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Franchiseoverwatch.png This is from the Overwatch universe.


Never stop fighting for what you believe in.

Damage (3/10) Utility (7/10) Survivability (3/10) Complexity (6/10)

Ana is a Ranged Support hero from the Overwatch universe. She is one of those who helped found the world-protecting team of heroes known as Overwatch.

Background

As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Gameplay Summary

Ana is a Support Hero with great versatility and utility, capable of healing and buffing her allies, as well damaging, debuffing and incapacitating her enemies.

Overall, Ana works best in teams that focus on Spell Damage, as Nano Boost greatly amplify the abilities of "mage" Heroes. She also performs extremely well when paired with another Support that plays as a dedicated healer, allowing to increase said healer's perfomance through Biotic Grenade while constantly pressuring her opponents with debuffs.

Strengths

  • Low mana usage.
  • Excels with/against other Supports.
  • Very versatile Talent Tree.
  • Great healing output.
  • Shrike allows Ana to deal constant chip damage and poke her opponents from afar, akin to Lunara.
  • Can incapacitate opponents with Sleep Dart, putting them to sleep.
  • Nano Boost is great to be used on allies that rely on Spell Damage.
  • Has a global ability in the form of Eye of Horus.

Weaknesses

  • High skill ceiling, being difficult to master.
    • All her abilities are skillshots (except for Nano Boost), requiring precise aiming.
    • Requires good positioning to make the best of her healing and damaging abilities.
    • Requires good communication with the team to maximize the effects of her cooldowns.
  • Very frail, with low base health, being easy to takedown when focused.
  • Poor waveclear.
  • Low performance in teams without a strong frontline.
  • Poor mobility, having no escape tools.
  • Not very effective as a solo-healer.
  • Lack of self-healing outside of Biotic Grenade.
  • Sleep Dart's effect is broken if the opponent takes any kind of direct damage.
  • Cannot use Nano Boost on herself.
  • Eye of Horus puts Ana in a stationary state, which can leave her vulnerable.

Abilities

Icon Healing Dart.png
Healing Dart (Q)
Mana: 10
Cooldown: 2 seconds

Fire a dart which heals the first allied Hero hit for 215 Health.

Icon Biotic Grenade.png
Biotic Grenade (W)
Mana: 50
Cooldown: 16 seconds

Toss a Grenade at the target area. Allied Heroes hit are are healed for 166 (+4% per level) Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 (+4% per level) damage and receive 100% less healing for 2 seconds.

Icon Sleep Dart.png
Sleep Dart (E)
Mana: 50
Cooldown: 14 seconds

Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.

Cannot be used on Vehicles.

Traits

Icon Shrike.png
Shrike [Trait]

Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 40 (+4% per level) damage over 5 seconds, and stacking up to 5 times.

Every 0.5 seconds, Ana is healed for 50% of the damage dealt by Shrike.

Heroic Abilities

Icon Nano Boost.png
Nano Boost [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 70 seconds

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.

Cannot be used on Ana.

Icon Eye of Horus.png
Eye of Horus [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 45
Cooldown: 45 seconds

Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures.

Ana is unable to move while Eye of Horus is active.

Talents

Tier 1, Hero Level 1

Icon Biotic Grenade.png
Grenade Calibration
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Hit enemy Heroes with Biotic Grenade.
IconQuestTalent.png Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit.
IconQuestTalent.png Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%.

Icon Sleep Dart.png
Piercing Darts
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Hit Heroes with Sleep Dart.
IconQuestTalent.png Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 25%.
IconQuestTalent.png Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 25%.

Icon Detachable.png
Detachable Box Magazine
Tier 1 (Hero Level 1)

IconQuestTalent.png Quest: Stack 5 Doses on an enemy Hero.
IconQuestTalent.png Reward: After reaching maximum Dosage 12 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.

Tier 2, Hero Level 4

Icon Biotic Grenade.png
Air Strike
Tier 2 (Hero Level 4)

Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 3 seconds to land.

Passive: Reduce Biotic Grenade cooldown by 4 seconds.

Icon Overdose.png
Overdose
Tier 2 (Hero Level 4)

Hitting enemies with Sleep Dart applies 3 Doses.

Icon Aim Down Sights.png
Aim Down Sights
Tier 2 (Hero Level 4)

Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduce Movement Speed by 20%. Lasts until canceled.

