time stacks with other effects of this kind, such as Lunara's Nature's Toxin and Nazeebo's Voodoo Ritual.
- One of Ana's strongest points is the flexibility of her talent tree. Many of her talents are very situational, and the player should adjust their build accordingly.
- If the opposing team features many "mage" Assassins, taking the talent Mind-Numbing Agent at Level 7 can greatly hinder their performance.
- If the opposing team features a lot of crowd control, taking the talent Purifying Darts or Smelling Salts at Level 13 is recommended, depending on the situation.
- Purifying Darts can actually cleanse the slow caused by enemy structures, being very helpful to save allies that go too deep into the enemy territory.
- Don't use Sleep Dart sparrigly; use it only when necessary, such as for saving an ally or Ana herself from being chased, to prevent an enemy from fleeing, and to interrupt channeled abilities (Mosh Pit, Jug of 1,000 Cups, etc.)
- Make sure to communicate to the allied team which enemy will be the target for Sleep Dart, so they won't hit said opponent and wake them up. Using ping commands is very useful.
- However, damage-over-time effects do not break the sleep.
- Make sure to communicate to the allied team which enemy will be the target for Sleep Dart, so they won't hit said opponent and wake them up. Using ping commands is very useful.
- Try to hit as many enemies and allies as possible with Biotic Grenade.
- Save Biotic Grenade to completely negate the effects of the opponents own healing cooldowns, especially Heroic Abilities such as Ancestral Healing and Tranquility.
- While it is best to save Nano Boost for a strong "mage" to increase their burst potential (such as Li-Ming and Kel'Thuzad), do not hesitate to use it on a Support during a critical moment, to restore their mana, as well to increase their healing output even further when combined with Biotic Grenade.
- Make sure to disable the camera lock (default shortcut: L) to make easier to aim Eye of Horus around the map.
Matchups[]
Pairings[]
Thanks to Biotic Grenade, Ana excels when paired with another Support, mostly those who can reliably solo heal and/or that have access to area-of-effect healing. Also, teammates with strong self heals such as Dehaka and The Butcher. Nano Boost is perfect with any team that features one or more "bursty mage" Assassin.
Effective against[]
Ana excels at fighting other Supports, as Biotic Grenade can completely shutdown and negate powerful cooldowns. She can also interrupt channeled abilities with Sleep Dart.
Effective foes[]
Ana's poor mobility, lack of escape and self-peel, and limited self-healing makes her an easy target for mobile Assassins and Warriors, who can quickly pin her down and prevent any form of retaliation. Additionally, Heroes with access to abilities that gives them and/or their allies the Protected status become immune to the debuff effects of Biotic Grenade (such as Medivh's Force of Will).
Skins[]
- Veteran Sniper (default)
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Veteran Sniper | Burnished | Midnight | Medic ![]() |
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Sunset ![]() |
Twilight ![]() |
- Shrike
150
- Recently, Ana has been operating in the Nexus under the alias of "Shrike" and is wanted for espionage, assault, and theft in Luxoria.
- This skin is related to both Overwatch and Luxoria themed-skins.
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Shrike | Agent | Aquamarine | Rescue |
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Stealth |
Patch changes[]
(Patch November 29, 2017) Note: Base Maximum Health reduced from 1682 to 1598; Health Regen reduced from 3.5 to 3.32; Basic Attack Damage reduced from 33 to 30.
(Patch November 14, 2017) Note: AI Ana will no longer attempt to Heal allied Garden Terrors, Dragon Knights, or Triglav Protectors.
(Patch October 11, 2017) Note: Basic Attack Damage increased from 30 to 33.
(Patch September 26, 2017) Note: Added.
References[]
External links[]
- Ana's article in the Overwatch wiki