Tier 3, Hero Level 7

Icon Sleep Dart.png
Temporary Blindness
Tier 3 (Hero Level 7)

After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.

Icon Shrike.png
Mind-Numbing Agent
Tier 3 (Hero Level 7)

Every Dose a Hero has reduces their Spell Power by 10%.

Icon Debilitating Dart.png
Debilitating Dart
Tier 3 (Hero Level 7)
Cooldown: 20 seconds

Activate to fire a dart which slows the movement speed and reduces the damage dealt by the first enemy Hero it hits by 50% for 3 seconds.

Tier 4, Hero Level 10

Icon Nano Boost.png
Nano Boost [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 70 seconds

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.

Cannot be used on Ana.

Icon Eye of Horus.png
Eye of Horus [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 45
Cooldown: 45 seconds

Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures.

Ana is unable to move while Eye of Horus is active.

Tier 5, Hero Level 13

Icon Healing Dart.png
Speed Serum
Tier 5 (Hero Level 13)

Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.

Icon Purifying Darts.png
Purifying Darts
Tier 5 (Hero Level 13)

Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.

Icon Smelling Salts.png
Smelling Salts
Tier 5 (Hero Level 13)

Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.

Tier 6, Hero Level 16

Icon Healing Dart.png
Sharpshooter
Tier 6 (Hero Level 16)

Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.

Icon Purifying Darts.png
Concentrated Doses
Tier 6 (Hero Level 16)

Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.

Icon Biotic Grenade.png
Contact Healing
Tier 6 (Hero Level 16)

Biotic Grenade heals for 30% more per allied and enemy Hero hit.

Tier 7, Hero Level 20

Icon Nano Boost.png
Nano Infusion
Tier 7 (Hero Level 20)

Allies affected by Nano Boost heal for 50% of Spell Damage dealt.

Icon Eye of Horus.png
Ballistic Advantage
Tier 7 (Hero Level 20)

Eye of Horus rounds explodes upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes.

Icon Shrike.png
Somnolent Doses
Tier 7 (Hero Level 20)

Upon stacking 5 Doses, Heroes are put to Sleep for 2 seconds.

Icon Dynamic Shooting.png
Dynamic Shooting
Tier 7 (Hero Level 20)

Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.

Icon Aim Down Sights.png
Custom Optics
Tier 7 (Hero Level 20)

Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.

Talent Builds

Ana's flexibility allows her to adjust to a lot of situations. Therefore, the level 13 talents should be changed accordingly to the type of crowd control the opposing team features.

  • Balanced Build: an all-round build that provides a good blend of healing, damage and utility, useful in most team compositions.
  • Biotic Grenade Build: focused on improving Biotic Grenade, allowing Ana to maximize its effects against both allies and enemies. This build is mostly recommended when paired with another Support that acts as a dedicated healer, as well being highly effective against enemy compositions that also feature double Supports. Under the right circumstances, Ana can solo heal with this build, thanks to the key talents Grenade Calibration and Contact Healing.
  • Shrike Build: focused on improving Ana's Basic Attack through Shrike, essentially turning her into a Assassin akin to Lunara, while still allowing her to provide powerful healing thanks to Concentrated Doses. This build is mostly recommended when paired with another Support that acts as a dedicated healer, but when the allied team lacks damage.
  • Dart Build: focused on improving the performance of both Healing Dart and Sleep Dart, increasing both Ana's healing output and utility. This build can be used if Ana is the solo Support, although not recommended depending on the opponent's team composition.

Tips

  • Positioning is key with Ana: since all her Basic Abilities are skillshots, one must take advantage of the surroundings to effectively heal and damage opponents.
    • In addition, Ana has very limited self-healing, requiring attention to her own position during team fights.
  • Healing Dart can be used for more than just healing the allies, it is also a safe way to check bushes and other, as the projectile will reveal the area where it travels.
  • Shrike's damage-over-time stacks with other effects of this kind, such as Lunara's Nature's Toxin and Nazeebo's Voodoo Ritual.
  • One of Ana's strongest points is the flexibility of her talent tree. Many of her talents are very situational, and the player should adjust their build accordingly.
    • If the opposing team features many "mage" Assassins, taking the talent Mind-Numbing Agent at Level 7 can greatly hinder their performance.
    • If the opposing team features a lot of crowd control, taking the talent Purifying Darts or Smelling Salts at Level 13 is recommended, depending on the situation.
      • Purifying Darts can actually cleanse the slow caused by enemy structures, being very helpful to save allies that go too deep into the enemy territory.
  • Don't use Sleep Dart sparrigly; use it only when necessary, such as for saving an ally or Ana herself from being chased, to prevent an enemy from fleeing, and to interrupt channeled abilities (Mosh Pit, Jug of 1,000 Cups, etc.)
    • Make sure to communicate to the allied team which enemy will be the target for Sleep Dart, so they won't hit said opponent and wake them up. Using ping commands is very useful.
      • However, damage-over-time effects do not break the sleep.
  • Try to hit as many enemies and allies as possible with Biotic Grenade.
    • Save Biotic Grenade to completely negate the effects of the opponents own healing cooldowns, especially Heroic Abilities such as Ancestral Healing and Tranquility.
  • While it is best to save Nano Boost for a strong "mage" to increase their burst potential (such as Li-Ming and Kel'Thuzad), do not hesitate to use it on a Support during a critical moment, to restore their mana, as well to increase their healing output even further when combined with Biotic Grenade.
  • Make sure to disable the camera lock (default shortcut: L) to make easier to aim Eye of Horus around the map.

Matchups

Pairings

Thanks to Biotic Grenade, Ana excels when paired with another Support, mostly those who can reliably solo heal and/or that have access to area-of-effect healing. Also, teammates with strong self heals such as Dehaka and The Butcher. Nano Boost is perfect with any team that features one or more "bursty mage" Assassin.

Alarakplate.png
Alarak combo abilities can be further enhanced through Nano Boost, resulting in a massive increase in damage output. Furthermore, Ana's Biotic Grenade allows Alarak to get more value of his self-heal, Lightning Surge.


Cho'gallplate.png
Cho'gall provides a strong frontline by his own, being able to pressure opponents and peel for Ana. In addition, his abilities combined can get high value under the effects of Nano Boost, which, combined with Biotic Grenade, makes him even more difficult to take down.


Dehakaplate.png
Dehaka's strong self-healing capacity, through Essence Collection and Adaptation, greatly synergizes with Ana's Biotic Grenade. Additionally, Sleep Dart can give Dehaka enough time to pull his victims with Drag.


Genjiplate.png
Genji can potentially wipe the entire enemy team with a well timed and covered Dragon Blade infused by Nano Boost.


Gul'danplate.png
Gul'dan's high damage output and self-sustain are greatly enhanced by Nano Boost and Biotic Grenade.


Kael'thasplate.png
In a similar fashion to Kel'Thuzad, Kael'thas spell combos can become even more devastating when under the effects of Nano Boost.


Kel'Thuzadplate.png
By himself, Kel'Thuzad can pull combos that obliterate the entire enemy team in seconds. When paired with Ana's Nano Boost, he becomes overkill. Additionally, Sleep Dart can provide plenty of time for Kel'Thuzad to setup his combos on the poor sleeping victim.


Li-Mingplate.png
When under the effects of Nano Boost, Li-Ming already low cooldowns become even shorter, allowing the player to unleash a barrage of consecutive abilities, which further synergize with her trait, Critical Mass.


Malthaelplate.png
Malthael's already high self-sustain through Soul Rip, combined with increased healing from Ana's Biotic Grenade (especially if she goes with the Biotic Build) can make him even harder to take down. Furthermore, his damage and sustain can become achieve insane amounts if he is under the effects Nano Boost and its upgrade, Nano Infusion, when using Tormented Souls.


Nazeeboplate.png
Nazeebo sustained damage makes him a great candidate for Nano Boost, allowing his chip damage to become substantially more powerful. In addition, should Nazeebo go with the Corpse Spider build, his self-sustain with Hexed Crawlers is further improved by Biotic Grenade.


Samuroplate.png
Samuro's synergy with Ana lies in her Contact Healing talent, allowing her get a massive boost for Biotic Grenade should it hit Samuro's Mirror Image, as well all other allies and enemies within the radius. However, this is only effective if Ana picks Grenade Calibration at Level 1.


Stukovplate.png
Stukov high healing output and burst through Bio-Kill Switch can heal the entire team if well timed with Ana's Biotic Grenade after spreading to all allies.


The Butcherplate.png
The Butcher's strong self-healing through Butcher's Brand, combined with the healing boost from Ana's Biotic Grenade allows for insane sustain and staying power. Additionally, with enough communication, Ana can use Sleep Dart to secure targets for The Butcher's Ruthless Onslaught and Lamb to the Slaughter.


Thrallplate.png
Thrall's high damage output and self-sustain are greatly enhanced by Nano Boost and Biotic Grenade.


Utherplate.png
Uther's high healing burst synergizes greatly with Ana's Biotic Grenade. Also, given Uther's high mana usage, Ana can even use Nano Boost on him, which will also further increase Uther's healing power.


Effective against

Ana excels at fighting other Supports, as Biotic Grenade can completely shutdown and negate powerful cooldowns. She can also interrupt channeled abilities with Sleep Dart.

Aurielplate.png
Auriel is very reliant on full Energy casts in order to maximize her healing output. Should she waste a cast while under the negative effects of Biotic Grenade, her team will be completely vulnerable.


Gul'danplate.png
Ana can capitalize on Gul'dan's poor mobility, and completely negate his self-heal through Biotic Grenade. One should be careful, though, since Gul'dan high spike and sustained damage can quickly cripple Ana if given chance.


Rehgarplate.png
Ana can outrange and poke Rehgar with her superior long range, as well negate his Ancestral Healing with Biotic Grenade.


Samuroplate.png
Although Samuro can easily gank Ana by sneaking into the backline, she can abuse of his Mirror Image through the Contact Healing talent, allowing her get a massive boost for Biotic Grenade should hit his clones, as well all other allies and enemies within the radius. However, this is only effective if Ana picks Grenade Calibration at Level 1.


Effective foes

Ana's poor mobility, lack of escape and self-peel, and limited self-healing makes her an easy target for mobile Assassins and Warriors, who can quickly pin her down and prevent any form of retaliation. Additionally, Heroes with access to abilities that gives them and/or their allies the Protected status become immune to the debuff effects of Biotic Grenade (such as Medivh's Force of Will).

Genjiplate.png
Genji's high mobility can capitalize Ana's lack of, also making harder to land a Sleep Dart. In addition, Genji's Deflect renders him Protected, making him immune to Biotic Grenade.


Illidanplate.png
Illidan's ability to stick to his targets, due his mobility, can make hard for Ana to capitalize on, making harder to land a Sleep Dart.


Tassadarplate.png
Since Tassadar focuses on preventing damage other than healing it, Ana's Biotic Grenade is much less impactful.


The Butcherplate.png
The Butcher can easily take down Ana with Ruthless Onslaught followed by Lamb to the Slaughter. Since The Butcher becomes unstoppable during the charge, Ana's Sleep Dart has no effect during it.


Valeeraplate.png
Valeera's sneaky gameplay can cause problems to Ana, who will mostly stay isolated in the backline, allowing for Valeera to gank and capitalize on Ana's lack of escape. Should Ana have already used Sleep Dart, she will have no means retaliate.


Varianplate.png
Varian poses a dangerous threat to Ana no matter which Heroic ability he takes. His gap closers, Lion's Fang and Charge, allows him to quickly get to Ana. In addition, should Varian pick the Shield Wall talent, he can become immune to Biotic Grenade.


Zeratulplate.png
Similarly to Valeera, Zeratul can gank Ana behind the backlines and prevent her from escaping.


Skins

Veteran Sniper (default)
Ana - Veteran Sniper.jpg Ana - Veteran Sniper - Burnished.jpg Ana - Veteran Sniper - Midnight.jpg Ana - Veteran Sniper - Medic.jpg
Veteran Sniper Burnished Midnight Medic IconShard.png 150
Ana - Veteran Sniper - Sunset.jpg Ana - Veteran Sniper - Twilight.jpg
Sunset IconShard.png 150 Twilight IconShard.png 150
Shrike IconShard.png 150
Recently, Ana has been operating in the Nexus under the alias of "Shrike" and is wanted for espionage, assault, and theft in Luxoria.
This skin is related to both Overwatch and Luxoria themed-skins.
Ana - Shrike.jpg Ana - Shrike - Agent.jpg Ana - Shrike - Aquamarine.jpg Ana - Shrike - Rescue.jpg
Shrike Agent Aquamarine Rescue
Ana - Shrike - Stealth.jpg
Stealth

Patch changes

References


External links

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